HCI REVIEWER Flashcards

1
Q

The Overall Design Process

A

Requirements Analysis
User Analysis
Scenario and Task Modeling
Interface Selection and Consolidation

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2
Q

The design Configuration of a hardware interaction platform

A

Hardware Platforms

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3
Q

The design Configuration of a hardware interaction platform

A

Hardware Platforms

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4
Q

WIMP

A

windows, icon, mune, and pointer

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5
Q

What is WIMP

A

windows, icon, mune, and pointer

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6
Q

The important areas to consider in the interface selection and development, including the WIMP, GUI components, and 3D interfaces.

A

Windows/Layers
Icons
Menus
Direct Interaction Through Pointer
GUI Components for User Input
3D interface

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7
Q

The important areas to consider in the interface selection and development, including the WIMP, GUI components, and 3D interfaces.

A

Windows/Layers
Icons
Menus
Direct Interaction Through Pointer
GUI Components for User Input
3D interface

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8
Q

Is a way to design a website or an application service at a structural level. Commonly use to layout content and functionality

A

Wire-framing

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9
Q

User Interface Layer

A

User interface
Application programming interface(ABI)
window manager

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10
Q

Types of User Interface(UI)

A

Natural Language Interface
Menu-Based Interface
Form-based Interface
Command Line Interface(CLI)
Graphical User interface(GUI)

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11
Q

Pertains to any information or data that is sent to a computer for processing

A

Input

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12
Q

Refers to any information that was processed by and sent out from a computer or any electronic device

A

Output

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13
Q

A signal to the processor indicating that an I/O event has occurred and must be handled.

A

Interrupt

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14
Q

Is a programming paradigm in which the flow of program execution is determined by events like a mouse click, keyoress, or a message from the operating system or another program.

A

Event-driven program

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15
Q

Is a programming paradigm in which the flow of program execution is determined by events like a mouse click, keyoress, or a message from the operating system or another program.

A

Event-driven program

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16
Q

Parts of Event-driven programming

A

Event
Event source
Event Listener
Event class

17
Q

Event classes parts

A

ActionEvent
ContainerEvent
KeyEvent
WindowEvent
MouseEvent
TestEvent
ComponentEvent
AdjustmentEvent