1st midterm Flashcards
program
designed opportunity for leisure experiences to occur
ex. sports,playground, cooking class
programming
designing and delivering leisure opportunities
Programmer - to facilitate participants opportunities to engage in actions that will result in a leisure experience
leisure
state of mind
- perceived freedom
- intrinsic motivation
- variety of activities
- unobligated block of time
- personal engagement
- social interaction
6 types of leisure
games sports recreation play tourism events
games
formal rules that define interaction
attempt to equalize participants
skill and chance will determine the outcome
recreation
not just good for individuals but also society
re creation of self- break away and create new ways of life, take mind off depression…
socially acceptable and moral
play
no purpose, voluntary, fun, unstructured
sport
physical exertion
rules
competition
tourism
escape and renewal from work, and routine
someone who travels more than 80km from home
event
infrequent, change of pace,diff format of participation
ex. awards night and openings
3 phases leisure is experienced
anticipation
participation
reflection
ex. wedding=shopping for stuff, real thing, and pictures and recollections after
colour run=advertising, real thing and surveys and fun stuff after wards
leisure objects -3-
leisure objects=receive our focused attention are consciously dealt with during interaction, meanings derived through interactions
physical-balls bats and craft supplies
social-refers to other ppl..leaders, friends mothers and fans and team mates
symbolic-are ideas, philosophies,and doctrines that influence behaviour… loud cheering..quiet studying
6 key elements
for assistance in programming concepts
interacting people physical setting leisure objects structure relationship animation
interacting people
programmers are required to;
- anticipate who participants will be and design a program..ex. smart start beginner fitness
- design the program for a specific type of participant and then recruit…ex. spartan race, colour run
interacting with people…understanding
physical, social and psychological development of individuals
-gender age skill level and other important info about them
interacting with people-infancy:new born-2 years
dependant on parents/care giver
interacting with people-preschool: 3-4 years
child-centered play careful supervision gross motor skill development short attention span need for immediate gratification
interacting with people- childhood:5-11 years
increased social skills
awareness of others
fine motor development
creativity and competency
interacting with people-adolescence:12-18
finding meaning relationships
social awkwardness
peer acceptance
autonomy often spurs conflict btw child and parents
interacting with people-adulthood:19-60years
wisdom and expertise development with learning and knowledge
social commitments may involve children,work,civic responsibilities
interacting with people-older adulthood:60+
marked by age-related physical and biological change
retirement influences by factors of socio-economic status
cohort
a group of individuals who were born on the same time interval
demographics
DATA relating to the population and particular groups with in it-secondary research
-age, family structure,education level,income,location,gender
marco segmentaion
developing services for cohort of individuals who are seeking similar benefits from participation in recreation programs
micro segmentation
cohorts are identified by using variables from one of three categories: 1 geographic (neigbourhood) 2 sociodemographic (age, gender) 3 behavioural descriptors (usage rate)
physical setting
includes sensory components=visual,aural,olfactory, tactile,taste
- setting must be adequate for the program
- settings can be manipulated
- the more the physical setting is altered, the more expensive the alteration become
leisure objectives
1 physical
2 social
3 symbolic
only need key objects present for to be successful=ex. necessity for skates in hockey and not jersey
structure
all about rules
that guide interaction in a program
having rules makes ppl more comfortable, safe and free
ex.-workshops, clinics, classes-competitions-clubs-special events-drop ins
relationships
team sports and work colleagues
animation
teachers lesson plan
how program is set into motion
how individuals participate in a program
ex. leaders, self guided tours…step class..the leader made all the difference
6 key elements importance
changing one of the key elements changes the whole program
benefits-4
personal-health,stress relief,enjoyment,self image,rehabilitation
social-meeting new ppl, teamwork, interaction c kids adults
economic-saves on health care,tourism,participation and revenue fees, property values increased,new buildings jobs, green space in parks allows water damage bypass
environmental-fresher air,less cars on streets, walking paths,green space