11 Flashcards
Duality theorem
Max {cTx : Ax ≤ b, x ≥ 0} = Min {bTy : ATy ≥ c, y ≥ 0}
Standard principle and dual problems
- standard principle: Max. cTx subject to Ax≤b, x≥0
- dual problem: Min. bTy subject to ATy≥c, y≥0
The value of a game is
The pay-off K(x*,y*) of the optimal strategies is known as the value of the game.
Payoff to player 1 when he plays p and player 2 plays q
and the payoff to player 2
K(p,q) = pTAq = ΣΣaijpiqj
(first Σ from i=1 to m, second Σ from j=1 to n)
Payoff to player 2 is the negative of this in zero sum games
Steps to find value and mixed strategies of matrix game with payoff matrix
- Sketch line segment U and Region K( λ*) = {x: x ≥ λ*e}
- The set U = {ATp : p ≥ 0, eTp=1} shown in the diagramme above is the convex hull of the rows of A, i.e. the line segment between coordinate one and coordinate two (row i = coordinate i). The maximum value of λ for which K(λ) intersects U is the value of the game, λ*. This will be at the corner (λ*,λ*) of K(λ*). We therefore need to find the value of λ such that (λ,λ) just touches line U.
- The equation of this line is y=mx+c so we should have have λ*=mλ*+c, thus λ*= Z. The value of the game is Z.
- We can solve the equations ATp*=λ*e and Aq*=μ*e = λ*e (since the optimal values are the same) to find the mixed strategies, p* and q*.
- Solve equations
- These results tell us that Player 1 should play row 1 with a probability of p1 and row 2 with probability p2, and that Player 2 should play column 1 with a probability of q1 and column 2 with probability q2.
Steps to find value and optimal strategies of the matrix game with pay-off matrix when one row clearly dominates.
- As row Z dominates, Player 1 has pure strategy (0 0 Z)T. Wanting to minimise Player 1’s pay-off, Player 2 has pure strategy (0 Y 0). The value of the game is thus aZY.
If A is an n x n matrix, then the following statements are equivalent
A-1 exists.
Ax = b has a unique solution for any b ∈ Rn.
Ax = 0 has only the trivial solution, x = 0.
The reduced echelon form of A is I.
IAI ≠ 0.
The rank of A is n.
Inverse using determinants: If IAI ≠ 0, then A-1 =
If IAI ≠ 0, then A-1 = (1/IAI) adj(A), where adj(A) is
the transpose of the matrix of cofactors, and is known as the adjoint matrix of A or
the adjugate matrix of A
You can also find the matrix by setting up (A I I) and using row operations such that (I I A-1)
Cramer’s rule
(valid whenever the system has a unique solution)
The general solution of Ax = b is the sum of:
- a particular solution v of the system Ax = b and
- a linear combination s1u1 + s2u2 + … + sn-run-r of solutions u1, u2, …, un-r of the system Ax = 0.
Finding value and optimal mixed strategies of zero-sum game - SIMPLIFIED
- Write out equation y = mx + c, substitute λ* for x and y.
- Write out two y = mx + c equations, one substituting row one for the x and y values, the other row two for the x and y values. Solve simultaneously to find m and c values.
- Use this result to find λ*. This is the value of the game.
- Solve ATp* = λ*e to find p*
and Aq* = λ*e to find q*
- Player 1 plays row one with probability first two of p* and row two with probability second row of p*. Player 2 should play column 1 with probabality…