02 UML Behavioral Model Flashcards

1
Q

use case diagram template

A
  1. Use Case
  2. primary actor
  3. goal
  4. preconditions
  5. trigger
  6. scenario
  7. exceptions
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2
Q

activity diagram

A
  1. initial state (black circle)
  2. rounded rectangle for activity
  3. diamond for decision, must always merge back with diamond
  4. single point to parallelism(thick synchronization bar), back to single point (fork and join)
  5. end with final state
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3
Q

flow

A

use case diagrams for high level interaction

activity diagrams for use case interactions

sequence diagrams for

state diagrams for state transition

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