02 UML Behavioral Model Flashcards
1
Q
use case diagram template
A
- Use Case
- primary actor
- goal
- preconditions
- trigger
- scenario
- exceptions
2
Q
activity diagram
A
- initial state (black circle)
- rounded rectangle for activity
- diamond for decision, must always merge back with diamond
- single point to parallelism(thick synchronization bar), back to single point (fork and join)
- end with final state
3
Q
flow
A
use case diagrams for high level interaction
activity diagrams for use case interactions
sequence diagrams for
state diagrams for state transition