3.3 Flashcards
3.3 Retention & Transfer
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Stages of Learning:
Bernstein’s Stages (bio mechanical)
Emphasizes motor control and biomechanics
Stage 1 - Reduce degrees of freedom
◆ Solve the degrees of freedom problem by not controlling (freezing) non-essential parts of the body.
◆ Then, extra resources can be allocated to controlling the relevant body parts.
novice initial stage- choppy
- freeze as much as possible
- only using necessary parts of body- only focus on important
- single degree of freedom- single jnt muscle more body
Bernstein Stage 2
Stage 2 - Release degrees of freedom
Once some success is obtained, improve performance
by releasing some of the “frozen” degrees of freedom.
Can result in new, more effective, movements to be
explored.
-more fluid natural
-Where have we seen the advantage of degrees of freedom?
Stage 3
Bernstein’s Stages,
Emphasizes motor control and biomechanics
Stage 3 - Exploit passive dynamics
Maximize effectiveness and efficiency of movement by
exploit the passive dynamics of the body and environment.
stretch-shortening cycles
This includes muscle elasticity, body momentum and gravity.
- less energy, same accuracy
- change degree of freedom for better movement pattern
Dots bonus slide:
- regression?
- injury?
ex. cast
- lose proper functionality
- freeze° of freedom free up again 4
Summary and limitations
Summary and limitations:
Stages are not discrete nor is learning
uni-directional. These theories are generally
useful but, like learning, are fluid, not concrete.
Performance = singular event
acute: Stress/ long layoff
-regression happens in movement
Fitts’:
Cognitive-Fixation-Autonomous
_ difficult to know which > may know if well-known
Bernstein’s:
Reduce DF -> Release DF > Exploit dynamics
Summary & limitations
Summary and limitations:
-Fits thought performance could be regressive:
E.g. when performing under high stress, you
might revert to earlier stage performance.
Fitts’:
Stress / Long layoff
Cognitive-> Fixation •
Autonomous
Bernstein’s:
Reduce DF -> Release DF Exploit dynamics
missing page:
Bernstein’s release DF doesn’t apply to all skills eg gymnasts (still rings)
require. freezing
Not all skills are forgotten equally
- performance curve for learning of task with 8 SR pairs (lights and switches)
- longer retention intervals produced more forgetting
- you do retain something even after a year
Not all skills are forgotten equally:
-Performance curve for learning of continuous hand/foot tracking task
-almost no forgotten even after 2 years
-Six-minute practice periods
Training sessions
-5x less error at end (significant)
-complex tracking using both hands and feet
Not all skills are forgotten equally:
➔ Conclusion
◆ Discrete tasks with large cognitive components (e.g. remembering abstract SR pairings) are forgotten relatively quickly.
Continuous tasks are retained very well over long periods of time.
-riding bike, swimming, driving car
Warm up decrement
Cases where we need some time to warm-up before optimal performance can be obtained?
psychological
cases where we need some time to warm-up by optimal perf. can be obtained?
*everything
-sport > singular moment to perform
-initial decrement at beginning of performance
Ex. Goalie sitting & waiting
Skill retention: what happens after learning:
Warm-up decrement
Why after even 20 minutes do you show an initial decrease in performance?
-even if you only have 20 minute gap forgetting is demonstrated
Warm-up decrement
➔ A psychological factor (NOT physiological warming up of muscles etc.) that is brought on by the passage of time away from a task and is eliminated with the performance of a few trials.
Warm-up decrement
➔ Hypothesis
◆ A retention interval causes the loss of the “set”
- retention interval over I-min -> forgotten or dropped
- not perf first time doing again
➔ psychological factors not related to memory.
What’s a “Set”
◆ A collection of psychological activities (e.g. target of attention, perceptual focus, postural adjustments) that are lost when a skill stops being performed (e.g. during rest).
Warm-up decrement
Warm-up Decrement
➔ For what types of skill / performance will the warm-up decrement have the highest impact?
➔ Where else do we see practice immediately before performance? How does this relate to when coaches call timeouts?
Why some athletes try free throws without the ball before actual free throws.
-reduce warm-up decrement
• icing kicker
- made 1st field goal
- post timeout misses
- even limited waiting = forgetting
Skill Transfer
-generalize complex skills for learners = easier transfer
Similarity
➔ The idea that the more similar two skills are, the more transfer (or, generalization) will occur from learning one to performing the other.
➔ Has not received definitive experimental support, though is supported in some specific domains (see next slides). -quant info
QBs Pitcher
- similar patterns but different mechs
Similarity
➔Fundamental movement patterns:
◆ When two skills share the same movement structure (timing, musculature etc) transfer is likely to be higher between skills.
-tennis vs volleyball
Similarity
➔ Perceptual elements:
◆ When two skills share similar information processing
demands, transfer is likely to be higher.
Examples? Interception tasks (fly ball, football receiver, tennis return etc.)
- observational physics > perceive time catch
Similarity
➔ Strategic and conceptual similarities:
◆ When tasks share a common set of rules, guidelines,
strategies or concepts, transfer is facilitated.
Examples?
Driving performance in one country vs negative transfer to another country
• movement patterns, conceptual elements
Examples?
Driving performance in one country vs negative transfer to another country (England to Canada driving)
Transfer as learning progresses
➔ With more practice, does performance of a given skill become more or less specific?
➔ What do you think this means for the transfer of this skill to/from other skills?
Therefore transfer is highest when just beginning to learn a skill.
• when you become moreskilled, skill becomes more specific (perceptual Cues)
- novice learner overhead serve- more xfer from one sport to next (mumt patterns /concepts)
Transfer as learning progresses
➔ Motor transfer is small
◆ Even when tasks appear similar, transfer tends to be minimal.
Therefore the most effective practice is always on the target skill, not on some related skill thought to transfer to target skill.
teaching skill not of interest have little impact on something of interest
- want to chop garlics actually chop garlic
practice intended skill, not expect afer from not intended
ex. wax on, wax off
- want to do karate
- mundane, monotonous tasks
Transfer as learning progresses
➔ Motor transfer is small
-correlations among tests
Transfer as learning progresses
➔ No transfer of basic abilities: Fundamental abilities cannot be trained through practice.
Therefore practice sessions designed to improve general abilities (e.g. quickness) are not very effective.
-ability or skill
Performance = nature (ability/genetics) x nurture (skill/practice)
Transfer of part practice to whole performance
➔ When training for a complex task (e.g. musical performance, gymnast routine) it is overwhelming to practice all components at once.
➔ However, practicing each component in isolation is also challenging.
-breaking down whole content
And break into parts
- no feedback Alex, cycling > Ihr (record 55km) finished 2 laps shy - adjust himself /signs discomfort *practice did not include discomfort
Transfer of part practice to whole performance
➔ Part practice: A procedure where a complex skill is broken down into parts that are practiced separately
➔ Whole practice: practice of a complex skill in its entirety without breaking it into parts.
Will learning components practiced in isolation transfer to the whole performance?
Transfer of part practice to whole performance
➔ Part practice is effective for:
◆ Serial skills of long duration (e.g. dance routine)
provided that errors in one part of the task do not significantly impact the performance of the next part (part-to-part interaction is low).
Example of other long duration serial skills?
- part -to-part interaction low
- not effective
Transfer of part practice to whole performance
➔Part practice is NOT effective for:
◆ Skills where the performance on one part of the task affects the performance on another part of the task (part-to-part interaction is high). These skills would require whole practice.
-gymnastics routine
Examples of skills requiring whole practice?
Transfer of part practice to whole performance
➔ Will part practice be effective for serial skills of
short duration?
◆ e.g. separating golf swing into backswing and
downswing and follow through?
➔ No…
◆ the part-to-part interaction for rapid discrete movements if very high and means any part practice is ineffective.
Can also result in the development of more than one motor program for the same task.
Transfer of part practice to whole performance
➔One potential solution (even for complex rapid serial skill is):
◆ Progressive part practice:
● A procedure where parts of a skill are gradually
integrated into larger units during practice
Skill transfer: simulation and transfer
➔ Simulator:
◆ A practice device designed to mimic features of a real
world task.
Simulators are important when:
➔ Simulators are important when:
- Skill is expensive or dangerous
- Facilities are limited
- Real practice is not possible
ex. Helix Baumgartner
> free diving sound barrier
Measuring simulator effectiveness (on criterion task)
A) Shows there is positive transfer from simulator to criterion task (greater degree of success)
(B) Shows the simulator “saved” 1.5 hours of criterion training time (learning)
How is (B) a cost?
When is that “cost” worth it? Why?
Simulation and transfer
➔Two types of fidelity (how well a simulator matches the real world):
1. Physical fidelity:
◆ The degree to which the physical or surface features of the simulated and target task are identical.
-highoverlap
Simulation & transfer
➔
Two types of fidelity (how well a simulator matches the real world):
2. Psychological fidelity:
◆ The degree to which the behaviours and processes produced in the simulator replicate the target task.
- internal sense
- sensations/ internal processes
Simulation and transfer
How/when would physical and psychological fidelity be important for an airline pilot? CPR trainee?
- immersive environment
turbulence, distances, etc. - break ribs CPR
ex. zwIft
Movement on bike = movement of avatar
steers on its own -physical fidelity not there
psychological -can’t replicate psycho fidelity
3.4 Organizing and Scheduling Practice
Off task practice considerations: motivation
Motivated performers (learners) will:
- Devote more effort
- Practice more seriously
- Have longer practice sessions
Motivation: intrinsic motivation
Intrinsic motivation refers to a learners internal drive to learn a skill
Determined by:
1. Autonomy – control of your destiny
2. Competence – skill mastery
3. Relatedness – being accepted in social context
Motivation: intrinsic motivation
Do you think autonomy, competence and relatedness are weighted equally by every learner?
Motivation: goal setting
Learners are encouraged to adopt sport specific performance goals.
Has learning been demonstrated at this point? (graph)
-experimenter set goals and participant set goals- better performance and retention overall
-if we want someone to perform at optimum standard we must set goals to work toward
Motivation: goal setting
- Learners are encouraged to adopt sport specific performance goals.
- After a retention test, groups with specific goals (participant set) performed better than a non-specific goal group
Motivation: goal setting
- Learners are encouraged to adopt sport specific performance goals.
- This is most likely driven by: Autonomy, Competence or Relatedness?
- competence
- want practical goals
Motivation: goal setting
Risks
What happens if goals are too hard? -frustrating
What happens if goals are too easy? -boredom/ reduced motivation
-needs to be just right
-encourage specific, challenging but not impossible
Motivation: augmented feedback
- is information provided to the learner from an external source.
- birds eye view feedback
- perspective don’t have
- In general, it has been shown that providing feedback improves motor learning
- coach through movement - give perspective/ comparator
Motivation: augmented feedback
- Even false feedback can improve performance!
- All participants given true feedback about performance. “Better” group also told their performance was 20% better than other people who had done the task. “Worse” group told their performance was 20% worse.
Motivation: augmented feedback
Even false feedback can improve performance!
People who received false social-comparative feedback performed better than those who received negative or no feedback
-relatedness- knowledge of relative standing or positioning
Motivation: augmented feedback
This is most likely driven by: Autonomy, Competence or Relatedness?
-relatedness
Motivation: Self-Regulation of Practice
- Gives learners ownership over some of the component of practice.
- hand over some control
- What aspects of practice could a learner control?
- physical environment
- 2nd half lecture
Motivation: Self-Regulation of Practice
Gives learners ownership over some of the component of practice.
E.g. How much practice, when they want feedback, how to organize practice/rest…
Motivation: Self-Regulation of Practice
- Gives learners ownership over some of the component of practice.
- Studies show that self-regulated practice results in better learning than the identical practice (yoked) across groups of participants.
- ownership both positive and negative- amount of control
- This is most likely driven by: Autonomy, Competence or Relatedness?
- autonomy