1.2 Micro Interactions Flashcards

1
Q

What is a micro-interaction?

A

A contained product-moment focused around a single task.

It’s about honing in on the individual details of a design.

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2
Q

What is the difference between macro-interaction and micro-interaction?

A

Macro-interaction is a feature. It can be complex, time-consuming, and cognitively engaging. While a micro-interaction is a small part of a feature. It’s simple, brief, often forgettable, and easily overlooked.

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3
Q

What are the 3 core components of micro-interaction?

A
  1. Trigger
  2. Rules
  3. Feedback
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4
Q

What is a trigger?

A

A trigger is what initiates the micro-interaction.

Make the trigger something the target users will recognize as a trigger in context.

e.g.)
Physical-world: Press switch
Digital-world: Like button, comment button, share button, live video, photo, check-in, “what’s on your mind” field, search field, messenger icon, link to website, etc.

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5
Q

What is a manual trigger?

A

Triggered by user when they want to do something,

e.g.) compose a new email

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6
Q

What is a system trigger?

A

Triggered by the system when certain conditions are met.

e.g.) Notification on new email

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7
Q

Affordances are used to create which type of trigger? Manual or system?

A

Manual

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8
Q

What is a rule?

A

Rules determine what happens after the trigger.

e.g.) Light switch
Trigger: Press switch
Rule: Light stays on until pressed again.

  • What’s the goal?
  • How does the micro interaction respond to the trigger?
  • What control does the user have while the MI is in progress?
  • In which order do the rules play out?
  • What feedback will be delivered?
  • Does it repeat?
  • What happens when it ends?
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9
Q

What is Interaction Design?

A

Creating the conversation a product or system has with its users.

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10
Q

What are the best interactions?

A

Smooth, wordless, and you feel understood.

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11
Q

What is feedback?

A

Help users understand how the rules of the microinteraction work.

Feedback helps users understand how the rules work.

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12
Q

When should feedback occur?

A
  • After a manual trigger
  • After a system trigger that initiates a substantial change
  • If an error is about to occur
  • If the system can’t execute an action
  • To indicate progress of a rule after triggering (Downloads)
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13
Q

When is a good time to add personality to your design to relieve tension? Give an example.

A

Errors or frustrating moments.

e.g.) 404 page

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14
Q

Does feedback always have to be visual?

A

No. It can be a sound or haptic feedbacks (vibrations)

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15
Q

How can you get better at micro-interactions?

A
  • Look at a lot of user interfaces

* Ask yourself, “what kind of micro-interactions are there? Why did the designer make those choices?”

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