1.3 Routing and Switching Flashcards

1
Q

SOHO LAN

A

Small Office Home Office Local Area Network

Internet –> Router –> Switch –> Wireless Access Point –> Computer/Laptop/Cellphone

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2
Q

The Ethernet Frame

A

Is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload

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3
Q

Preamble

A

7 bytes

56 alternating ones and zeros used for synchronization (101010)

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4
Q

SFD

A

Start Frame Delimiter
1 byte
Designates the end of the preamble (10101011)

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5
Q

Destination MAC Address

A

6 bytes

Ethernet Mac address of the destination device

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6
Q

Source MAC Address

A

6 bytes

Ethernet MAC address of the source device

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7
Q

EtherType

A

2 bytes
Describes the data contained the payload
Might say there’s IPv4 or 6 traffic in this frame

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8
Q

Payload

A

46-1500 bytes
Layer 3 and higher data
Might contact IP information, TCP data or browsing infromation

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9
Q

FCS

A

Frame Check Sequence
4 bytes
CRC checksum of the frame that looks at of the data sent and it comes up with a checksum.

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10
Q

MAC Address

A

Ethernet Media Access Control address

  • The physical address of a network adapter
  • Unique to each device

48 bits / 6 bytes long

  • Displayed in hexadecimal
  • 8c:2d:aa:4b:98:a7
  • First half is the OUI Organizationally Unique Identifier (manufacturer)
  • Second half is the Network Interface Controller-Specific (Serial Number)
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11
Q

Duplex

A

Half-Duplex
- Device cannot send and receive simultaneously
- All LAN hubs are half-duplex devices
- Switch interfaces cna be configured as half-duplex
but usually only when connecting to other half-duplex devices.

Full-Duplex

  • Data can be sent and receive at the same time
  • A properly configured switch interface will be set to full-duplex
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12
Q

CSMA/CD

A

CS - Carrier Sense

  • Is there a carrier
  • Is there a signal avail that we can use to send data?

MA - Multiple Access
- More than one device on the network

CD - Collision Detect

  • Collision - two stations talking at once
  • Identify when data gets garbled
  • Perform random backoff function and try to comm again

Half-duplex Ethernet
- Not used any longer

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13
Q

CSMA/CD Operation

A
Listen for an operation
- Don't transmit if the network is already busy
-
Send a frame of data
- You send data whenever you can
- There's no queue or prioritization 

If a collision occurs

  • Transmit a jam signal to let everyone know there was a collision
  • Wait a random amount of time
  • Retry to the transmission
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14
Q

Full-Duplex Ethernet

A

Sam’s PC creates an Ethernet frame

  • Sam’s MAC address is the source
  • SGC Server MAC address is the destination

Frame is sent to Switch A

Switch A examines destination MAC address

  • Sends frame out the interface that matches the destination MAC
  • Device at the other end is Switch B

Switch B forwards the frame to the interfaces that matches the destination (SGC Server) MAC address

  • Destination PC receives the frame, identifies a matching destination MAC
  • Destination PC access the frame

Sending and receiving happens simultaneously
No Collision

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15
Q

CSMA/CA

A

CA - Collision Avoidance
- Common on wireless networks

Collision detection isn’t possible
- A sending station can’t hear other stations

USE RTS/CTS

  • I’m Ready To Send
  • You’re Clear To Send

Solves the “hidden node” problem

  • Station A can hear the access point
  • Station B can hear the access point
  • Station A can’t hear station B
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