1 20 Flashcards

1
Q

games which are advertised frequently and have a budget over 20 million

A

AAA list games

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2
Q

video games made to resemble board games and vise versa

A

convergence

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3
Q

very first build thats is shared with testers

A

alpha

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4
Q

parts of your game

A

components

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5
Q

weather the game is easy or requires skill

A

Depth

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6
Q

provides an overview of the game and its learning goals

A

design document

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7
Q

a law the protects creation

A

copyright

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8
Q

a game that has no connection to the real world

A

abstract

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9
Q

when a player is presented with to many choices or decisions

A

Analysis paralysis

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10
Q

represents a player in a game

A

avatar

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11
Q

probability of distribution where some events are more likely than others.

A

bell curve

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12
Q

making choices that will affect the rest of your game play

A

decision making

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13
Q

results like play actions being put into motion

A

dynamics

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14
Q

movie insert into a home

A

cinematic

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15
Q

easy to learn and east to play but not always easy to master

A

accessibility

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16
Q

middleman between the creator and the pubisher

A

agent

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17
Q

when a player is not actually playing the game

A

downtime

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18
Q

the profession of the character that says what he or she can and cannot do

A

character class

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19
Q

a game played to relax not to beat or win

A

casual game

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20
Q

very close to final design but still being tested

A

beta

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21
Q

the key details or selling points of a game

A

features list

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22
Q

the extent to which the game circumstances change over time

A

fluidity

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23
Q

creating the content and the rules of the game

A

game design

24
Q

development software that game designers use to manage art, sound,and code

A

game engine

25
wrong of the dialogue text and story within the words
game writing
26
sub category of game with well defined methods
genre
27
a desired result or a plan that you set to achieve
goals
28
visual aspects of the game particularly art
graphics
29
Everything on the screen that the user will see.
Graphical Interface
30
Feeling like you are really in the game as though you are really there.
. Immersion
31
Identifiable characters or stories that are owned by an individual or company.
Intellectual Property
32
Something that is repeated over and over.
Iterative
33
The defined starting and ending points.
Length
34
Maps and placements of objects and challenges within those maps
Level Design
35
Does not require decision making, game is based only on luck.
Luck of the Draw
36
How you move, earn points, gain resources, etc. within the game.
Mechanics
37
A strong form of protection for an intellectual property.
Patent
38
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
39
When the action of one player immediately affects at least one other players situation.
Player Interaction
40
People who play an unfinished game to find errors, inconsistencies, or other issues.
play testers
41
Brief description and/or presentation of a game or a game concept designed to secure funding.
pitch
42
- The likelihood that something will happen.
probability
43
- An early/unfinished version of the game.
prototype
44
- Companies that manufacture and distribute games.
publishers
45
- Occurrences in a game that players have no control over.
random
46
- A game that allows it to be played over and over again.
replayability
47
- The mechanics enforce these things that you can or cannot do.
rules
48
- Legal protection for a tagline or catchphrase.
service mark
49
- Intended to represent some part of reality.
simulation
50
- The look and feel of the game from its design
space
51
Strategy that involves your long range plan.
strategic
52
Collection of game mechanics that produce a given outcome.
system
53
- Creation of rules and patterns in the game.
system design
54
- Story or history that the game is trying to represent.
theme
55
- Form of intellectual property that applies to titles and names
trademark