2Q: Lesson 3 Flashcards

1
Q

How do you choose a Sprite from th Library?

A
  1. Click the Choose a Sprite button on the sprite list panel.
  2. A library of Sprites will open.
  3. Click thr desired Sprite.
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2
Q

how to hide a sprite?

A

click the eye with the slash.

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3
Q

how to draw a sprite?

A

click the paint button.

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4
Q

how to change the paint area to vector mode?

A

click the convert to bitmap button.

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5
Q

how to revert vector mode?

A

click the convert to vector button

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6
Q

allows to store our image as pixel

A

bitmap mode

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7
Q

allows us to have a smoother and geometric image

A

vector mode

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8
Q

what do you call the input in certain boxes that can be changed?

A

arguments

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9
Q

to start a script on any sprite, we use the _____ block located in the events palette.

A

when Go clicked

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10
Q

these blocks are looped infinitely; found in the control palette.

A

Forever block

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11
Q

these blocks direct a sprite to go to a very specific point on the stage. x and y coordinates.

A

absolute motion

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12
Q

these blocks such as move, change, or point can be classified as habing relative motion. keyword certain.

A

relative motion

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