1. Kinematics Flashcards

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1
Q
What are the following prefixes?
pico
nano
mega
giga
A

pico: 10e-12
nano: 10e-9
mega: 10e6
giga: 10e9

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2
Q

What is the equation for average velocity?

A

v = displacement / time

an average can also be taken as v = (vi + vf)/2

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3
Q

What is the average velocity of a blood cell traveling in a circuit?

A

Zero!

v = displacement / time

displacement is zero

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4
Q

t or f, the average speed is NOT the magnitude of the average velocity

A

true, for example, a runner runs at 5 m/s around a 50 m circle.
his average speed is 5m/s
but his velocity is 0 m/s

same would apply in a triangle (runners displacement is the hypoteneus but he runs the outer lines)

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5
Q

What is the formula for average acceleration?

A

a = change in velocity / time

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6
Q

If an objects velocity and acceleration are perpendicular, what is true?

A

if velocity and acceleration are perpendicular, then speed is constant
therefore an object can be accelerating if only its direction is changing.

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7
Q

What are the five formulas for uniform motion (constant acceleration)?

A

All uniform motion formulae can be derived from the velocity and acceleration formulas.

  1. d = 1/2(v + vi)t missing acceleration
  2. v = vi + at missing displacement
  3. d = vit + 1/2at^2 missing final velocity
  4. d = vt - 1/2at^2 missing initial velocity
  5. v^2 = vi^2 + 2ad missing time
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8
Q

Explain the slope and area under the curve of a velocity vs time graph.

A

The slope of a velocity vs time graph gives acceleration (change in velocity over time)

average velocity = d / t
d = vt

The AUC of a velocity vs time graph gives displacement.

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9
Q

what is g, the gravitational acceleration constant?

A

g = 9.8 m/s^2

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10
Q

What is projectile motion?

A

When an object is traveling in the x and y direction while experiencing the downward force of gravity.

to solve these questions, we split everything into x and y components (e.g. dx, vx, vix, etc).

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11
Q

Explain horizontal acceleration and velocity in projectile motion.

A

in the x-direction, acceleration is zero (it is not even changing directions).
no acceleration means velocity is constant in the x-direction.

therefore, vix = vx

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12
Q

Explain how you would solve for the range and height of a projectile in projectile motion.

A

range is dealing with the x component
d = vot + 1/2at^2
a in the x direction is zero, therefore
x = voxt

height is dealing with the y component
d = vot + 1/2at^2
a in the y-direction is -g
y = voyt + 1/2(-g)t^2

the big five kinematics equations can be manipulated to answer any free fall or projectile motion question.

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13
Q

What is true when a projectile has reached the apex of its path (the highest point)?

A

At this moment, its velocity is tangent (as always) to its path. Here, all of its velocity is in the x-direction, and its y-velocities magntiude is zero, pointing down.

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14
Q

How do you find the initial velocity in the x and y direction?

A

The projectile is launched at some angle to the horizon. Using this angle and the initial velocity, we can solve using SOHCAHTOA to find Vox and Voy.

Voy = sin(theda) Vo

Vox = cos(theda) Vo

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