TEACHING METHOD Flashcards

1
Q

a highly structured method by which the educator verballt ransmits informtion directly to a group of learners for thepurpose of instruction

A

LECTURE

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2
Q
  • learners get together to actively exchange information, ideas, feelings, and opinions with one another andwith the educator.
A

GROUP DISCUSSION

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3
Q

uses group work activities when teaching students and professionals belonging to a variety of healthdisciplines.

A

COOPERATIVE LEARNING

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3
Q

requires students to work as individuals and as a team to research critical and controversial issues or trends andthenpresent “pro” and “con” arguments in support of various points of view.

A

DEBATE

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4
Q
  • a method to stimulate ;earnes to gather and apply information to solve problems basedonrealistic patient scenarios
A

PROBLEM-BASED LEARNING

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4
Q

a structured, evidence-based, innovative teaching strategy meant to engage students inactivelearning and enrich their experiences by working together to achieve one or more common learning objectives.

A

TEAM-BASED LEARNING

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5
Q

a discussion question and gives students time to individually think through a responseorwrite an answer to the question.

A

THINK-PAIR-SHARE/WRITE-PAIR-SHARE

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5
Q

is associated with students acquiring knowledge and skills through shared learning of matchedequals

A

PEER ASSISTED LEARNING

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5
Q

a student-centered method that can be used at different levels of education and with different disciplines toteachtopicsin classroom and workplace settings.

A

JIGSAW

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6
Q
  • uses visual graphics (two-dimensional drwings or diagrams) to help students logically organize ideasandunderstand relationships between topics
A

CONCEPT MAPPING

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6
Q

also known as case study or case method. Learners focus onreal or invented case scenarios
simulating life or world situations to understand and solve complex problems, dilemmas, or issues

A

CASE-BASED LEARNING

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6
Q

involving experiential activities that provide students with a rich and robust form of learning that takesplacein the community.

A

SERVICE LEARNING

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7
Q

consists of one or several sessions in which a small group of staff nurses or students discusses issues that emergefrom assigned course content of practical relevance.

A

SEMINAR

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8
Q

involves face-to-face delivery of information specifically designed to meet the needs of anindividual
learner

A

ONE-TO-ONE INSTRUCTION

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8
Q

demo- done by educator. Retdem- carried out by the learner

A

DEMO AND RETURN DEMO

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9
Q

actively participate in a competitive activity with present rules

A

GAMING

10
Q
  • is a trial-and-error method of teaching in which an artificial experience is created that engages the learner inanactivity that reflects real-life conditions but without the risk-taking consequences of an actual situation.
A

SIMULATION

11
Q
  • instruction by which learners actively participate in an unrehearsed dramatization.
A

ROLE PLAY

12
Q

helps individual to consider their experiences to gain insights and perspective about themselves andtheirpractice for the purpose of promoting theit professional growth.

A

SELF-REFLECTION

13
Q
  • conciously and deliberately think about and analyze what they are doing or have done.
A

REFLECTIVE LEARNING

14
Q

develop self-awareness and to be able to critically reflect on experiences, present and past, thatallowfor lifelong learning.

A

REFLECTIVE PRACTICE

15
Q

someone whom others look at as an example of behavior and/or success to be imitated – a person tobeemulated.

A

ROLE MODEL

16
Q

learner-centered teaching methos used by the educator to provide or design instructional activitiesthatguide the learner in independently achieving the objectives of learning.

A

SELF-DIRECTED LEARNING

17
Q

referred to as online learning, distance learning, e-learning, web-based learning, distance education, andvirtual learning, is an ideal way to maximize resources and to transmit current information to people separated by spaceandtime.

A

REMOTE LEARNING