1 20 Flashcards

1
Q

games which are advertised frequently and have a budget over 20 million

A

AAA list games

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2
Q

video games made to resemble board games and vise versa

A

convergence

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3
Q

very first build thats is shared with testers

A

alpha

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4
Q

parts of your game

A

components

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5
Q

weather the game is easy or requires skill

A

Depth

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6
Q

provides an overview of the game and its learning goals

A

design document

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7
Q

a law the protects creation

A

copyright

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8
Q

a game that has no connection to the real world

A

abstract

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9
Q

when a player is presented with to many choices or decisions

A

Analysis paralysis

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10
Q

represents a player in a game

A

avatar

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11
Q

probability of distribution where some events are more likely than others.

A

bell curve

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12
Q

making choices that will affect the rest of your game play

A

decision making

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13
Q

results like play actions being put into motion

A

dynamics

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14
Q

movie insert into a home

A

cinematic

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15
Q

easy to learn and east to play but not always easy to master

A

accessibility

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16
Q

middleman between the creator and the pubisher

A

agent

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17
Q

when a player is not actually playing the game

A

downtime

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18
Q

the profession of the character that says what he or she can and cannot do

A

character class

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19
Q

a game played to relax not to beat or win

A

casual game

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20
Q

very close to final design but still being tested

A

beta

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21
Q

the key details or selling points of a game

A

features list

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22
Q

the extent to which the game circumstances change over time

A

fluidity

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23
Q

creating the content and the rules of the game

A

game design

24
Q

development software that game designers use to manage art, sound,and code

A

game engine

25
Q

wrong of the dialogue text and story within the words

A

game writing

26
Q

sub category of game with well defined methods

A

genre

27
Q

a desired result or a plan that you set to achieve

A

goals

28
Q

visual aspects of the game particularly art

A

graphics

29
Q

Everything on the screen that the user will see.

A

Graphical Interface

30
Q

Feeling like you are really in the game as though you are really there.

A

. Immersion

31
Q

Identifiable characters or stories that are owned by an individual or company.

A

Intellectual Property

32
Q

Something that is repeated over and over.

A

Iterative

33
Q

The defined starting and ending points.

A

Length

34
Q

Maps and placements of objects and challenges within those maps

A

Level Design

35
Q

Does not require decision making, game is based only on luck.

A

Luck of the Draw

36
Q

How you move, earn points, gain resources, etc. within the game.

A

Mechanics

37
Q

A strong form of protection for an intellectual property.

A

Patent

38
Q

A balanced game is one that is fair and each player has an equal chance of winning.

A

Play Balance

39
Q

When the action of one player immediately affects at least one other players situation.

A

Player Interaction

40
Q

People who play an unfinished game to find errors, inconsistencies, or other issues.

A

play testers

41
Q

Brief description and/or presentation of a game or a game concept designed to secure funding.

A

pitch

42
Q
  • The likelihood that something will happen.
A

probability

43
Q
  • An early/unfinished version of the game.
A

prototype

44
Q
  • Companies that manufacture and distribute games.
A

publishers

45
Q
  • Occurrences in a game that players have no control over.
A

random

46
Q
  • A game that allows it to be played over and over again.
A

replayability

47
Q
  • The mechanics enforce these things that you can or cannot do.
A

rules

48
Q
  • Legal protection for a tagline or catchphrase.
A

service mark

49
Q
  • Intended to represent some part of reality.
A

simulation

50
Q
  • The look and feel of the game from its design
A

space

51
Q

Strategy that involves your long range plan.

A

strategic

52
Q

Collection of game mechanics that produce a given outcome.

A

system

53
Q
  • Creation of rules and patterns in the game.
A

system design

54
Q
  • Story or history that the game is trying to represent.
A

theme

55
Q
  • Form of intellectual property that applies to titles and names
A

trademark