1,21 B-CO Cheat Sheet Flashcards

1
Q

METT-TC

A

Mission, Enemy, Time, Troops, Terrain, Civilian Considerations

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2
Q

8 Troop Leading Procedures

A
  1. Receive the Mission
  2. Issue the Warning Order
  3. Make Tentative Plan
  4. Start Necessary Movement’s
  5. Reconnaissance
  6. Complete the Plan
  7. Issue the Complete Plan
  8. Supervise and Refine
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3
Q

5 Principles of Patrolling

A
  1. Planning
  2. Reconnaissance
  3. Security
  4. Control
  5. Common Sense
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4
Q

4 Principles of a Raid

A
  1. Surprise
  2. Violence of Action
  3. Controlled Fire
  4. Planned Withdrawal
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5
Q

5 Principles of MOUT

A
  1. Speed
  2. Surprise
  3. Security
  4. Simplicity
  5. Violence of Action
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6
Q

3 Kinds of Movement

A
  1. Traveling
  2. Traveling Over Watch
  3. Bounding Over Watch
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7
Q

7 Danger Areas

A
  1. Open Areas
  2. Road and Trails
  3. Villages
  4. Enemy Positions
  5. Minefields
  6. Streams
  7. Wire Obstacles
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8
Q

5 Point Contingency Plan (GOTWA)

A

G- Where you are going
O- Others you are taking
T- Time you will return
W- What to do if you don’t return
A- Actions on contact for you and me

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9
Q

5 (s) Of an EPW

A
  1. Search
  2. Silence
  3. Segregate
  4. Safeguard
  5. Speed to the rear
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10
Q

5 Paragraphs of an Opord

A
  1. Situation
  2. Mission
  3. Execution
  4. Sustainment
  5. Command and Control
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11
Q

OAKOC

A
  1. Observation and fields of fire
  2. Avenues of Approach
  3. Key terrain
  4. Obstacles and movement
  5. Cover and concealment
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12
Q

5 Colors of a Map

A
  1. Black (man made features
  2. Red/Brown ( relief features/elevation
  3. Blue (water)
  4. Green (vegetation)
  5. Red (populated areas)
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13
Q

5 Major Terrain Features

A
  1. Hill
  2. Valley
  3. Ridge
  4. Saddle
  5. Depression
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14
Q

3 Minor Terrain Features

A
  1. Spur
  2. Draw
  3. Cliff
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15
Q

2 Supplementary Terrain Features

A
  1. Cut
  2. Fill
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16
Q

3 Types of North

A
  1. True North
  2. Magnetic North
  3. Grid North
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17
Q

Symptoms of Shock

A
  1. Confusion
  2. Lose of Pain
  3. Shivering
  4. Cool Clammy Skin
  5. Rapid Hart Rate
  6. Rapid Shallow Breathing
  7. Blueish Color in Lips, Skin and Nails
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18
Q

Tourniquet

A
  1. Never Place on a Joint
  2. High and Tight
  3. Never Remove it
  4. Mark Time
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19
Q

Types of Bleeding

A
  1. Capillary (scratch)
  2. Venous (dark red blood, deep cut)
  3. Arterial ( bright red, squirting blood)
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20
Q

AVPU

A

Used to asses the casualty responsiveness. It is done while moving to the casualty under fire and reassessed during tactical field care.

  1. Alert and Conscious
  2. Verbal Commands
  3. Responsive to Pain
  4. Unresponsive
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21
Q

TC3

A
  1. Tactical Care Under Fire (tourniquet)
  2. Tactical Field Care (treat bleeding, breathing, burning, fractures)
  3. Tactical Evacuation Care ( care is under casualty evacuation)
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22
Q

Burns

A
  1. Thermal
  2. Chemical
  3. Laser
  4. Electrical
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23
Q

9 Line MEDIVAC

A
  1. Location of the pick-up site.
  2. Radio frequency, call sign, and suffix
  3. Number of patients by precedence
  4. Special equipment required
  5. Number of patients
  6. Security at pick-up site
  7. Method of marking pick up site
  8. Patient nationality and status
  9. NBC Contamination
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24
Q

MIST

A

M: Mechanism of injury
I: Injury
S: Signs
T: Treatment given

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25
Q

The 8 Cycles of Function

A
  1. Feeding
  2. Chambering
  3. Locking
  4. Firing
  5. Unlocking
  6. Extracting
  7. Ejecting
  8. Cocking
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26
Q

Four Fundamentals of Marksmanship

A
  1. Stability
  2. Aim
  3. Control
  4. Movement
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27
Q

Max Ordinate

A

Highest Point of Trajectory

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28
Q

M-4 Sustained Rate of Fire

A

12-15 rounds a minute

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29
Q

M-4 Rapid Rate of Fire

A

45 rounds a minute

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30
Q

M-4 Cyclic Rate of Fire

A

950 Rounds a minute

31
Q

M-4 Max Effective Range for a Point Target

A

500 Meters

32
Q

M-4 Max Effective Range for an Area Target

A

600 Meters

33
Q

M-4 Max Effective Range

A

3600 Meters

34
Q

Basic Load of Ammunition M-4

A

210 Rounds total (7 Magazines with 30 rounds each)

35
Q

M18A1 (Claymore)

A

The Claymore fires steel balls, out to about 100 m (110 yd) within a 60 degree tv in front of device.

36
Q

M18A1 Effective firing range

A

50 Meters

37
Q

M18A1 Maximum firing range

A

250 Meters

38
Q

M18A1 Back Blast

A

16 Meters

39
Q

ATAR

A

Aim
Tie
Arm
Re-aim

40
Q

M249 (bipod) Max Effective Range for a point Target

A

600 Meters

41
Q

M249 (bipod) Max effective Range for an Area Target

A

800 Meters

42
Q

M249 Basic Load of Ammunition

A

1,000 Rounds

43
Q

M249 Sustained Rate

A

100 Rounds per Minute ( Change barrel every 10 minutes)

44
Q

M249 Rapid Rate

A

200 rounds per minute (change barrel every 2 minutes)

45
Q

M249 Cyclic rate

A

650-850 rounds (change barrel every minute)

46
Q

M240 (Tripod) Max Effective Range for a Point Target

A

800 Meters

47
Q

M240 (tripod) Max Effective Range for an Area Target

A

1,100 Meters

48
Q

M240 Sustained

A

100 rounds a minute 6-9 round bursts, with 4 to 6 seconds between bursts (change barrel ever 10 minutes)

49
Q

M240 Rapid

A

200 rounds per minute fired in 10-13 round bursts, 2-3 seconds between bursts (change barrel ever 2 minutes)

50
Q

M240 Cyclic

A

650 - 950 rounds per minute, continuous burst, barrel change every minute

51
Q

Max Tracer Burn Out

A

900 Meters

52
Q

Grazing Fire

A

1 meter high out to 600 meters over flat or uniform sloping terrain.

53
Q

Plunging Fire

A

Direct fire from a superior elevation resulting in the projectiles striking the target at a high angle

54
Q

Classes of Fire w/ respect to terrain

A

Frontal
Flanking
Oblique
Enfilading

55
Q

Classes of Fire w/ respect to the weapon

A

Traverse - flank to flank

Search - targets in depth (up and down)

Traverse and Search - in depth / flank to flank (tripod)

Fixed - One Point (tripod)

Free Gun - Total freedom on tripod ( not locked in)

56
Q

SOSRA

A

Suppress
Obscure
Secure
Reduce
Assault

57
Q

ORP

A

An objective rally point (ORP) is a pre-designated location, a point out of sight, sound, and small-arms range of the objective area. Where a military unit can regroup, reorganize, and prepare.

58
Q

SLLS

A

Stop
Look
Listen
Smell

59
Q

S+O

A

Surveillance and Observation Team

60
Q

Three Movement Techniques (IMT)

A
  1. Low crawl
  2. High crawl
  3. 3-5 buddy rush I’m up he sees me I’m down.
61
Q

Two types of Bounding

A
  1. Successive Bounds
  2. Alternating Bounds
62
Q

Common elements of patrol

A

-Navigation man
-Pace man
-EPW team
-Aid Litter team
-HQ Team
-Surveillance element

63
Q

Common Elements of Combat Patrol

A

A-assault
S-support
S-security
B-breach
D-demo
S-search

64
Q

What are the priorities of work

A
  1. Security Plan
  2. Alert Plan
  3. Evacuation Plan
  4. Withdrawal Plan
  5. Alternate patrol base
  6. Maintenance Plan
  7. Hygiene Plan
  8. Messing Plan
  9. Water Plan
  10. Rest Plan
65
Q

Definition of a Battle Drill

A

-A collective action rapidly executed without a deliberate decision making process.

66
Q

MARCH

A

Massive hemorrhaging
Airways
Respiration
Circulation
Head Injury/Hypothermia

67
Q

PAWS

A

Pain
Antibiotic
Wounds
Splinting

68
Q

What is the definition of an ambush?

A

An ambush is a surprise attack from a concealed position on a moving or temporarily halted target.

69
Q

What are the ambush types?

A
  • Area
  • Point
70
Q

What are the ambush formations?

A
  • L-Shaped
  • Linear
71
Q

What is the definition of a raid?

A
  • A raid is an attack, usually small scale, involving a swift entry into hostile territory to secure information, confuse the enemy, or destroy installations followed by a planned withdrawal.
72
Q

What are common types of rally points?

A
  1. Initial
  2. Enroute
  3. Objective
  4. Near & Far side
73
Q

5Cs for IED

A
  1. Check
  2. Confirm
  3. Clear
  4. Cordon
  5. Control
74
Q

What are the criteria for a rally point?

A
  1. Easily identifiable
  2. Show no sign of recent enemy activity
  3. Covered and concealed
  4. Away from natural lines of drift and high speed avenues of approach.
  5. Defendable for short periods of time