2nd QE Flashcards

1
Q

are digital environment, usually accessed via the internet, that allow individuals,
organizations, and communities to interact, share information, collaborate, and perform various activities

A

Online Platforms

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2
Q

allow users to connect, share information, and work together efficiently, regardless of location

A

Online Platform

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3
Q

Categories of online platforms

A

[Cookie Crunch Crunch Like So Crisp]
Communication
Collaboration
Content Creation
Learning and Development
Social Media
Cloud

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4
Q

Online ____________ facilitate instant messaging, video conferencing, and email, essential for real-time communication in professional and academic environments

A

Communication Platforms

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5
Q

Email remains an essential tool for formal communication, sending documents, and sharing information across organizations and teams.

A

Email
- Gmail
- Outlook

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6
Q

Used for group chats, direct messaging, and collaborative channels for
team communication, these apps also integrate file-sharing and task
management

A

Messaging Apps
- Slack
- MS Teams
- Discord

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7
Q

Platforms that support online meetings, webinars, and virtual classrooms,
allowing for interactive video and audio communication

A

Video Conferencing (Zoom, Google Meet, Skype)

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8
Q

is essential for web development, media
production, and designing user interfaces or presentations.

A

Content Creation Platforms

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9
Q

Easy-to-use graphic design platforms for creating presentations, social
media content, infographics, and more, offering templates and design
elements

A

Canva/Adobe Spark

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10
Q

Web development platforms for designing websites without requiring
deep coding skills. They offer drag-and-drop builders and customizable
templates

A

Wix/WordPress

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11
Q

Platforms for uploading, sharing, and streaming video content, used for
tutorials, education, and marketing purposes

A

Youtube/Vimeo

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12
Q

Online learning platforms enable individuals and institutions
to access educational content, certifications, and training

A

Learning and Development Platforms

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13
Q

Learning management systems (LMS) that provide online courses,
assignments, grading, and student-teacher interactions

A

Google Classroom / Moodle

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14
Q

Online platforms offering courses, certificates, and professional
development in ICT, coding, business, and other skills. These platforms
are excellent for upskilling and reskilling

A

Coursera / UDemy / LinkedIn Learning

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15
Q

These platforms are essential for communication, networking, and
promoting content

A

Social Media Platforms

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16
Q

Widely used social networking platforms for sharing content, staying
updated with news, and communicating with peers or clients

A

FB, IG, X

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17
Q

A professional networking platform used for building connections, job
searches, and sharing industry-specific knowledge.

A

LinkedIn

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18
Q

enable the storage, processing, and management of data and applications over
the internet.

A

Cloud Storage

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19
Q
A
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20
Q

A comprehensive cloud computing service offering scalable computing
power, storage, and networking capabilities

A

Amazon Web Services (AWS)

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21
Q

Cloud platforms for hosting applications, databases, and large-scale web
services, supporting various ICT infrastructure needs.

A

Google Cloud / Microsoft Azure

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22
Q

WWW

A

World Wide Web

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23
Q

system of interlinked hypertext
documents accessed via the Internet.

A

web

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24
Q

operates on the Internet, a global network of networks that the ___ uses to communicate between computers

A

web

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25
Q

Foundations of the Web

A

HTML (HyperText Markup Language)
URLs (Uniform Resource Locators)
HTTP (HyperText Transfer Protocol)

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26
Q

This is the standard markup language used to create web pages. It structures the content
on web pages

A

HTML (HyperText Markup Language)

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27
Q

These are web addresses that uniquely identify and locate a piece of content on the Web.

A

URLs (Uniform Resource Locators)

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28
Q

This is the protocol used for transmitting web pages over the Internet.

A

HTTP (HyperText Transfer Protocol)

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29
Q

1996-2004
o Tim Berners Lee
o Information Web
o Read-only
o Static web pages
o Hyperlinking & Bookmarking
o Millions of Use

A

Web 1.0

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30
Q

2004-2016
o Tim O’Reily
o Social web
o Read-Write-Only
o Interaction
o Dynamic content
o Billions of Users

A

Web 2.0

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31
Q

2016-present
o Tim Berners Lee
o Semantic Web
o Executable
o Immersion
o 3D Visuals and AI Generated
o Trillions of Users

A

Web 3.0

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32
Q

refers to a central location with more than one or several web pages.

A

website

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33
Q

typically consists of many web pages linked together under a common domain name.

A

website

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34
Q

document on the Web that is accessed in a web browser.

A

web page

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35
Q

what the user is primarily interested in, and it’s structured and presented through HTML

A

Content

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36
Q

are references to other pages or resources on the web

A

Hyperlinks

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37
Q

can embed various multimedia elements

A

Multimedia Elements

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38
Q

Web pages can include interactive elements like forms, buttons, and other controls
that allow users to perform actions interacting with the content in various ways.

A

Interactivity

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39
Q

With the wide variety of devices used to access the web

A

Responsive Design

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40
Q

elements, such as menus and search bars, help users find their way
around a website.

A

Navigation

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41
Q

Accessible web pages are designed to be usable by all people, including those with
disabilities

A

Accessibility

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42
Q

CSS (Cascading Style Sheets) is used alongside HTML to define the
appearance and layout of web pages

A

Styles and Layout

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43
Q

Many web pages display dynamic content, which can change based on user
interactions, time, or other variables

A

Dynamic Content

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44
Q

Security measures are crucial for protecting the integrity and confidentiality of
data exchanged between the user’s browser and the website.

A

Security Features

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45
Q

a delivery medium, a form of mass communication – newspaper, magazine or tv

A

Media

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46
Q

tools that are used to represent or do certain things, an information presentation/distribution tool

A

Media

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47
Q

It is the usage of multiple agents for disseminating and presenting information to audience (target user)

A

Multimedia

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48
Q

a combination of text, graphic, sound, animation, and video that is delivered interactively to the
user by electronic or digitally manipulated means

A

Multimedia

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49
Q

Element of Multimedia

A

Static (text, graphics)
Dynamic (video, sound, animation)

50
Q

media consist exclusively of a sequence of individual elements without a time component

A

static

51
Q

basic element of multimedia
* term for something that contains words to express something
* Used in contents and labels in menus or navigational buttons

A

text

52
Q

Two-dimensional figure or illustration
* Could be produced manually or by any computer graphics technology
* Used in multimedia to show more clearly what a particular information is all about

A

graphics

53
Q

time-dependent continuous media

A

dynamic

54
Q

the technology of capturing, recording, processing, transmitting, and
reconstructing moving pictures

A

video

55
Q

bring a sense of realism to multimedia files and useful in engaging the users and
evoking emotion

A

video

56
Q

the sound we hear; encompasses everything from music and speech to sound
effects and environmental noise
* the sonic representation of any kind of sound

A

sound

57
Q

illusion of motion created by the consecutive display of images of static
elements ; animation is used to further enhance/enrich the experience of the user
to further understand the information conveyed to them

A

animation

58
Q

Digital content that combines various forms of media, such as text, graphics, audio, video, and animations, in a way that allows users to engage with and manipulate the content.

A

Interactive Multimedia

59
Q

offers users an active role in shaping their experience and often involves user input and feedback

A

Interactive Multimedia

60
Q

Characteristics of Interactive Multimedia

A

(Uhm Dont Feed Eacy Nuts)
User Interaction
Dynamic Content
Feedback and Response
Engagement
Non-Linearity

61
Q

such as clicking on buttons, links, or objects, inputting data, making choices, or navigating through a non-linear structure

A

User Internet

62
Q

can adapt and respond to user actions in real-time, changing the content or
experience accordingly

A

Dynamic Content

63
Q

clicking on a button may trigger an animation, video, or a change in the displayed content

A

Feedback and Response

64
Q

engage and immerse users to various contents

A

Engagement

65
Q

Users can choose their path, explore information at their own pace

A

Non-Linearity

66
Q

Graphic Types

A

(Damn Rosarina Only Realized This Interpretation)

Decorative
Representational
Organizational
Relational
Transformational
Interpretative

67
Q

A working practice whereby individuals work together for a common purpose to achieve business purpose; the act of producing or making something together

A

Collaboration

68
Q

a new type of teamwork where users can achieve a highly productive state together
by reducing the artificial hurdles that prior solutons hadd pit between them

A

Deep Collaboration

69
Q

Types of Collaboration

A

(That Cute Name Coleen Vernon)
Team Collaboration
Community Collaboration
Network Collaboration
Cloud Collaboration
Video Collaboration

70
Q

a team leader who is in charge of supervising the other team members. The team members collaborate on an equal basis to complete their tasks

A

Team Collabpration

71
Q

The goal is often to share knowledge and learn, as opposed to completing a task together

A

Community Collaboration

72
Q

Network members collaborate virtually without necessarily knowing each other personally

A

Network Collaboration

73
Q

This method of collaboration allows more than one user to access, read, and edit
documents in real-time

A

Cloud Collaboration

74
Q

Virtual conference rooms where meetings are held. Guests are given invitations to join the
meeting using their mobile and desktop or laptop computers.

A

Video Collaboration

75
Q

A software or platform designed to facilitate and enhance collaboration and communication among
individuals or groups working on a common task or project.

A

Online Collaboration Tools

76
Q

These tools are essential for both remote and
in-person collaboration and can be used by teams in various settings

A

Online Collaboration Tools

77
Q

Features of Online Collaborative Tools

A

Document Sharing and Editing
Communication
Project Management
File Sharing and Storage
Task and Calendar Management
Collaboration Spaces
Social Collaboration
Online Whiteboards
Workflow Automation

78
Q

multiple users to work on the same document
simultaneously

A

Document sharing and editing

79
Q

enable real-time communication among team members, regardless of their physical location

A

Communication

80
Q

help teams manage tasks, track project progress, set deadlines,
and allocate resources

A

Project management

81
Q

Cloud storage make it easy to store, share, and access files and data from anywhere

A

File sharing and storage

82
Q

help teams stay organized and manage their schedules

A

Task and Calendar management

83
Q

platforms provide a space for teams to create and share content, such as wikis and knowledge bases

A

Collaboration spaces

84
Q

promote social interaction within organizations, allowing employees
to share updates, news, and ideas

A

Social Collaboration

85
Q

enable teams to collaborate visually, making it easier to brainstorm, plan, and visualize ideas

A

Online whiteboards

86
Q

Automate routine tasks by connecting various apps and services

A

Workflow automation

87
Q

Advantage or Disadvantage of Collab tools
Enhanced collaboration

A

Advantage

88
Q

Advantage or Disadvantage of Collab tools

Efficiency

A

Advantage

89
Q

Advantage or Disadvantage of Collab tools

Learning Curve (affects productivity)

A

Disadvantage

90
Q

Advantage or Disadvantage of Collab tools

Access to shared resources

A

Advantage

91
Q

Advantage or Disadvantage of Collab tools

Security and privacy concern

A

Disadvantage

92
Q

Advantage or Disadvantage of Collab tools

Technical issues - integration concerns

A

Disadvantage

93
Q

Advantage or Disadvantage of Collab tools

Remote work capability

A

Advantage

94
Q

Advantage or Disadvantage of Collab tools

Project management

A

Advantage

95
Q

Advantage or Disadvantage of Collab tools

Knowledge sharing

A

Advantage

96
Q

Advantage or Disadvantage of Collab tools

Misuse and abuse

A

Disadvantage

97
Q

Advantage or Disadvantage of Collab tools

Data loss and backup concerns

A

Disadvantage

98
Q

Advantage or Disadvantage of Collab tools

Costs (subsription fees and maintanenance)

A

Disadvantage

99
Q

Advantage or Disadvantage of Collab tools

Cost savings (physical space, travel expenses)

A

Advantage

100
Q

Categories of online collaboration tools

A

Communication
Application
Coordination
Cooperation

101
Q

the collaborative effort of a group to achieve a common goal or to complete a task in an
effective and efficient way. It involves the combined action of a group, where each member contributes their
strengths, supports each other, and compensates for weaknesses in others.

A

Teamwork

102
Q

Teamwork brings together individuals with diverse skills, backgrounds,
and perspectives. This diversity can enhance creativity, foster innovation, and lead to more effective problem-
solving as different viewpoints are considered.

A

Diversity of skills and perspective

103
Q

By dividing tasks according to each member’s strengths, teams can accomplish tasks more
efficiently than individuals working in isolation. Collaboration can also lead to the pooling of resources and a
reduction in duplication of effort

A

Efficiency

104
Q

Team members support each other both emotionally and practically. This support
can increase motivation and commitment to the task at hand, as members feel valued and recognized for
their contributions

A

Support and Motivation

105
Q

Working in a team allows individuals to learn from each other, acquiring new
skills and gaining insights from colleagues’ experiences and knowledge. This can lead to personal and
professional development

A

Learning and Development

106
Q

Effective teamwork requires clear communication. Team members learn to
express their ideas and listen to others, leading to improved understanding and cooperation

A

Improved Communication

107
Q

In a team, members are often more accountable for their actions and
contributions because their performance affects the entire group.

A

Responsibility and Accountability

108
Q

Teams that work well together can be more adaptable to changing
circumstances or unexpected challenges, as they can quickly reallocate resources and adjust strategies.

A

Flexibility and Adaptability

109
Q

While teamwork can sometimes lead to conflicts due to differing opinions, it also
provides a platform for conflict resolution through discussion and compromise, fostering a healthier work
environment.

A

Conflict Resolution

110
Q

Being part of a team can foster a sense of belonging and unity among
members. This emotional connection can enhance loyalty to the team and its objectives.

A

Sense of Belonging and Unity

111
Q

describes the unequal distribution of information and communication technology across nations

A

digital divide

112
Q

“gap between information-haves and -have nots”

A

digital divide

113
Q

2 contributing (major) factors

A

access and understanding

114
Q

obtaining a digital connection (infrastructure)

A

access

115
Q

skills on how to use

A

understanding

116
Q

factors for digital divide existence

A

infrastructure, geography, government restrictions

117
Q

differences impacting access and quality of internet services

A

infrastructure

118
Q

where remote or rural areas face more challenges in connectivity

A

geography

119
Q

which can limit access to information and technology through censorship or lack of investment in digital infrastructure

A

government restrictions

120
Q
A