1.2.10 Alternative Views Of Consumer Behaviour Flashcards

1
Q

Bounded rationality

A
  • consumers and businesses have limits on information, time and abilities when making decisions and so might not seek the best possible outcome
  • in which we attempt to satisfy rather than optimise (seek a decision that will be good enough not the best possible option)
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2
Q

Herding

A

in which individuals act collectively as part of a group, making decisions that they would not make as an individual (e.g choosing items off the menu, supporters of football clubs, rating systems)

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3
Q

Why is herding irrational/ result in an inefficient outcome?

A

It makes us less rational and damage our ability to make rational decisions

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4
Q

Habitual behaviour

A
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5
Q

Heuristics

A

mental shortcuts of rules of thumbs for decision-making to help people make a quick, satisfactory decision.

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6
Q

Kahneman’s type 1 thinking

A

impulse/ rapid decision (decisions made on auto-pilot)

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7
Q

Kahneman’s type 2 thinking

A

slow, careful, effortful and thought out decisions

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8
Q

Why do heuristics result in a non-optimal outcome?

A

it is making a quick, satisfactory, but not perfect, decision. It is optimal behaviour not maximising behaviour

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9
Q

Nudge theory

A

a minima subtle change to the environment to alter behaviour in an easy way without reducing the number of choices available (e.g putting fruit at eye level)

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10
Q

Weakness at computation

A
  • when the consumer’s decisions are dominated by computation weakness
  • e.g finding it difficult to calculate the probability of something happening when making the purchase decision
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11
Q

Weakness at computation example

A
  • some consumers will still eat more food than gives them optimal benefit
  • particular prices relative to mass (the best option for value)
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12
Q

Loss aversion

A
  • when a loss is more painful than an equivalent gain is rewarding
  • consumers hate losing (e.g having to pay 5p for a plastic bag is more effective than getting 5p off your groceries)
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13
Q

Hyperbolic discounting

A

Valuing immediate benefit or cost more than any future impact

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14
Q

Choice overload

A

When there are too many options to make a fully-informed rational decision

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15
Q

Gambler’s Fallacy

A

Belief that future probabilities are altered by past events when in fact they are independent

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16
Q

Social norms

A

Day-to-day behaviour influenced by prevailing customs

17
Q

Anchoring

A

When we are influenced in an exaggerated way by the first piece of information received.

18
Q

Endowment effect

A

When we value things we own more than the things we do not own

19
Q

Framing

A

When a decision is based on how information and data is presented to us
(e.g the pricing at 5.99 rather than 6)

20
Q

Scarcity bias

A

We value things that more limited in number or are only available for a short time

21
Q

Behavioural economics

A

Applying psychological insights into human behaviour

22
Q

Status quo bias

A

Preference to keep things the way they are

23
Q

Sunk cost effect

A

People tend to consume what they have prepaid for even if it does not make sense to do so

24
Q

Social proof

A

When an individual looks to the behaviour of their peers to inform their decision-making