2: The physical layer Flashcards

1
Q

Digital transmission

A

Deals with the transmission of digital data.

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2
Q

Data composition

A

2 Binary states: 1 and 0.

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3
Q

Information needed for transmition

A

Base (or ground) information, and some other piece of information that contrasts with your base.

Example: light on vs light off.

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4
Q

Computer signals

A

Are electromagnetic waves, which can be represented using sinusoidal waves (sin and cos waves).

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5
Q

Wave attributes

A

Amplitude
Wavelength
Frequency
Phase

We are only concerned with amplitude, frequency and phase.

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6
Q

Amplitude

A

Strength of the wave

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7
Q

Wavelength

A

Length between 2 similar points

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8
Q

Frequency

A

Number of complete wavelengths within a particular time frame. Measured in Hertz (Hz).

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9
Q

Phase

A

Overall shape of the wave. We use frequency and amplitude to determine this.

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10
Q

Physics rules that apply to networks

A
  1. Energy cannot be created or destroyed; the maximum strength of a signal is determined at the point of transmission.
  2. A wave loses energy simply by moving, which means that it automatically loses energy over time.
  3. As a wave passes through a medium, the medium will remove energy from the wave. This is determined by how much “work” is needed to pass through the transmission medium.
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11
Q

Attenuation

A

The loss of signal strength over time.

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12
Q

Attenuation occurrence

A

As electricity moves through a wire, the wire heats up and generates a magnetic field, which also generates radio waves.

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13
Q

Wave interference

A

Waves with similar phases will interact with one another, either constructively or destructively.

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14
Q

Electromagnetic interference (EMI)

A

When a wave is sent, and the receiver receives data that has been interfered by an outside wave, then data will be corrupted. This is electromagnetic interference.

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15
Q

Bandwidth

A

The range between the lowest frequency that a wave on the channel can have, and the maximum frequency that a wave transmitted on that channel can have without being strongly attenuated.

Simply, if a wave is within certain frequency values, then attenuation will not effect it greatly.

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16
Q

Bandwidth and data transmission rate

A

Large bandwidth implies that lots of waves can pass through uneffected, meaning more data can be recieved.

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17
Q

Guided transmission media

A

Signals sent using guided transmission are guided by physical mediums like wires.

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18
Q

Wireless transmission media

A

Any form of transmission that does not use guided media.

19
Q

4 types of guided transmission media

A

Twisted pair
Coaxial
Single-mode fibre
Multi-mode fibre

20
Q

Twisted pairs

A

1s and 0s are differentiated by the strength of the current. But current creates a magnetic field which induces current in other wires. Twisting the wires around each other reduces this interference and distortion (called cross-talk)

21
Q

Shielding

A

Wrap twisted pairs in grounded conductive sheets that absorb EMI.

22
Q

Tip for using twisted pairs

A

Never place them close to a power cable.

If they must cross, then cross them perpendicular to one another.

23
Q

Coaxial

A

Same principle as a twisted pair, but have much thicker core wires. They can thus be longer without suffering from attenuation.

It also contains a Faraday cage around the core wires, which absorbs most radio waves that reach it.

24
Q

Optical fibre

A

This makes use of light pulses. This method has 2 application variations. Multi-mode and single-mode.

25
Q

Multi-mode

A

Makes use of total internal refraction. Using correct angles, we can shoot a beam of light into the wire, and it will refract such that it remains within the wire. However, it loses a small amount of energy when it refracts. Each light frequency refracts differently.

Multi-mode accommodates for a plethora of frequencies.

26
Q

Single-mode

A

Thinner than multi-mode. A light pulse can travel through without the need of refraction. It keeps more of its energy for longer. However they are difficult to work with and expensive to make.

27
Q

Modulation

A

The process of converting bits into signals and vice versa. There are two categories of modulation:
Baseband
Passband

28
Q

Baseband

A

Signal used can have a base frequency of 0. In practice, only guided transmission uses baseband modulation.

29
Q

Passband

A

Lowest frequency is greater than 0

30
Q

Line codes

A

Schemes that convert bits into signals in baseband modulation

31
Q

Non-return to Zero(NRZ)

A

Simplest line code
High current is a 1, and no current is a 0. It keeps current high when the bit is 1, but then drops it when it should be 0. But at long distances is it effected by attenuation. NRZ has a fixed bandwidth that makes it far form optimal.

32
Q

Non-return to zero invert (NRZI)

A

One issue with NRZ is the sender and receiver desyncing. NRZI uses the changes of current to indicate data. It uses high and low values to indicate a change from 0 to 1 and vice versa.

A change is 1, constant is 0.

33
Q

Manchester

A

Another attempt at solving desync. Sends a seperate clock signal, and then XORing the bits in the data with that signal. It works well in ethernet but needs a high bandwidth.

34
Q

Bipolar

A

Some technologies require both positive and negative voltage values so that the net signal is 0. You then reduce attenuation on the channel, but voltages must be used equally.

35
Q

Amplitude shift keying (ASK)

A

AKA Amplitude modulation, uses variations in amplitude to distinguish between 1s and 0s. It need not go to 0, the amplitude just needs a large enough difference change for it to work. This is the simplest for passband modulation.

36
Q

Frequency shift keying (FSK)

A

AKA frequency modulation uses distinctions in frequency to show changes from 1 to 0. Its more complex than ASK, but has higher bandwidth.

37
Q

Phase shift keying

A

Uses variation in phases to distinguish 1s and 0s. By far the most complex but has the most efficient bandwidth use.

38
Q

Multiplexing

A

Making use of one channel for multiple transmissions.

39
Q

Frequency division multiplexing (FDM)

A

Each user in a channel is given a specific frequency range that they use exclusively.

40
Q

Time division multiplexing (TDM)

A

“Everyone gets a turn”. Each user gets a time slot to use 100% of the bandwidth.

41
Q

Code division multiplexing (CDM)

A

Allows user to access the full bandwidth at all times. It makes use of code theory to extract data sent to the receiver specifically.

42
Q

maximum data rate formula

A

2Blog_2_(V)
B = bandwitdh
V = discrete levels

43
Q

Maximum bits/sec

A

log_2_(1+S/N)
S = signal
N = noise