[3] Oligopoly Markets Flashcards

1
Q

What is an Oligopoly?

Example?

A

is a market structure in which a small group of
firms each influence price and enjoy substantial barriers to entry.

eg: video game/console market - nintendo, sony, xbox

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2
Q

Oligopoly theories
– Cournot (1838) →
– Bertrand (1883) →
What do they have in common?

What is the third theory? What is different?

A

– Cournot: Firms decide quantity, and price adjusts to
consumer demand (automobiles?) – simultaneous
decision.

– Bertrand: firms set prices and sell whatever is
demanded at those prices (most services) –
simultaneous decision.

– Stackelberg: first mover advantage – timing
matters, sequential decision (airlines)

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3
Q

Four main assumptions of duopoly for Cournot model?

Eg?

A
  1. There are 2 firms and no others can enter the market
  2. The firms have identical costs
  3. The firms sell homogenous products
  4. The firms set their quantities simulataneously

• Example: airline industry

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4
Q

DEF; the payoff

A

The payoffs of a game are the players’ valuation of the
outcome of the game (e.g. profits for firms, utilities for
individuals).

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5
Q

DEF: the rules of the game

A

The rules of the game determine the timing of players’

moves and the actions players can make at each move.

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6
Q

DEF: an action

A

An action is a move that a player makes at a specified stage of a game.

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7
Q

DEF: a strategy

A

A strategy is a battle plan that specifies the action that a player will make based on the information available at each move and for any possible contingency

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8
Q

DEF: strategic interdependence

A

Strategic interdependence occurs when a player’s optimal strategy depends on the actions of others.

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9
Q

ASSUMPTIONS of Game Theory:
• All players are interested in maximizing their
_________(i.e. profit, utility, etc.)
• All players have common knowledge about the ___of the game (i.e. I know that you know, that I know)
• Each player’s payoff depends on _________ taken by all players (i.e. duopoly interaction)
• ___ ____ (payoff function is common
knowledge among all players) is different from perfect
information (player knows full history of game up to the
point he is about to move)

A

payoffs
rules
action
Complete information

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10
Q

In a static game each player …. x3

but has imperfect infomation about…

A

acts simultaneously, only once and has
complete information about the payoff functions
.. their rivals move

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11
Q

DEF: dominant strategy

A

A strategy that produces a higher payoff than any other strategy for every possible combination of its rivals’ strategies

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12
Q

DEF: Best Response

A

The best response is a strategy that maximizes a
player’s payoff given its beliefs about its rivals’
strategies.

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13
Q

DEF: Nash Equilirium

A

A Nash equilibrium, named after John Nash, is a
set of strategies, one for each player, such that no
player has incentive to Unilaterally change his
action.
• Players are in equilibrium if a change in strategies
by any one of them would lead that player to earn
less than if he remained with her current strategy.

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14
Q

• Every game has at least one __ __ and every

__ ___ equilibrium is a Nash equilibrium,

A

Nash equilibrium

dominant strategy

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15
Q
The linear Cournot model
• Firm i sets quantity qi
• Market price given by:
• Linear cost functions: 
• Payoff functions:
A

P(q) = a - bq
Ci (qi) = ci qi

πi (q1, q2) = [a- c – b(q1 + q2)] qi with i= 1,2.

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16
Q

ALGEBRA
General demand: p =
Linear demand: p =

Linear costs: TCi =
MC =
AC =

A

General Demand: p(Q) = p(q1+q2+q3…)
Linear demand: p = a – bQ with Q=q1+q2+q3…
• Linear costs: TCi = ci qi + Fi
– Marginal cost: MCi = ci
– Average cost: ACi = ci + [Fi/qi]
– If identical firms: c1 = c2 = c3 =… = c; Fi = F

17
Q

Algebra of best replies: two firms (duopoly) case
• Demand: p = a – b[q1+q2]
• max [q1>0] π1 = pq1 – c1q1 – F
= aq1 – b[q1+q2]q1 – c1q1 – F
FOC?
SOC?

A

FOC: ∂π1/∂q1 = a – 2bq1 – bq2 – c1 = 0
2bq1* = a– bq2 – c1
q1* = [a – c1]/2b – ½ q2 = eqn of BR1

SOC: π’’ = – 2b <0

18
Q

We solve then a system of two equations, by
using the two BR functions:
• q1* = [a – c1]/2b – ½ q2 -> A
• q2* = [a – c2]/2b – ½ q1 -> B

By substitution we substitute, B into A:
[8 stages of workings]

So Q = (q1+ q2) =
p = a - bQ =

A
q1* = [a – c]/2b – ½ [(a – c)/2b – ½ q1]
q1* = (a – c)/2b – ½ [(a – c)/2b – ½ q1]
q1* = (a – c)/2b – [(a – c)/4b – 1/4 q1]
q1* = (a – c)/2b – (a – c)/4b + 1/4 q1
q1 - 1/4 q1 = (a – c)/2b – (a – c)/4b
q1 (4- 1)/4 = [2(a – c) – (a – c)]/4b
3/4 q1=(a – c)/4b
q1* = q2* = (a-c) /4b

SO Q = (q1+ q2) = 2[a – c]/3b
p = a – bQ = a - b (2[a – c]/3b) = a + 2c / b

19
Q

A Bertrand equilibrium (or Nash-Bertrand

equilibrium) is

A

a set of Prices such that no firm can obtain a higher profit by choosing a different price if the other firms continue to charge these prices.

20
Q

Products are perfect substitutes: Give the Quantity and Profit for firm 1 and firm 2

• if prices are different, all consumers buy only from the
low-price firm p1 < p2 …

• if prices are equal, consumers are indifferent to buy
from any of the two firms: we can assume that they
equally share industry demand p1 = p2 = p….

• If one firm set a price p > c, then undercutting (i.e.
pricing at p - ԑ) is optimal for the rival. If p2 = p > c…x2

A

q1 = Q(p1) , π1 = (p1 – c)Q(p1) q2 = 0 , π2 = 0

q1 = q2 = ½ Q(p) π1 = π2 = ½ (p – c)Q(p)

p1 = p -> π1 = ½ (p – c)Q(p)

p1 = p-ԑ -> π1 = (p – ԑ – c)Q(p – ԑ)

21
Q

What does intuition from the Bertrand model suggest about undercut and therefore profits?

What does this mean from price?

A

There always exists a ԑ small enough to make π1 higher by undercutting
• Undercutting stops when prices equal marginal cost (no firm will ever prices below MC = AC - negative profits if positive sales) £

22
Q

What is the Bertrand Paradox?

A
In a homogeneous product
Bertrand duopoly with identical and
constant marginal costs, the equilibrium
is such that
•firms set price equal to marginal costs;
•firms do not enjoy any market power. 
[perfectly competitive conditions]
23
Q

Sequential choice: Stackelberg

First-mover advantage?

A

• Firm gets higher payoff in game in which it is a leader than in symmetric game in which it is a follower.

24
Q

What is a subgame perfect Nash equilibrium?
• It may be found by __ ___, an iterative process for solving finite extensive form or sequential games.
– First, one determines the ___ ___ of the player who makes the __ __ of the game.
– Then, the__ action of the __-__-__ moving
player is determined by taking the last player’s action __ __
– The process continues in this way __ in time until all players’ actions have__ ___.
• Subgame perfect equilibria eliminate __-___ ___.

A

is an equilibrium such that players’ strategies constitute a Nash equilibrium in every subgame of the original game.

backward induction
optimal strategy
last move
optimal, next-to-last, as given
 backwards, been determined
non-credible threats
25
Q

Work Through Walmart Examples and the maths
STACKLEBURG:
General linear inverse demand function given by:

• The Stackelberg leader knows the follower will use its___-__ function and so the leader views the
___ ____ in the market as its ___

A

SEE SLIDES AND LECTURE CAPTURE

p = a – bQ

best-response
residual demand, demand