Literary Devices Flashcards

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1
Q

Allusion

A

A reference to someone or something that is known from history, literature, religion, politics, sports, science, or some other branch of culture.

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2
Q

Alliteration

A

Two or more stressed syllables of a word group either with the same consonant sound or sound group (consonantal alliteration) as in from stem to stern

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3
Q

Anecdote

A

A very brief story, told to illustrate a point or serve as an example of something.

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4
Q

Antagonist

A

The opponent who struggles against or blocks the hero, or protagonist, in a story.

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5
Q

Apostrophe

A

A writer or a speaker, using an apostrophe, detaches himself from reality and addresses an imaginary character or object in his speech.

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6
Q

Climax

A

That point in a plot that creates the greatest intensity, suspense, or interest.

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7
Q

Diction

A

The choice and use of words and phrases in speech or writing.

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8
Q

Foreshadowing

A

The author gives clues about events that will happen later in the story. Often these clues are fairly subtle so that they can only be noticed or fully understood upon a second reading. Foreshadowing can come in the form of descriptive detail, such as storm clouds on the horizon, bits of dialogue, and even in the names an author gives characters.

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9
Q

Hyperbole

A

A figure of speech that uses an incredible exaggeration, or overstatement, for effect.

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10
Q

Imagery

A

The use of language to evoke a picture or a concrete sensation of a person, a thing, a place, or an experience.

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11
Q

Irony

A

In general, a discrepancy between appearances and reality.

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12
Q

Verbal irony

A

Occurs when someone says one thing but really means something else.

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13
Q

Situational Irony

A

Takes place when there is a discrepancy between what is expected to happen, or what would be appropriate to happen, and what really does happen.

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14
Q

Dramatic Irony

A

Is so called because it is often used on stage. In this kind of irony a character in the play or story thinks one thing is true, but the audience or reader knows better.

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15
Q

Juxtaposition

A

Placing two contrasting things together

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16
Q

Metaphor

A

A figure of speech that makes a comparison between two unlike things without the use of such specific words of comparison as like, as, than, or resembles.

17
Q

Mood

A

The overall emotion created by a work of literature.

18
Q

Onomatopoeia

A

The use of a word whose sound imitates or suggests its meaning.

19
Q

Oxymoron

A

A figure of speech that combines opposite or contradictory terms in a brief phrase.

20
Q

Personification

A

A figure of speech in which an object or animal is given human feelings, thoughts, or attitudes.

21
Q

Protagonist

A

The central character in a story, the one who initiates or drives the action.

22
Q

Pun

A

A play on words that produces a humorous effect by using a word that suggests two or more meanings, or by exploiting similar sounding words that have different meanings. A pun is a joke based on the interplay of homophones — words with the same pronunciation but different meanings. It can also play with words that sound similar, but not exactly the same.

23
Q

Simile

A

A figure of speech that makes an explicit comparison between two unlike things, using a word such as like, as, than, or resembles.

24
Q

Theme

A

The insight about human life that is revealed in literary work.

25
Q

Tone

A

The attitude a writer takes toward the subject of a work, the characters in it, or the audience.