Relative / True motion Flashcards
Inputs (heading & speed)
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- None required
- Compass & Log, giving heading plus STW
- Compass & GPS, giving COG plus SOG
Assessment of CPA / TCPA
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- Direct and Easy (OA from start)
- Resolution required (need to find OA)
3.Resolution required (need to find OA)
Assessment of target course, speed and aspect
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- Resolution required (need to find WA)
- Direct and easy (WA from start)
- Resolution required, potentially misleading (WA from start but G/T!)
Application
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- Simple collision avoidance
- Better for collision avoidance than navigation
- Better for navigation than for collision avoidance
Information displayed relative to
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- Own vessel
- The water
- The ground
Moving objects
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- Move on own respective speeds and courses
- Move respective to the water (STW and heading)
- Move respective to the ground (COG and SOG)
Fixed objects
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- Appear to move
- Appear stationary
- Appear stationary
Stopped vessels
1. Relative motion
2. True motion, Sea stabilised, True vectors
3. True motion, ground stabilised, True vectors
- Reciprocal of own vessel course and speed
- Move along a water track
- Move along a ground track