1.1 media sectors and products Flashcards
what are the 8 sectors of media industry
- film
- television
- radio
- print publishing
5.computer games - interactive media
- internet
- digital publishing
what are the 4 sectors of traditional media
- film
- television
- radio
- print publishing
what are the 4 sectors of new media
- internet
- digital publishing
- interactive media
- computer games
what are the 3 stages of production
- pre-production
- production
- post-production
print publishing
produces physical published products (magazines, brochures, books and posters)
film
3 stages, originally filmed on a celluloid camera
television
generally shorter than film and broadcasted to a fixed schedule
radio
broadcasted to a fixed schedule and typically fit into 30 or 60 minute slots
internet
the infrastructure that hosts:
video streaming
podcasts and music streaming
social media
websites
interactive media
media that can be interacted with by a user for example:
online forums
surveys
online quizzes
any online media navigable with buttons
digital publishing
any publishing online for example:
social media advertisements
online newsletters
blogs
eBooks
computer games
online games that can be played by a user inputting data into a computer
SFX
special effects - effects that happen in the real world
stunts
props
animatronics
live-action weather
prosthetics
pyrotechnics
VFX
visual effects - created by a computer
unwanted items can be removed
uses green screens for backgrounds
landscapes can be altered
animation
a series of drawings or graphics which are rapidly sequenced to show movement
stop motion
hand drawn animation
3d animated films
digital imaging and graphics hardware
digital cameras
scanners
personal computers
digital imaging and graphics software
Adobe
photoshop
GIMP
InDesign
Serif Affinity
multimedia
a variety of media products used in the same product for example:
a PowerPoint presentation containing buttons, videos, photos, text and audio
AR
augmented reality
VR
virtual reality