399 Flashcards

1
Q

it is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.

A

HCI (human-computer interaction)

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2
Q

Three parts of HCI

A

● User
● Computer
● Interaction

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3
Q

Examples of HCI

A

Gaming Joystick
Qwerty
Virtual reality
Google voice search app

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4
Q

has its origins in web and graphic design, but has grown into a realm on its own.

A

Interaction design

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5
Q

Common Interaction Design Methodology

A

Goal-Driven Design
Usability
The five dimension
Cognitive psychology
UI design/User interface design
UX design/User Experience design

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6
Q

It was popularized by Allan Cooper
The older methods of design which focused on what capabilities were available on the technology side of things.

A

Goal-Driven Design

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7
Q

It is one of the key concepts in HCI. It is concerned with making systems easy to learn and use.

A

usability

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8
Q

interaction designer of 1D,2D,3D and 4D.

A

Gillian Crampton Smith

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9
Q

interaction designer of the last dimension that one is a 5D.

A

Kevin silver

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10
Q

Five Dimensions:

A

1D: words
2D: visual representation
3D: physical object or space
4D: time
5D: behaviour

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11
Q

It is the study of how the mind works, and what mental processes take place there.

A

Cognitive psychology

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12
Q

three cognitive psychology was named by

A

Don Norman.

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13
Q

It is what process designers use to build interfaces in software or computerized devices, focusing on looks or style.

A

User Interface design

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14
Q

Three formats of User Interfaces design:

A

-Graphical user interface (GUIs)
-Voice-controlled interface (VUIs)
-Gesture-based interface

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15
Q

It is often used interchangeably with terms such as “User Interface Design” and “Usability.”

A

User Experience Design or UX Design

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16
Q

Six key UI design principles

A

Clarity
Familiarity
User control
hierarchy
negative space
flexibility

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17
Q

From recognizing interactive and static elements to making navigation intuitive, clarity is an essential part of a great UI design.

A

clarity

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18
Q

The Elements of Design:

A

Color
line
value
space
shape
form
texture

19
Q

From recognizing interactive and static elements to making navigation intuitive, _____ is an essential part of a great UI design.

20
Q

Users often choose system functions by mistake and will need a clearly marked ‘emergency exit’ to leave the unwanted state without having to go through an extended dialogue.

A

user control

21
Q

Strong visual ______ is a core design principle of a successful user interface.

22
Q

Give your elements some breathing room - don’t cram all the objects and elements together on the screen.

A

negative space

23
Q

_______ doesn’t just follow a linear path, it’s about knowing your customers and giving flexibility for different customer intents.

A

flexibility

24
Q

three cognitive psychology

A

Mental Models
Interface Metaphors.
Affordances

25
It is to separate design from the process of making
sketching
26
The sketches that you are going to create should have:
-Quick -Timely -Inexpensive -Disposable -Plentiful -Clear and use a common vocabulary -Fluid -Minimally detailed -Appropriate refined -Suggestive an exploratory rather than confirming -Ambiguous
27
in comparison, is a basic visual guide we use to suggest the structure of a Web site, as well as the relationships between its pages.
Wireframes
28
The wireframes that you are going to create should have:
-Quick -Inexpensive -Viable -Clear and use a common vocabulary -Minimally detailed -Appropriate refined -Confirmatory
29
Wireframe size for a mobile screen:
1080px wide x 1920px long
30
Wireframe size for a tablet screen:
8” Tablet - 800px wide x 1280px long 10” Tablet - 1200px wide x 1920px long
31
Wireframe size for a desktop screen:
768px wide x 1366px long
32
the gaming joystick was invented by
Ralph Bauereckert
33
He is also known as the creator of type writer
Christopher Latham Sholesss
34
This is invented by Ivan sutherland
Virtual reality
35
also known as the control column
the gaming joystick
36
It helps establish mood for your composition
color
37
refers to the way that two points in space are connected.
line
38
refers to the lightness or darkness of a color.
value
39
Making proper use of _____ can help others view your design as you intended.
space
40
is a two-dimensional area that is surrounded by an outline
Shape
41
pertains to the way that a shape or physical configuration occupies space.
form
42
It is one of the elements of design that is used to represent how an object appears or feels.
texture
43
Two types of texture
tactile texture- physical sense of touch visual texture- refers to the imagined feel of the illustrated texture