2D kinematics Flashcards
vector
quantity with both magnitude and direction
sine =
opposite / hypotenuse
cosine =
adjacent / hypotenuse
tangent =
opposite / adjacent
magnitude =
square root of x^2 + y^2
graphical addition of vectors
head to tail or tail & tail
property 1 of projectile motion
x motion & y motion are independent (independent axes)
property 2 of projectile motion
x component of acceleration is zero, y component is constant for all masses
projectile case I
angled launch from level ground (no quadratic)
projectile case II
horizontal launch from elevation (no quadratic)
projectile case III
angled launch from elevation (quadratic)
projectile case IV
angles launch to elevation (quadratic)
range equation for case I projectile motion
x = vo^2 sin (2theta) / g