1. Game Theory Flashcards

1
Q

Rational decision maker

A

Someone who’s decisions can be accurately modelled

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2
Q

Actions

A

The alternatives from which a person can choose

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3
Q

Outcomes

A

The consequences that result from each possible action

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4
Q

Preferences

A

The player’s personal ranking over possible outcomes

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5
Q

What does X represent?

A

Outcome space

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6
Q

What makes a preference rational?

A

Completeness and transitivity

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7
Q

Completeness

A

When any two outcomes can be ranked by the preference relation

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8
Q

Transitivity

A

If a>b and b>c then a>c

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9
Q

When does a player follow a possible choice paradigm?

A
  1. They know all possible actions, A
  2. They know all possible outcomes, X
  3. They know the relationship between actions and outcomes
  4. They have rational preferences over outcomes
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10
Q

Lottery

A

A finite set of outcomes with an associated probability to each outcome

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11
Q

Independence axiom

A

States if x1>x2 then px1 + (1-p)x3 > px2 + (1-p)x3 for all 0<p></p>

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12
Q

Continuity axiom

A

If x1>x2>x3 then there exists p such that px1 + (1-p)x3 = x2

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13
Q

What is a normal game?

A

Step 1: each players chooses a strategy simultaneously and independently
Step 2: conditional on players choices, payoffs are distributed to each player

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14
Q

What is a payoff function?

A

It maps every combination of pure strategies to a player n’s payoff

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15
Q

Strategy profile

A

A possible combination of all players strategies

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16
Q

Dominant strategy

A

When one strategy produces a higher payoff regardless of the strategies chosen by other players

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17
Q

What is IESDS?

A

Iterated Elimination of Strictly Dominating Strategies. Where we remove dominating strategies from the game

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18
Q

Nash equilibrium

A

A strategy profile where no individual has a unilateral incentive to change their behaviour. It is a concept of stability

19
Q

Best response correspondence

A

A mapping from strategies for all players other than n into the subsets of Sn

20
Q

How do you find a players best response when given a utility function

A
  • Maximising for each s2
  • FOC sets this equal to 0
  • since the best responses are unique, a NE is formed and the best responses found
21
Q

If there is no pure strategy how can you best play the game?

A

Randomise between strategies

22
Q

What will a rational decision maker do when facing randomness in others choices?

A

Pick his strategy to maximise his expected payoff

23
Q

When will players mix between pure strategies?

A

When they are indifferent between them

24
Q

What is a function?

A

Something that maps one input to one output

25
Q

What is a correspondence?

A

Something that maps one input to multiple outputs

26
Q

Sequential games

A

Games that unfold over time

27
Q

How is a nash equilibrium sometimes too general for extensive games?

A
  • some equilibrium may not be self enforcing

* players may be able to anticipate other players’ moves

28
Q

What is a subgame perfect Nash equilibrium?

A

It must be a best response at each node, given the strategies of other players. It is a refinement of Nash Equilibrium

29
Q

What is a sub game?

A

It consists of a single decision node and all of its successors in a game

30
Q

How are SPNE solved?

A

With backwards induction.

31
Q

Pareto improvement

A

Everyone is at least as well off as before and someone is better off

32
Q

When do SPNE exist?

A

They always exist

33
Q

One deviation unimprovable

A

If there is no decision node where changing the strategy improves the outcomes of the game

34
Q

One deviation principle

A

A one deviation unimprovable strategy is optimal

35
Q

How can we check an SPNE quickly?

A

Using one deviation principle. You only need to consider one change at a time at each node

36
Q

What is the discount rate?

A

A way of measuring future payoffs compared to present payoffs. It is a value between 0 and 1

37
Q

What is a repeated game?

A

A normal form game that is played multiple times in succession by the same players. The players roles stay the same as do their strategy spaces

38
Q

Conditional strategy

A

Assigns a strategy at period t according to what happened in every previous round

39
Q

What is grim trigger?

A

It is a strategy where p1 will cooperate until p2 defects, then p1 will defect for every subsequent round

40
Q

What is a sub game for a repeated game?

A

A sub game of a repeated game is any number of repetitions which is smaller than T

41
Q

How can we find out if a SPNE is satisfied?

A

We check to see if at any period t there exists a single profitable deviation. If there is then it isn’t an SPNE

42
Q

What is the relationship between the NE of a normal form game and a repeated game?

A

In any repeated game, if the normal form game has a unique NE, then G has a unique SPNE where the NE of g is played in every period

43
Q

How do we check if we have a SPNE in an infinitely repeated game?

A

All sub games are equivalent to the total game so we just need to check if any player wants to deviate in period 1

44
Q

What is a convex Hull?

A

It is the set of all convex combinations of the given vectors