1.1 Flashcards

learn the theory

1
Q

definition for a media product?

A

A media product is a platform used to communicate information to a specific audience. There are different formats that can be used for this purpose.

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2
Q

definition for digital imaging and graphics?

A

A product that uses technology to create images in digital form. This may involve the use of graphic tablets, cameras or specific software such as Photoshop.

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3
Q

definition for digital games

A

A product that uses games consoles as well as personal computers to entertain the audience. In particular, online gaming.

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4
Q

definition for video

A

A product that includes moving images and in most cases an auditory element. It’s also referred to as an audio-visual product.​

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5
Q

definition for animation

A

A product that converts still images into moving elements to illustrate a sequence of events.

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6
Q

definition for visual effects

A

Technology is used to incorporate effects that may be too dangerous or impossible to add any other way. For example, a spaceship flying across the screen. ​

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7
Q

definition for audio

A

A product that is recorded or transmitted in the form of sound. For example, sound effects. ​

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8
Q

definition for music

A

A product that records audio as a way to express emotion. ​

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9
Q

definition for (sfx) special effects

A

Special effects that can be created on set. This includes physical character creation, puppetry, animatronics or humans wearing prosthetic make-up and costumes.​

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10
Q

definition for social media

A

Websites and applications that enable users to create and share content or to participate in social networking.​

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11
Q

definition for apps

A

A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch.​

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12
Q

definition for comics comics and graphic novels

A

A product that is designed to tell stories an in more visual way through illustrations and speech bubbles for dialogue. ​

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13
Q

definition for multimedia

A

A product that combines a range of assets such as text, images, video, animation and sound. ​

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14
Q

definition for virtual reality (VR)

A

Virtual reality is a computer-generated simulation in which a person can interact within an artificial three-dimensional environment.​

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15
Q

definition for websites

A

A product that combines a range of multimedia elements to create a webpage that can be accessed with an internet connection. ​

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16
Q

definition for eBooks

A

A product that is available in electronic form and accessible via apps or e-readers (e.g. Kindle)​

17
Q

definition for Augmented reality (AR)

A

Augmented reality allows the user experience the real world, which has been digitally augmented or enhanced in some way.​

18
Q

definition for media sectors

A

The main means of mass communication (broadcasting, publishing, and the internet) regarded collectively. The industry itself branches out in ‘traditional’ media and ‘new’ media. ​

19
Q

definition for traditional media

A

Traditional media refers to non-digital methods of communication. These methods have been long used to create awareness of a product and existed before the internet.

20
Q

definition for new media

A

On-demand content accessed via the internet through digital devices, such as personal computers and smartphones. New media can involve interactive elements such as audience engagement and feedback.​

21
Q

Traditional sector examples

A

TV (Television)​

Radio​

Film​

Print publishing​

22
Q

New media sector examples

A

Interactive Media​

Video games​

Internet​

Digital publishing​

23
Q

how has the traditional media sector evolved?

A
  • Special effects (SFX, VFX)
  • Digital imaging and graphics
  • Social media platforms/apps
  • Digital games
  • Websites
  • Multimedia
  • eBooks
  • Augmented Reality (AR) * Virtual Reality (VR)
  • 3D technology
  • Digital Audio Broadcasting
    (DAB)
24
Q

Interactive media examples:

A

Website, apps, e-learning products,
information points and digital maps