3.) Graphs Flashcards
1
Q
How do find a gradient of a perpendicular line to the original line?
A
2
Q
Y = cos(X) graph
A
- Fully repeats itself every 360°
- Y = 0 at -90°, 90°, 270° and at every 180° interval
- Y = 1 at 0°, 360° etc
- Y = -1 at -180°, 180° etc
3
Q
Y = sin(X) graph
A
- Fully repeats itself every 360°
- Y = 0 at -180°, 0°, 180°, 360° and at every 180° interval
- Y = 1 at -270°, 90° etc
- Y = -1 at -90°, 270° etc
4
Q
Y = tan(X) graph
A
- Fully repeats itself every 180°
- Y goes up to infinity every time you reach 90°, 270 (every 180° interval)
- Y = 0 at -180°, 0°, 180°, 360° and at every 180° interval
5
Q
How do you translate (or move) a graph along the Y axis?
A
- Y =f(X) + a
- Where the graph moves up/down by a (negative will move down, positive moves it up)
6
Q
How do you translate (or move) a graph along the Y axis?
A
- Y =f(X - a)
- A bit tricky at first, but the graph moves along the X axis in the direction of a
- I.e. Y =f(X - 4) moves a graph RIGHT by 4, not left as one might assume
7
Q
How do you reflect a graph along the Y or X axes?
A
- For reflecting in the Y axis: Y = f(-X)
- For reflecting in the X axis: Y = -f(X)
- A good way to visualise this is picturing the reflected y-intercept: the y-intercept would not move if the whole graph is reflected on the y-axis, but it will if the graph is reflected on the x-axis
8
Q
A
- They are symmetrical to either Y = X or Y = -X
- Y can never be zero in either, so the lines cannot ever touch the X axis
9
Q
What do Y = Kx graphs look like? (Y = 2x and Y = 2-x for example) And general rules for Y = Kx graphs
A
- Without a coefficient (f in f * Kx), the Y intercept will always be 1)
- When there is a coefficient, then the Y intercept is whatever the coefficient is
- K signals the general steepness of the graph
10
Q
How do you find the distance travelled in a velocity-time graph?
A
- It is the area under the graph
11
Q
How do you find the speed at a given point from a distance time graph?
A
- The gradient of the graph of that given point
- The steeper the gradient, the faster the speed
- A negative gradient signals the travelling object returning to the start/travelling in the opposite direction