QUIZ/FINALS Flashcards
INTRODUCTION TO TEACHING
● TEACHING METHOD
● INSTRUCTIONAL MATERIALS
● EFFECTIVE TEACHING
Definition of APPROPRIATE TEACHING METHODS
- NO PERFECT TEACHING METHOD FOR
ALL LEARNERS OR LEARNING DOMAINS - PEOPLE LEARN BEST IN
CONJUNCTION WITH OTHER METHODS
OR WITH ONE OR MORE
INSTRUCTIONAL MATERIALS - ACTIVELY INVOLVE THE LEARNER TO
IMPROVE LEARNING RETENTION,
CRITICAL THINKING, AND POSITIVE
OUTCOMES
What are the different TEACHING METHODS?
- LECTURE
- GROUP DISCUSSION
- ONE-TO-ONE INSTRUCTION
- DEMONSTRATION
- RETURN DEMO
- GAMING
- SIMULATION
- ROLE PLAY
- ROLE MODEL
- SELF-INSTRUCTION
A type/form of teaching method defined as HIGHLY STRUCTURED METHOD BY
WHICH THE EDUCATOR VERBALLY
TRANSMITS INFORMATION DIRECTLY
TO A GROUP OF LEARNERS FOR THE
PURPOSE OF INSTRUCTION
LECTURE
A type/form of teaching method defined as a teaching method whereby learners get
together to actively exchange information,
feelings, and opinions with one another and
with the educator
GROUP SIZE:
- Leads to deeper understanding and longer
retention of information, increased social
support, greater transfer of learning
between situations, more positive
interpersonal relationships, more favorable
attitudes toward learning, more active
participation.
GROUP DISCUSSION
A type/form of teaching method defined as
- CHANGE MODEL
- THE FACE-TO-FACE DELIVERY OF
INFORMATION, DESIGNED TO MEET
NEEDS OF INDIVIDUAL LEARNER
- May be formal (planned) or informal
(teachable moment)
- Should never be a lecture: actively involve
learner based on learning needs
ONE-TO-ONE INSTRUCTION
A type/form of teaching method defined as
1. an instructional method in which
action by the educator is done to
show the learner how to perform a
certain skill
2. educator should give purpose, steps,
equipment, and actions needed or
expected prior to demonstration
3. Learner experience level –Explain
how to best handle errors. -Work
with exact equipment the learner is
expected to use
DEMONSTRATION
A type/form of teaching method defined as AN INSTRUCTIONAL METHOD IN
WHICH THE LEARNER ATTEMPTS TO
PERFORM A SKILL WITH CUES FROM
THE TEACHER AS NEEDED
RETURN DEMO
A type/form of teaching method defined as
- AN INSTRUCTIONAL METHOD
REQUIRING THE LEARNER TO
PARTICIPATE IN A COMPETITIVE
ACTIVITY WITH PRESET RULES
- GOAL IS FOR LEARNERS TO WIN A
GAME BY APPLYING KNOWLEDGE AND
REHEARSING PREVIOUSLY LEARNED
SKILLS
- MAY BE PURCHASED OR
SELF-DEVELOPED
GAMING
A type/form of teaching method defined as a trial-and-error method of teaching
whereby an artificial experience is created
that engages the learner in an activity that
reflects real-life conditions but without the
risk-taking consequences of an actual
situation
SIMULATION
A type/form of teaching method defined as AN INSTRUCTIONAL METHOD WHERE
LEARNERS ACTIVELY PARTICIPATE IN
AN UNREHEARSED DRAMATIZATION
ROLE PLAY
A type/form of teaching method defined as
- LEARNING FROM A ROLE MODEL IS
CALLED IDENTIFICATION AND
EMANATES FROM LEARNING AND
DEVELOPMENTAL THEORIES
–Primarily achieves behavior change in the
affective domain
ROLE MODEL
A type/form of teaching method defined as AN INSTRUCTIONAL METHOD TO
PROVIDE OR DESIGN ACTIVITIES THAT
GUIDE THE LEARNER IN
INDEPENDENTLY ACHIEVING THE
EDUCATIONAL OBJECTIVES
SELF-INSTRUCTION
EFFECTIVE APPROACHES of LECTURE
● USE OPENING AND SUMMARY STATEMENTS
● PRESENT KEY TERMS
● OFFER EXAMPLES
● USE ANALOGIES
● USE VISUAL BACKUPS
ADVANTAGES of using the instructional method LECTURE
● COST EFFECTIVE
● TARGETS LARGE GROUPS
● USEFUL FOR COGNITIVE DOMAIN LEARNING
LIMITATIONS of using the instructional method LECTURE
● NOT INDIVIDUALIZED
● PASSIVE LEARNERS
3 parts of lecture
● Intro
● Body
● Conclusion
- Should not be used to present information
that can be read independently - Useful to demonstrate patterns, highlight
main ideas, present unique ways of viewing
information, provide basis for follow-up
group discussion
3 PARTS of lecture
How is 3 parts of lecture useful?
- demonstrate patterns
- highlight main ideas
- present unique ways of viewing information
- provide basis for follow-up group discussion
EFFECTIVE SPEAKING SKILLS
*Volume
*Rate
*Pitch/tone
*Pronunciation
*Enunciation
*Proper grammar
*Avoiding fillers such as “um”
- MAY INCORPORATE OTHER TYPES OF
INSTRUCTION
GROUP DISCUSSION
ADVANTAGES OF GROUP DISCUSSION
● STIMULATES SHARING OF IDEAS
AND EMOTIONS
● ACTIVE LEARNERS
● USEFUL FOR COGNITIVE AND AFFECTIVE DOMAINS OF
LEARNING
● EFFICIENTLY REACH MULTIPLE LEARNERS AT ONCE
● TECHNIQUE IS LEARNER AND SUBJECT CENTERED
LIMITATIONS OF GROUP DISCUSSION
● SHY MEMBER DOES NOT
PARTICIPATE
● DOMINANT MEMBER
OVERWHELMS THE GROUP
● HIGHLY DIVERSE GROUPS MAY
HAVE DIFFICULTY INTERACTING.
● EASY TO STRAY FROM TOPIC
ADVANTAGES OF ONE-TO-ONE INSTRUCTION
● ACTIVE LEARNER
● IDEAL FOR ASSESSMENT AND
EVALUATION
● TAILORED TO INDIVIDUALS
NEEDS AND GOALS
● USEFUL FOR ALL THREE
LEARNING DOMAINS
● PROVIDES OPPORTUNITY FOR
IMMEDIATE FEEDBACK
LIMITATIONS OF ONE-TO-ONE INSTRUCTION
● CAN BE EXPENSIVE
BECAUSE IT IS LABOR
INTENSIVE
● ISOLATES AND SPOTLIGHTS
LEARNER
● MAY OVERWHELM LEARNER
IF EDUCATOR INCLUDES TOO
MUCH INFORMATION IN ONE
SESSION
ADVANTAGES OF DEMONSTRATION
–Previews exact skill for the learner
–Useful for psychomotor domain
learning
LIMITATIONS OF DEMONSTRATION
- May be expensive because all
learners need to easily visualize
skills. This requires use of
technology or small groups
Additional information about RETURN DEMO
● EMPHASIZE WHAT TO DO, NOT
WHAT NOT TO DO
● HIGH-RISK SKILLS ON A MODEL
FIRST
● ALLOW LEARNER TO MASTER
SEQUENCE
● SUPERVISE PRACTICE UNTIL
COMPETENT
● PRAISE LEARNER ALONG THE
WAY
● EDUCATOR SHOULD REMAIN
SILENT EXCEPT TO GIVE
NECESSARY CUES OR ANSWER
QUESTIONS
ADVANTAGES OF RETURN DEMO
● ACTIVE LEARNER ENGAGEMENT
● INDIVIDUAL GUIDANCE
● INCREASES CONFIDENCE,
● COMPETENCE, SKILL RETENTION
● OPPORTUNITY FOR OVERLEARNING TO ACHIEVE GOAL
● USEFUL FOR PSYCHOMOTOR DOMAIN LEARNING
LIMITATIONS OF RETURN DEMO
● VIEWING INDIVIDUAL PERFORMANCE IS LABOR INTENSIVE
● EXPENSIVE
● TIME-CONSUMING
● SPACE AND EQUIPMENT
● GROUP SIZE MUST BE LIMITED TO ALLOW EACH LEARNER TO VISUALIZE PROCEDURES AND PRACTICE.
ADVANTAGES OF GAMING
● ACTIVE LEARNER
● INCREASES LEARNER PARTICIPATION AND ENGAGEMENT
● PROVIDES VARIETY
● ENHANCES SKILL ACQUISITION
● IMPROVES PROBLEM-SOLVING
● INCREASES INFORMATION RETENTION AND RECALL
● EASY TO DEVISE OR MODIFY
● USEFUL FOR ALL THREE DOMAINS OF LEARNING
LIMITATIONS OF GAMING
● TOO COMPETITIVE FOR SOME
LEARNERS
● REQUIRES SMALL GROUP FOR
PARTICIPATION BY ALL
● MAY NEED FLEXIBLE SPACE
● POTENTIALLY HIGHER NOISE
● MAY BE MORE PHYSICALLY DEMANDING
● NOT POSSIBLE FOR LEARNERS WITH SOME DISABILITIES
ADDITIONAL INFORMATION OF SIMULATION
● DEBRIEFING SESSION AFTER
● IMPROVE TEAMWORK
● HIGH-LEVEL DECISION MAKING
● CRITICAL THINKING
ADVANTAGES OF SIMULATION
● ACTIVE LEARNERS PRACTICE
“REALITY” IN A SAFE,
NONTHREATENING SETTING
● EXCELLENT PSYCHOMOTOR
DEVELOPMENT
● ENHANCED HIGHER-LEVEL
PROBLEM-SOLVING AND
INTERACTIVE ABILITIES IN
COGNITIVE AND AFFECTIVE
DOMAINS
LIMITATIONS OF SIMULATION
- LEARNER CAN EXAGGERATE
OR UNDER-DEVELOP THE ROLE - LIMITED TO SMALL GROUPS
- NOT ALL LEARNERS WILL FEEL
COMFORTABLE WITH THEIR
ROLES
ADDITIONAL INFORMATION OF ROLE MODEL
● SETTING EXAMPLES AND “LIVING
THE STANDARDS”
● GUIDE, SUPPORT, AND
SOCIALIZE
● STUDENTS AND NOVICES
ADVANTAGES OF ROLE PLAY
- INFLUENCES ATTITUDES TO
ACHIEVE BEHAVIOR CHANGE - HELPS WITH SOCIALIZATION
INTO ROLE - USEFUL FOR AFFECTIVE
DOMAIN LEARNING
LIMITATIONS OF ROLE PLAY
● REQUIRES RAPPORT BETWEEN
TEACHER AND LEARNER
● POTENTIAL FOR NEGATIVE ROLE
MODELS TO INSTILL
UNACCEPTABLE BEHAVIORS
ADDITIONAL INFO OF SELF INSTRUCTION
● WORKBOOKS, STUDY GUIDES,
WORKSTATIONS, VIDEOTAPES,
INTERNET MODULES,
COMPUTER PROGRAMS
● EDUCATOR PROVIDES
MOTIVATION AND
REINFORCEMENT
MODULE ELEMENTS OF SELF INSTRUCTION
- Introduction
- List of prerequisite skills
- List of behavioral skills
- Pretest
- List of resources and
learning activities - Outline of learning activities
- Estimated module length of
time - Presentations
- Self-assessments
- Posttest
ADVANTAGES OF SELF INSTRUCTION
- Self-paced
- Active learner
- Opportunity to review, reflect on
information - Built-in, frequent feedback
- Indicates material mastery in a
particular time
frame - Cost-effective
- Consistent
- Useful for cognitive, psychomotor
domains
LIMITATIONS OF SELF INSTRUCTION
● LEARNER MAY PROCRASTINATE.
● REQUIRES LITERACY
● LIMITED WITH LEARNERS
WITH VISUAL AND HEARING
IMPAIRMENTS
● REQUIRES HIGH MOTIVATION
● MAY INDUCE BOREDOM IF
OVERUSED WITH NO VARIATION
IN ACTIVITY DESIGN
SELECTION OF Teaching Methods
● WHAT ARE THE
PREDETERMINED BEHAVIORAL
OBJECTIVES?
● WHAT ARE THE
CHARACTERISTICS OF THE
TARGETED AUDIENCE
(LEARNERS)?
● WHAT RESOURCES ARE
AVAILABLE (TIME, MONEY,
SPACE, MATERIALS)?
● WHAT ARE THE TEACHER’S
STRENGTHS AND LIMITATIONS?
Considerations OF TEACHING MODELS
- Educator energy level (physical,
psychological factors) - Feelings toward learner
- Educator comfort with subject
matter
EVALUATION OF TEACHING METHODS
● DID LEARNERS ACHIEVE THEIR
OBJECTIVES?
● WAS THE ACTIVITY ACCESSIBLE
AND ACCEPTABLE TO TARGETED
LEARNERS?
● WAS THE APPROACH
COST-EFFECTIVE?
● WERE AVAILABLE RESOURCES
USED EFFICIENTLY?
● DID THE METHOD
ACCOMMODATE THE LEARNER’S
NEEDS, ABILITIES, AND STYLE?
EFFECTIVENESS OF TEACHING
ENHANCE VERBAL PRESENTATIONS:
- ENTHUSIASM
- HUMOR
- RISK-TAKING
- DRAMA
- PROBLEM-SOLVING
- ROLE MODELING
- ANECDOTES AND EXAMPLES
- TECHNOLOGY
GENERAL PRINCIPLES OF EFFECTIVENESS OF TEACHING
- GIVE POSITIVE
REINFORCEMENT - PROJECT
ACCEPTANCE/SENSITIVITY - BE ORGANIZED AND GIVE
DIRECTION - ELICIT AND PROVIDE
FEEDBACK - USE QUESTIONS
(FACTUAL/DESCRIPTIVE,
CLARIFYING,
HIGHER ORDER) - USE TEACH-BACK/TELL-BACK
- KNOW YOUR AUDIENCE
- USE REPETITION AND PACING
- SUMMARIZE KEY POINTS
Healthcare delivery is primary function
HEALTHCARE SETTING
Healthcare delivery is complementary
Healthcare-related setting
Health care is incidental/supportive
Non Healthcare setting
ADDITIONAL INFO OF Non Healthcare setting
- Classifying settings helps to understand
the organizational
climate, target audience, and resources - Take opportunities to share resources
Definition of Instructional Materials
the objects or vehicles by which
information is communicated
Purpose of Instructional Materials
- to help the nurse educator
deliver a message creatively, clearly,
accurately, and timely - Intended to supplement, not replace, the
act of teaching and the role of the teacher - Effectiveness: based on learning theory,
studies of effects, practice evidence
General Principles of Effectiveness
- Teacher must be familiar with content and
mechanics of tool before use. - Materials can change behavior by
influencing cognitive, affective, and/or
psychomotor development. - Materials should complement, reinforce,
and supplement –not substitute for– the
teaching methods. - Material choice should match content and
tasks to be learned. - Material choice should match available
financial resources. - Materials must be appropriate for physical
learning environment. - Materials must complement learners’
sensory abilities, developmental stages,
and educational levels. - Materials must impart accurate, current,
appropriate, unbiased messages free of
unintended contend. - Materials should add or clarify information.
Choosing Instructional Materials: Major
Variables
- Characteristics of the Learner
- Characteristics of the Medium
- Characteristics of the Task
Under the Characteristics of the Learner
– Sensorimotor abilities
– Reading skills
– Motivational levels (locus of
control)
– Developmental stages
– Learning styles
– Gender
– Socioeconomic characteristics
– Cultural backgrounds
Under the Characteristics of the Medium
– Print
– Demonstration
– Audiovisual
– Nonprint
Characteristics of the Task
– Learning domain
– Complexity of behaviors to be achieved to meet identified objectives
Three Major Components of Instructional
Materials
Delivery System
Content
Presentation
It is defined as : both the software and the
hardware used in presenting information
Examples:
– PowerPoint slides delivered via a
computer
– DVD content in conjunction with a
DVD player
Delivery System
Definition of Delivery System
both the software and the
hardware used in presenting information
Example of Delivery System
– PowerPoint slides delivered via a
computer
– DVD content in conjunction with a
DVD player
Selection criteria of Delivery System
- Number of learners
- pacing and flexibility for effective delivery
- sensory aspects
- geography of audience
Defined as the actual information being
imparted to the learner
Content
Selection criteria of Content
– Accuracy of information being
conveyed
– Appropriateness of medium
chosen to convey information
– Appropriateness of readability
level of materials for the learners
Defined as the form of the message
– Occurs along a continuum from concrete
(real objects) to abstract (symbols)
Presentation
Types of presentation based on its stimuli
– Realia
– Illusionary representations
– Symbolic representations
most concrete stimuli)
Realia
less concrete, more abstract stimuli
Illusionary representations
(most abstract stimuli
Symbolic representations
Selection criteria of Presentation
- available delivery systems
- content to be conveyed
- form of information to be presented
Advantages of Types of Instructional Materials: Written
Materials
● Available to learner in absence of
educator
● Widely acceptable, familiar
● Readily available commercially,
relatively
● cheap
● Convenient forms
● Becoming more widely available in
multiple languages
● Suitable for learners who prefer
reading
● Learner controls rate of reading
Disadvantages of Types of Instructional Materials: Written
Materials
● Most abstract form to convey
information
● Immediate feedback may be limited.
● Proper reading level essential for full
usefulness
● Inappropriate for visually or
cognitively impaired learners
Does commercial and self-composed
materials have its own advantages and
disadvantages?
Yes
Evaluating printed materials
– Nature of the audience
– Literacy level required
– Linguistic variety available
– Clarity and brevity
– Layout and appearance
– Opportunity for repetition
– Concreteness and
familiarity
Defined as 3D objects allowing learner to
immediately apply knowledge,
psychomotor skills while
the teacher gives feedback
Demonstration Materials: Models
− Abstract thinking, multiple senses
− Enhances learning for visual, kinesthetic
Demonstration Materials: Models
Types of Demonstration Materials: Models
● Replicas (resemble)
● Analogues (act like)
● Symbols (stand for)
A type of Demonstration Materials: Models- (resemble)
Replicas
A type of Demonstration Materials: Models- (act like)
Analogues
A type of Demonstration Materials: Models- (stand for)
Symbols
Advantages of Demonstration Materials: Models
● Useful when real object is too small,
too large, too expensive, too
complex, unavailable, or
inappropriate for hands-on practice
● Some can be made or purchased.
● More active involvement by the
learner with immediate feedback
available
● Readily available
● Appeal to kinesthetic, visual learners
Disadvantages of Demonstration Materials: Models
● May not be suitable for learners with
poor abstraction abilities or visual
impairment
● Some models are fragile, expensive,
bulky, or difficult to transport.
● Some cannot be observed or
manipulated by more than a few
learners at a time.
Defined as 2D objects that serve as useful
tools for a variety of teaching
purposes
Demonstration Materials: Displays
− Most useful in formal classes, group
talks, brainstorming
Demonstration Materials: Displays
− Quickly add, correct, delete information
− Encourage participation, keep learners’
attention, reinforce contributions
Demonstration Materials: Displays
Types of Demonstration Materials: Displays
● Whiteboards
● Flip charts
● Posters
● Bulletin boards
● Storyboards
● SMART Board
Advantages of Demonstration Materials: Displays
● Quickly attract attention, make a
point
● Many are flexible and/or portable.
● Stimulate interest or ideas in
observer
● Influence cognitive and affective
behaviors
Disadvantages of Demonstration Materials: Displays
● May take up a lot of space
● Can be time consuming to prepare
● Often reused, may be outdated
● Unsuitable for large audiences
● Limited information can be included
at once.
● Not effective for teaching
psychomotor skills
● May become cluttered
● Cannot be transported if
permanently mounted
● Symbolism may not be understood
by all.
- Hybrid of print and visual media using
written word with graphic illustrations - Increasingly popular, common format
Demonstration Materials: Posters
- May be independent information source
or supplement other instruction - Meant to attract attention
- Design elements and effective imagery
must be remembered for good design.
Demonstration Materials: Posters
Advantages of Demonstration Materials: Posters
– Can reinforce and condense
information
– Can be reused for multiple
encounters
– Circulate message quickly and
simultaneously to potential learners
– Can be used with or without
teacher present
– Relatively inexpensive and easy to
produce
Disadvantages of Demonstration Materials: Posters
– Content is static, may quickly
become dated
– If displayed too long, viewers may
disregard
Advantages of Audiovisual Materials
– Stimulate seeing and hearing
– Increase understanding and retention of
information
– Increase satisfaction of care
– More learner content control
– More learner control over sequencing,
pacing, information timing
– Stimulate seeing and hearing
– Adding educational variety
– Instilling visual memories (more
permanent)
Factors in selection in Audiovisual Materials
– Availability of materials, programs,
equipment
– Effect on learning ability
– Technical feasibility
– Instructor familiarity
– Economic feasibility
– Learner physical/cognitive limitations
– Accuracy, appropriateness of content
– Time to introduce new technology or
self-produce materials
Types of Instructional Materials: Written
Materials
- Demonstration Materials: Models
- Demonstration Materials: Displays
- Demonstration Materials: Posters
Types of Audiovisual Materials
- Audiovisual Materials: Projected
Learning Resources - Audiovisual Materials: Audio Learning
Resources - Audiovisual Materials: Video
Learning Resources - Audiovisual Materials:
Telecommunications Learning
Resources - Audiovisual Materials: Computer
Learning Resources
An example of this is Overhead transparencies,
PowerPoint slides, SMART Boards
Audiovisual Materials: Projected
Learning Resources
Advantages of Audiovisual Materials: Projected
Learning Resources
● Appropriate for varied group sizes
● Attractive learning mode for all ages
● Some forms are very flexible.
Disadvantages of Audiovisual Materials: Projected
Learning Resources
● Potential lack of flexibility
● Some forms may be expensive.
● Requires darkened room for some forms
● Requires special equipment for use
Disadvantages of Audiovisual Materials: Projected
Learning Resources
An example of this is CDs, digital sound players, radio,
podcasts
Audiovisual Materials: Audio Learning
Resources
Advantages of Audiovisual Materials: Audio Learning
Resources
● Widely available
● Can deliver many types of
messages
● Help learners who need repetition,
reinforcement
● Good for auditory learners
● Useful to visually-impaired, low
literate learners
● Most forms practical, cheap, small,
portable
● Review material on learner’s
schedule
● May reach large numbers of learners
● Stimulates abstract thinking
Disadvantages of Audiovisual Materials: Audio Learning
Resources
● Relies only on sense of hearing
● Cannot be used with
hearing-impaired learners
● Some learners may become
distracted.
● Some forms may be expensive.
● Lack of opportunity for interaction
between instructor and learner
● May be difficult to target certain
populations
An example of this is Digital video files and DVDs (software);
camcorders, DVD recorders, television sets,
computer monitors (hardware); Webinars
and streaming
Audiovisual Materials: Video
Learning Resources
Advantages of Audiovisual Materials: Video
Learning Resources
● Widely used educational tool
● May be cost effective, easy to use,
efficient, widely accessible
● Uses visual, auditory senses
● Flexible for use with different
audiences
● Powerful tool for role modeling and
demonstration
● Effective for teaching interpersonal,
psychomotor skills
● Some recorders are readily portable.
Disadvantages of Audiovisual Materials: Video
Learning Resources
● Viewing formats limited depending
on availability of hardware
● Commercial products may be
expensive.
● Some purchased materials may be
too long or inappropriate for
audience.
An example of this is Television, telephones,
Teleconferencing,
closed-circuit/cable/satellite broadcasting
Audiovisual Materials:
Telecommunications Learning
Resources
Advantages of Audiovisual Materials:
Telecommunications Learning
Resources
● Relatively inexpensive, widely
available
● Reach many people simultaneously,
in multiple places, at great distances
● Many influence all learning domains.
● Convenient and flexible for many
learners
Disadvantages of Audiovisual Materials:
Telecommunications Learning
Resources
● Complicated to set up interactive
capability
● Expensive to broadcast via satellite
● May not have control over audience
● May not be interactive
● May not be able to repeat
information
Advantages of Audiovisual Materials: Computer
Learning Resources
● Interactive potential: quick feedback
● Promotes problem solving, critical
thinking
● Increases learning efficiency,
information retention,
comprehension
● Potential database is enormous.
● Promotes cognitive learning domain
● Can be individualized, including for
aphasia, motor difficulties,
visual/hearing impairment, learning
disabilities
● Ongoing assessments possible
● Time efficient
Disadvantages of Audiovisual Materials: Computer
Learning Resources
● Primary learning efficacy: cognitive
domain less useful for
attitude/behavior change or
psychomotor skill development
● Software and hardware are
expensive.
● Most programs must be purchased.
● Limited use for most older adults,
low-literate learners, those with
physical limitations
● Lack of personal, compassionate,
individual instruction
Evaluating Instructional Materials
- Key considerations
- Other things to remember
- Evaluation Checklist