Unit 4 Flashcards

Software Development Life Cycle

1
Q

problem phase

A

determine the project requirements

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2
Q

analysis phase

A
  • breakdown of the problem (consider the IPO and how it can be achieved)
  • possible datatypes that would be used
  • address any possible issues and concerns
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3
Q

design phase

A
  • protypes of GUI (rough design of screens)
  • UML diagram (outlines how each screen/class are connected)
  • algorithms (used to explain steps to creating the final product)
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4
Q

implementation phase

A
  • coding the system
  • debugging errors
  • documentation
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5
Q

testing phase

A
  • test the program in all kinds of situations and possibilities
  • check for additional errors
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