1-60 Flashcards

1
Q

Games which are advertised frequently and have budgets over $20 million

A

AAA List Games

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2
Q

Video games made to resemble board games and vice versa

A

Convergence

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3
Q

Very first build that is shared with testers

A

Alpha

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4
Q

part of your game

A

components

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5
Q

whether the game is easy to play or req. more experience.

A

Depth

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6
Q

provides an overview of the game ad its learning goals.

A

Design Doc.

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7
Q

law that protects creations

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

when a player is presented with to many choices or decisions.

A

Analysis

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10
Q

Represents that player in the game

A

Avatar

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11
Q

probability distribution where some events are more likely to occur than others

A

Bell curve

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12
Q

Making choices that will affect the rest of your game play.

A

Decision making

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13
Q

Results like play action being put into motion.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play,yet not always easy to master.

A

Accessibility

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16
Q

Middleman between the creator and the publisher.

A

Agent

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17
Q

when a player is not actually participating

A

Downtime

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18
Q

thee profession of the character that says what he or she can and cannot do

A

character class

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19
Q

a game played to relax not to beat or win

A

Casual Game

20
Q

very close to final design but still being tested

A

Beta

21
Q

The key details or selling points of the game

A

Features List

22
Q

The extent to which the game circumstances change over time

A

Fluidity

23
Q

Creating the content and the rules of the game

A

Game Design

24
Q

Development software that game designers use to manage art,sound and code

A

Game engine

25
Q

writing of the dialogue, text, and story within the worlds.

A

Game Writing

26
Q

sub category of games with well defined methods and appeal to players.

A

Genre

27
Q

A desired result or plan that you set to achieve.

A

Goals

28
Q

the visual aspects of a game, particularly the art.

A

Graphics

29
Q

the defined starting and ending points

A

Length

30
Q

Map and placement of objects and challenges with those maps

A

Level Design

31
Q

does not require decision making. game is based only on luck

A

Luck of the Draw

32
Q

how you move, earn points, gain resources,etc. within the game

A

Mechanics

33
Q

A strong form of protection for an intellectual property.

A

Patent

34
Q

A balanced game is one that is fair and each player has an equal chance of winning.

A

Play Balance

35
Q

When the action of one player immediately affects at least one other players situation.

A

Player Interaction

36
Q

People who play an unfinished game to find errors, inconsistencies, or other issues.

A

Play Testers

37
Q

Brief description and/or presentation of a game or a game concept designed to secure funding

A

. Pitch

38
Q

The likelihood that something will happen

A

Probability

39
Q

An early/unfinished version of the game.

A

Prototype

40
Q

Companies that manufacture and distribute games.

A

Publishers

41
Q

Occurrences in a game that players have no control over.

A

Random

42
Q

strategy that involves your long range plan

A

Strategic

43
Q

Collection of game mechanics that produce a given outcome.

A

System

44
Q

Creation of rules and patterns in the game.

A

System Design

45
Q

Story or history that the game is trying to represent.

A

Theme

46
Q

Form of intellectual property that applies to titles and names.

A

Trademark