2. Kinematics Flashcards
Once again, only quick notes D:
Time is ticking fr
D:
:(
Define velocity?
The change of displacement per unit time
How to find average speed/velocity?
S = D/T
And that’s why it’s m/s O_o
Define acceleration?
The change of velocity per unit time
How to find average acceleration?
m/s² = m/s/s
that’s why it’s m/s² O_o
Know about displacement time graph
- Gradient gives velocity (remember finding average speed)
- Displacement based on distance away from origin, negative side = reversing type shi
- Constant = z
Stationary = line
Acceleration = arc upwards
Deceleration = parabowler
Know about velocity time graph
- Gradient gives acceleration (remember finding average acceleration)
- However area gives the displacement sooo, don’t get confused
- Constant acceleration = z
Stationary = constant speed
Deceleration = z going down
Ig no arcs?
How to derive the suvat equations?
(simplified first)
SUVAT
(S = vt - 1/2 at2) not involved (no u))
^^ lol that’s just there for display
- They’re in the data booklet
- And u kinda just add random stuff together and see what u get
- But other than that it’s kinda just, if u know u know
How to derive V = u + at (without s)
V = u + at (without s)
- Gradient = rise/run (from velocity time graph):
1. a = (v - u)/t
- v = final velocity (the end)
- u = initial velocity (at the beginning)
- a = just acceleration cuz velocity/time
- t = time, part of velocity/time
2. Re-arrange for v = u + at
- Self explanatory, look in data booklet for full formula
How to derive S = 1/2 (u+v) t (without a)
S = 1/2 (u+v) t (without a)
- Displacement = average velocity x time
- Area of trapezium x time (use previous suvat equation a = (v-u)/t)
1. S = (u + v) x t/2
2. U can simple change the /2 into a half, the real equation
- S = 1/2 (u+v) x t
How to derive S = ut + 1/2 at2 (without v)
S = ut + 1/2 at2 (without v)
- Combine S = 1/2 (u+v) t & V = u + at
(Subbing in)
1. S = 1/2 (u + {u + at}) x t
2. S = 1/2 (U + U + at) x t
3. S = 1/2 (2u + at) x t
4. S = 1/2 (u + at) x t
5. S = ut + 1/2 at2
- Typical re-arranging to get the final equation
How to derive V2 = u2 + 2as (without t)
V2 = u2 + 2as (without t)
- Use S = 1/2 (u+v) t & V = u + at
- However change v = u + at
- For finding t = (v-u)/a
- Then just sub that in
1. S = 1/2 (u + v) x (v - u)/a
2. S = (u +v)x(v-u)/2a
- All divided by 2a
3. 2as = uv + v2 - u2 - uv
4. 2as = v2 - u2
5. u2 + 2as = v2
6. V2 = u2 + 2as
- As long as u know where to start first
- Then the rest u can just re-arrange by just looking at the final equation
- Unsure if this gives a lotta marks, I’d be pleased
We have a problem, projectile motion. I’d wanna ask for help for this one but ahhh can I at least write summin brief notes?
- Say no air resistance or summin
- Sometimes asked to find horizontal & vertical components (z sin/cos theta)
- Use suvat for height or time of flight
- Range = total horizontal distance
use d = st - Down arc = parabowler
- for acceleration (9.81), going up is negative, going down is positive
What is projectile motion?
- Projectile = any body that is given an initial velocity
- and then follows a path determined by the effect of gravity on that object
- Path followed by that object = trajectory
What are the 2 motions consisting within projectile motion?
- Horizontal motion
- Vertical motion