Unit 4 Flashcards
Software Development Life Cycle
1
Q
problem phase
A
determine the project requirements
2
Q
analysis phase
A
- breakdown of the problem (consider the IPO and how it can be achieved)
- possible datatypes that would be used
- address any possible issues and concerns
3
Q
design phase
A
- protypes of GUI (rough design of screens)
- UML diagram (outlines how each screen/class are connected)
- algorithms (used to explain steps to creating the final product)
4
Q
implementation phase
A
- coding the system
- debugging errors
- documentation
5
Q
testing phase
A
- test the program in all kinds of situations and possibilities
- check for additional errors