1-60 Flashcards
Games which are advertised frequently and have budgets over $20 million
AAA List Games
Video games made to resemble board games and vice versa
Convergence
Very first build that is shared with testers
Alpha
part of your game
components
whether the game is easy to play or req. more experience.
Depth
provides an overview of the game ad its learning goals.
Design Doc.
law that protects creations
Copyright
A game that has no connection or nothing to do with the real world
Abstract
when a player is presented with to many choices or decisions.
Analysis
Represents that player in the game
Avatar
probability distribution where some events are more likely to occur than others
Bell curve
Making choices that will affect the rest of your game play.
Decision making
Results like play action being put into motion.
Dynamics
Movie inserted into the video game.
Cinematic
Easy to learn and easy to play,yet not always easy to master.
Accessibility
Middleman between the creator and the publisher.
Agent
when a player is not actually participating
Downtime
thee profession of the character that says what he or she can and cannot do
character class
a game played to relax not to beat or win
Casual Game
very close to final design but still being tested
Beta
The key details or selling points of the game
Features List
The extent to which the game circumstances change over time
Fluidity
Creating the content and the rules of the game
Game Design
Development software that game designers use to manage art,sound and code
Game engine
writing of the dialogue, text, and story within the worlds.
Game Writing
sub category of games with well defined methods and appeal to players.
Genre
A desired result or plan that you set to achieve.
Goals
the visual aspects of a game, particularly the art.
Graphics
the defined starting and ending points
Length
Map and placement of objects and challenges with those maps
Level Design
does not require decision making. game is based only on luck
Luck of the Draw
how you move, earn points, gain resources,etc. within the game
Mechanics
A strong form of protection for an intellectual property.
Patent
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
When the action of one player immediately affects at least one other players situation.
Player Interaction
People who play an unfinished game to find errors, inconsistencies, or other issues.
Play Testers
Brief description and/or presentation of a game or a game concept designed to secure funding
. Pitch
The likelihood that something will happen
Probability
An early/unfinished version of the game.
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random
strategy that involves your long range plan
Strategic
Collection of game mechanics that produce a given outcome.
System
Creation of rules and patterns in the game.
System Design
Story or history that the game is trying to represent.
Theme
Form of intellectual property that applies to titles and names.
Trademark