This class was created by Brainscape user Ashford Reid. Visit their profile to learn more about the creator.

Decks in this class (17)

1 - Intro and Primitives
What is a pen plotter,
What is colour how do you display...,
Subtractive colours
15  cards
2 - Linear and Affine Transformations
Linear transformations,
Rotation around origin,
Scaling
11  cards
3 - Homogenous Coordinates, Drawing in 3D & Perspective
Homogenous coordinates,
In general transformation matrice...,
Rotation about a point
3  cards
5 - Projective Geometry
The coordinate system uses 5 main...,
Projective geometry,
Perspective projection vs parallel
12  cards
6 - Morphing and Wrapping
Warping,
Morphing metamorphosing,
Averaging two points morphing
18  cards
7 - Models - Object Modeling
Mesh,
Types of mesh,
Surface nomals
9  cards
8 - Illumination (week 4)
Light sources,
What is attenuation of light,
What 4 things can happen when a r...
24  cards
9 - Rendering pipeline and shaders
Shaders,
Fixed stages,
Shader stages
7  cards
10 - Texture and Enviroment Mapping
Texture mapping,
Texture wrapping,
Types of texture object mapping
15  cards
11 - Bump and Shadow Mapping
Bump mapping,
What is an elevation map heightma...,
How does bump mapping work the steps
14  cards
12 - Object Visibility, Occlusions & Clipping
View frustrum culling,
Back face culling,
Occlusion culling
9  cards
13 - Rasteriazation
Vector vs raster,
Rasterization,
What is a fragment
12  cards
14 - Anti-aliasing
What causes aliasing,
Antialiasing,
Low pass frequency
4  cards
15 - 16 - Parametric Representations
What is a parametric representation,
Formula to find the parametric eq...,
Bezier curve
19  cards
17 - Ray Tracing and Path Tracing
Light path notation,
Ray tracing,
Forward
9  cards
18 - Radiosity
Radiosity,
Form factors,
Radiosity conditions
7  cards
19 - Animation
Traditional cel based animation,
Stop motion,
Computer animation
13  cards

More about
Computer Graphics - Me

  • Class purpose General learning

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