3.) Graphs Flashcards

1
Q

How do find a gradient of a perpendicular line to the original line?

A
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2
Q

Y = cos(X) graph

A
  • Fully repeats itself every 360°
  • Y = 0 at -90°, 90°, 270° and at every 180° interval
  • Y = 1 at 0°, 360° etc
  • Y = -1 at -180°, 180° etc
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3
Q

Y = sin(X) graph

A
  • Fully repeats itself every 360°
  • Y = 0 at -180°, 0°, 180°, 360° and at every 180° interval
  • Y = 1 at -270°, 90° etc
  • Y = -1 at -90°, 270° etc
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4
Q

Y = tan(X) graph

A
  • Fully repeats itself every 180°
  • Y goes up to infinity every time you reach 90°, 270 (every 180° interval)
  • Y = 0 at -180°, 0°, 180°, 360° and at every 180° interval
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5
Q

How do you translate (or move) a graph along the Y axis?

A
  • Y =f(X) + a
  • Where the graph moves up/down by a (negative will move down, positive moves it up)
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6
Q

How do you translate (or move) a graph along the Y axis?

A
  • Y =f(X - a)
  • A bit tricky at first, but the graph moves along the X axis in the direction of a
  • I.e. Y =f(X - 4) moves a graph RIGHT by 4, not left as one might assume
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7
Q

How do you reflect a graph along the Y or X axes?

A
  • For reflecting in the Y axis: Y = f(-X)
  • For reflecting in the X axis: Y = -f(X)
  • A good way to visualise this is picturing the reflected y-intercept: the y-intercept would not move if the whole graph is reflected on the y-axis, but it will if the graph is reflected on the x-axis
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8
Q
A
  • They are symmetrical to either Y = X or Y = -X
  • Y can never be zero in either, so the lines cannot ever touch the X axis
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9
Q

What do Y = Kx graphs look like? (Y = 2x and Y = 2-x for example) And general rules for Y = Kx graphs

A
  • Without a coefficient (f in f * Kx), the Y intercept will always be 1)
  • When there is a coefficient, then the Y intercept is whatever the coefficient is
  • K signals the general steepness of the graph
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10
Q

How do you find the distance travelled in a velocity-time graph?

A
  • It is the area under the graph
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11
Q

How do you find the speed at a given point from a distance time graph?

A
  • The gradient of the graph of that given point
  • The steeper the gradient, the faster the speed
  • A negative gradient signals the travelling object returning to the start/travelling in the opposite direction
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