2D kinematics Flashcards

1
Q

vector

A

quantity with both magnitude and direction

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2
Q

sine =

A

opposite / hypotenuse

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3
Q

cosine =

A

adjacent / hypotenuse

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4
Q

tangent =

A

opposite / adjacent

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5
Q

magnitude =

A

square root of x^2 + y^2

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6
Q

graphical addition of vectors

A

head to tail or tail & tail

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7
Q

property 1 of projectile motion

A

x motion & y motion are independent (independent axes)

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8
Q

property 2 of projectile motion

A

x component of acceleration is zero, y component is constant for all masses

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9
Q

projectile case I

A

angled launch from level ground (no quadratic)

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10
Q

projectile case II

A

horizontal launch from elevation (no quadratic)

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11
Q

projectile case III

A

angled launch from elevation (quadratic)

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12
Q

projectile case IV

A

angles launch to elevation (quadratic)

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13
Q

range equation for case I projectile motion

A

x = vo^2 sin (2theta) / g

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