1.3Position, Time and displacement Flashcards

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1
Q

Negative numbers are not to be avoided as they simply:

A

Locate an event in space or time relative to an origin.

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2
Q

Position vector with sled question *compare with coordinate system (2) with ex

A

an arrow from the origin to the point representing the sled.

Does not tell u anything different than the coordinates (x,y). It simply provides the info in an alternate form

  • ex: (21m,45 degrees)
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3
Q

Coordinates

A

(x3,y3)

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4
Q

Scalar (2)

A

A single number that describes a physical quantity

Can be positive, negative or zero

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5
Q

Vector (2)

A

A quantity that has both a size (how much/how fast) and a direction (which way).

Has a directional aspect and cannot be described by a single number

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6
Q

Displacement

A

change in an object’s position

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7
Q

Vector equation for sled finding r4 vector:

A

r4=r3+(Change in) “r”

r4 is the vector sum of the vectors r3 and (change in )”r”.

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8
Q

Adding vectors (add B to A)

A
  1. draw A
  2. Place the tail of B at the tip of A
  3. Draw an arrow from the tail of A to the tip of B.
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9
Q

The displacement of (CIR)R of an object as it moves from one position ra to a different position rb is:

A

(CIR)r=rb-ra

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10
Q

As time proceeds, an object is speeding up if the displacement vectors

A

are increasing I length

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11
Q

As time proceeds, an object is slowing down if its displacement vectors are

A

decreasing in length

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