1 Flashcards

1
Q

abnormal end

A

The unintended termination of the execution of a component or system prior to completion.
a.k.a: abnormal termination

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2
Q

abuse case

A

A use case in which some actors with malicious intent are causing harm to the system or to other actors.

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3
Q

acceptance criteria

A

The criteria that a component or system must satisfy in order to be accepted by a user, customer, or other authorized entity.

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4
Q

acceptance test-driven development (ATDD)

A

A collaborative approach to development in which the team and customers are using the customers own domain language to understand their requirements, which forms the basis for testing a component or system.

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5
Q

acceptance testing

A

A test level that focuses on determining whether to accept the system.

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6
Q

accessibility

A

The degree to which a component or system can be used by people with the widest range of characteristics and capabilities to achieve a specified goal in a specified context of use.

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7
Q

accessibility testing

A

Testing to determine the ease by which users with disabilities can use a component or system.

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8
Q

account harvesting

A

The process of obtaining user account information based on trial and error with the intention or using that information in a security attack.

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9
Q

accountability

A

The degree to which the actions of an entity can be traced uniquely to that entity.

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10
Q

accuracy testing

A

Testing to determine the accuracy of a software product.

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11
Q

acting (IDEAL)

A

The phase within the IDEAL model where the improvements are developed, put into practice, and deployed across the organization. The acting phase consists of the activities: create solution, pilot/test solution, refine solution and implement solution.

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12
Q

actor

A

User or any other person or system that interacts with the test object in specific way.

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13
Q

actual result

A

User or any other person or system that interacts with the test object in a specific way.
a.k.a: actual outcome

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14
Q

ad hoc review

A

A review technique performed informally without a structured process.

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15
Q

adaptability

A

The degree to which a component or system can be adapted for different or evolving hardware, software or other operational or usage environments.

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16
Q

agile menifesto

A

A statement on the values that underpin Agile software development. The values are: individuals and interactions over processes and tools, working software over comprehensive documentation, customer collaboration over contract negotiation, responding to change over following a plan.

17
Q

agile software development

A

A group of software development methodologies based on iterative incremental development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

18
Q

agile testing

A

Testing practice for a project using Agile software development methodologies, incorporating techniques and methods, such as extreme programming (XP), treating development as the customer of testing and emphasizing the test-first design paradigm.
a.k.a: test-driven development

19
Q

alpha testing

A

A type of acceptance testing performed in the developer’s test environment by role outside the development.

20
Q

analytical test strategy

A

A test strategy whereby the test team analyzes the test basis to identify the test conditions to cover.