Tech Apps Flashcards

1
Q

Hardware Components

A

Physical aspects of the computer

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2
Q

Input Devices

A

Used to get data or information into the computer

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3
Q

Storage Devices

A

Hold data

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4
Q

Operating Systems

A

First software loaded on computer

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5
Q

Software Applications

A

Specific tasks for the user

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6
Q

Network

A

Connections between computers

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7
Q

Scanner

A

Capture hard copy images or text and translates into digital form

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8
Q

Voice/Sound Recorder

A

Takes sound and digitized it so it can be stored

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9
Q

Touch Screen

A

Display that responds to touch

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10
Q

Digital Camera

A

Photos in digital form

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11
Q

Printer

A

Essential output device

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12
Q

Software Evaluation

A

Have the end in mind

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13
Q

Learning Theories

A

How people learn

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14
Q

Drill and Practice

A

Practice in a variety of exercises

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15
Q

Tutorial

A

Self contained lessons

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16
Q

Simulation

A

Computerized, interactive model of a simulation

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17
Q

Instructional Games

A

Gaming rules and competition with content objectives embedded

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18
Q

Problem Solving Software

A

Designed to teach and reinforce problem solving skills

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19
Q

Authoring Systems

A

“Hypermedia software” Allow teachers or students to create their own materials.

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20
Q

Internet Resources

A

Websites

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21
Q

Productivity Tools

A

Docs, Presentations, Sheets

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22
Q

Integrated Learning Systems

A

Holds content needed for grade/subject

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23
Q

Group and Individual Dynamics

A

How students are most effectively learning

24
Q

Formative Evaluation

A

Immediate feedback within a project

25
Q

Summative Evaluation

A

Final assessment of a project

26
Q

LISTSERVS

A

Subscription electronic mailing list

27
Q

Professional Development

A

Training

28
Q

Pixels

A

Pictures and Element - little squares that make up a picture

29
Q

Resolution

A

Number of pixels, measured in ppi

30
Q

JPG

A

Joint Photographic Experts Group - 16 mil colors

31
Q

GIF

A

Web Page Format - uses 256 colors

32
Q

BMP

A

Bitmap - digital graphics

33
Q

PNG

A

Portable network graphics - designed to take place of GIFS - millions of colors

34
Q

Visual Composition

A

The golden section and rule thirds

35
Q

Golden Section

A

Ratio 1 : 1.6 –pleasing to the human eye.

36
Q

The rule thirds

A

Divide view into thirds horizontally and vertically

37
Q

Repetition

A

Repeating parts of the design throughout the piece

38
Q

Contrast

A

Opposite of repetition. Some elements are different than others

39
Q

Proximity

A

Groups related elements together

40
Q

Alignment

A

Allows the eye to connect related elements

41
Q

Perspective

A

Create depth in an image and creates a focal point

42
Q

Linear perspective

A

Closer an element is in an image, the larger it is

43
Q

Atmospheric perspective

A

Aerial Perspective-how objects look through the air

44
Q

Color Models

A

Additive (RGB) and Subtractive (CMYK)

45
Q

Additive (RGB)

A

Color model used for computer screens and tv

46
Q

Subtractive (CMYK)

A

How we see color naturally…Used for Print Design

47
Q

Primary Colors

A

Colors that cannot be created by mixing the other colors in the model

48
Q

Secondary Colors

A

Made by mixing primary colors

49
Q

Complementary Colors

A

Directly across each other from the color wheel

50
Q

Split Complimentary

A

Three color palette which uses one of the colors on the wheel and two adjacent

51
Q

Analogous Colors

A

Next to each other on the color wheel

52
Q

Monochromatic

A

Shades of the same color

53
Q

Warm Colors

A

Red, Orange, Yellow

54
Q

Cool Colors

A

Blue, Cyan, Green

55
Q

Typography

A

The arrangement, style and appearance of type

56
Q

Typefaces

A

Collection of letters and symbols with the same characteristics. Can also be called a font family.
Ex: Arial, Arial bold, and Arial Narrow

57
Q

Two types of fonts

A

Serif and Sans Serif