20----> Flashcards
The key details or selling points of the game.
Features List
The extent to which the game circumstances change over time.
Fluidity
Creating the content and the rules of the game.
Game Design
Development software that game designers use to manage art, sound, and code.
Game Engine
Writing of the dialogue, text, and story within the worlds.
Game Writing
Sub category of games with well defined methods and appeal to players.
Genre
The visual aspects of a game, particularly the art.
Graphics
A desired result or plan that you set to achieve.
Goals
Everything on the screen that the user will see.
Graphical Interface
Feeling like you are really in the game as though you are really there.
Immersion
Identifiable characters or stories that are owned by an individual or company.
Intellectual Property
Something that is repeated over and over.
Iterative
The defined starting and ending points.
Length
Maps and placements of objects and challenges within those maps
Level Design
Does not require decision making, game is based only on luck
Luck of the Draw