Inteligência Artificial Para Jogos

This class was created by Brainscape user Carlos Sequeira. Visit their profile to learn more about the creator.

Decks in this class (18)

Collision Avoidance
Name some detecting and avoiding ...,
When it is best to use the cone,
How to calculate time of closest ...
17  cards
Path-following and Actuators
Example of path representations,
Param porpose,
Last param porpose
24  cards
Pathfinding Intro
Pathfinding uses undirected weigh...,
Basic pathfinding algorithms,
World representations for pathfin...
7  cards
Dijkstra and A*
Dijkstra purpose,
Dijkstra characteristics,
Dijkstra node info
16  cards
World Representations for pathfinding
What type of model of space do we...,
What do we need to do in respect ...,
What is localization
30  cards
A* Data Structures and Heuristics
Ways of improving pathfinding per...,
Types of data structures we can u...,
Priority heap defenition
20  cards
Goal Bounding
The idea of goal bounding is,
Goal bounding associates ___ valu...,
Goal bounding ___ work only on gr...
7  cards
Grid Path Postprocessing
In the straight line smoothing al...,
A way to make realistc turns is t...,
To make realistic turns search no...
3  cards
NavMesh Path Postprocessing
The string pulling algorithm star...,
Does the string pulling algorithm...,
What is the objective of using be...
5  cards
Decision Trees
Decisions in decision trees are u...,
Decision trees can be implemented...,
Do decision trees allow for rando...
8  cards
State Machines
In a state machine each character...,
In a state machine states are con...,
Transitions have associated ___
9  cards
Behaviour Trees
Behaviour trees when comparing to...,
The task types of behaviour trees...,
The conditions task type is used ...
20  cards
Goal-Oriented Behaviour
Goal oriented behaviour is any te...,
Insistence represents a ___ of a ...,
A goal with higher insistence wil...
9  cards
Smelly Goal-Oriented Behaviour
On smelly gob heach goal is repre...,
The smell is greatest at the ___ ...,
Smelly glob is implemented by hav...
5  cards
Depth-limited GOAP
We need planning to allow the cha...,
The idea of goap is to consider _...,
Problems of goap are 1 for a sequ...
11  cards
GOAP in F.E.A.R. and successors
In the state representation in cl...,
In the action representation in c...,
In the goal representation in cla...
12  cards
Formations and Movement
Types of formations 1 ___ formati...,
Scalable formations depend on ___,
In the emergent formations each c...
11  cards
Formations Roles
On hard roles characters are only...,
On soft roles we ___ total cost w...
2  cards

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Inteligência Artificial Para Jogos

  • Class purpose General learning

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