Lesson 2 Flashcards

1
Q

is an iterative design process
that focuses on the needs, wants, and limitations of the end
users at every stage of the design process

A

User-Centered Design (UCD)

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2
Q

Constantly improving the design based
on user feedback.

A

Iterative process

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3
Q

Involves collaboration between
designers, developers, researchers, and users.

A

Multi-disciplinary

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4
Q

Prioritizes solving user problems
effectively rather than just adding features.

A

Focus on user goals

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5
Q

_______ are the foundation of UCD. Different techniques can be
employed to gather insights and requirements from users. These
include interviews, surveys, and observations.

A

User needs

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6
Q

One-on-one discussions with potential users to explore
their needs, challenges, and experiences. _______ allow for in-depth understanding of the user’s
context, motivations, and pain points. Provides detailed, qualitative insights. Encourages users to express their thoughts freely.

A

Interviews

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7
Q

A set of structured questions sent to a large group of users. _______ are useful for gathering quantitative data, such as
frequency of use or satisfaction levels. Reaches a larger audience.
Allows easy comparison of data through metrics.

A

Surveys

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8
Q

Directly observing users in their natural environment to understand
how they interact with tools and technologies. _______ provide real-world insights that users may not articulate
during interviews. Captures non-verbal behavior and context.
Reveals unmet or unspoken needs.

A

Observations

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9
Q

_______ and _________ are essential tools in UCD that help design
teams empathize with their users and ensure that design decisions
align with real user needs.

A

Personas and Scenarios

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10
Q

A fictional representation of target users based on real user
data gathered from interviews, surveys, and observations. _______ help designers focus on user characteristics,
behaviors, and goals. ____________ give a face to the user, guiding
design decisions and avoiding assumptions.

A

Personas

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11
Q

A narrative describing how a persona interacts with
a system or product in a given context to achieve specific
goals. ________ help designers think through how users
will practically engage with a product. _________ validate the usability of the design,
ensuring that the product will perform well in real-life
situations.

A

Scenarios

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12
Q

Is the backbone of UCD, ensuring that the
design meets real-world needs and constraints.

A

User research

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