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Computer Science A-Level

This class was created by Brainscape user Axolotl A. Visit their profile to learn more about the creator.

Decks in this class (20)

Component 1 - Key Definitions
Register,
Program counter,
Accumulator acc
16  cards
Component 2 - Key Definitions
The differences between and uses ...,
Gpus and their uses including tho...,
Multicore and parallel systems
3  cards
Component 3 - Key Definitions
How different input output and st...,
The uses of magnetic flash and op...,
Ram and rom
4  cards
Component 4 - Key Definitions
The need for function and purpose...,
Memory management paging segmenta...,
Interrupts the role of interrupts...
8  cards
Component 5 - Key Definitions
The nature of applications justif...,
Utilities,
Open source vs closed source
6  cards
Component 6 - Key Definitions
Understand the waterfall lifecycl...,
The relative merits and drawbacks...,
Writing and following algorithms
3  cards
Component 7 - Key Definitions
Need for and characteristics of a...,
Procedural languages,
Assembly language including follo...
5  cards
Component 8 - Key Definitions
Lossy vs lossless compression,
Run length encoding and dictionar...,
Symmetric and asymmetric encryption
4  cards
Component 9 - Key Definitions
Relational database flat file pri...,
Methods of capturing selecting ma...,
Normalisation to 3nf
6  cards
Component 10 - Key Definitions
Characteristics of networks and t...,
The internet structure the tcp ip...,
Network security and threats use ...
3  cards
Component 11 - Key Definitions
Html css and javascript see appen...,
Search engine indexing,
Pagerank algorithm
4  cards
Component 12 - Key Definitions
Primitive data types integer real...,
Represent positive integers in bi...,
Use of sign and magnitude and two...
10  cards
Component 13 - Key Definitions
Arrays of up to 3 dimensions reco...,
The following structures to store...,
How to create traverse add data t...
3  cards
Component 14 - Key Definitions
The nature of abstraction,
The need for abstraction,
The differences between an abstra...
3  cards
Component 15 - Key Definitions
Input and output,
Pre conditions,
Caching
5  cards
Component 16 - Key Definitions
Concurrent processing
1  cards
Component 17 - Key Definitions
Programming constructs sequence i...,
Recursion,
Global and local variables
6  cards
Component 18 - Key Definitions
Features that make a problem solv...,
Problem recognition,
Problem decomposition
11  cards
Component 19 - Key Definitions
Big o notation,
Constant,
Linear
18  cards
Component 1 - Comparisons
0  cards

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Computer Science A-Level

  • Class purpose General learning

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