2.4 VOCAB Flashcards

1
Q

Part of a sound wave that is captured, measured, and assigned a numeric value during digital sound recording

A

Sample

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2
Q

amount of memory used to store the numeric value of a sample. 8-bit sound uses eight bits, 16 uses 16, etc. Better the bit depth, better the sound

A

Bit depth

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3
Q

number of individual samples taken each second during digital sound recording, most now are recorded at 44.1 kHz

A

Sampling Rate

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4
Q

number of images or frames that are taken each second during digital video recording, common fps is 30

A

Frame Rate

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5
Q

number of pixels in width and height of each frame in a digital video recording, better resolution= clearer image

A

Resolution

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6
Q

amount of money computer uses to display colors in a digital image or video. 8-bit color images uses 1 byte, 24 bit uses 3 byte

A

Color Depth

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7
Q

display on a computer monitor that is made of tiny red green and blue lights, combining to make a pixel. Will display different colors based on brightness of each light

A

RGB Display

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8
Q

images stored by dividing a picture into rows of pixels and collecting color values of each pixel, in order by row

A

Raster Images

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9
Q

images stored by mathematically describing the shapes in the image

A

Vector Images

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10
Q

way of reducing file size, making them easier to store

A

File Compression

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11
Q

compression algorithm, like GIF, PNG, PDF, and ZIP. doesn’t affect original data. When decompressed, exactly the same file as before compression

A

Lossless Compression

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12
Q

compression algorithm, such as JPG MP3 and MP4. slightly alters data to make it easily storable. takes advantage of limited human senses, used for images videos, and audio. Cuts corners

A

Lossy Compression

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13
Q

a common lossless compression algorithm that looks for repeated patterns of bits or bytes and records the pattern and then the number of times the pattern is repeated.

A

Run Length Encoding

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14
Q

patch of pixels in a compressed image or video that have less visible detail than the rest of the image

A

Compression Artifact

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15
Q

Kilobits of audio data processed each second

A

Bitrate

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16
Q

Pieces of software that either compress or decomperss digital media

A

Video Codecs

17
Q

first step in designing a 3D model which provides the outline of the mode;, including only the vertices and lines without including surfaces textures or lighting

A

Wireframes

18
Q

advanced rendering method that is used to create incredibly realistic lighting effects for videogames and movies

A

Ray Tracing