Lesson 2 Flashcards
is an iterative design process
that focuses on the needs, wants, and limitations of the end
users at every stage of the design process
User-Centered Design (UCD)
Constantly improving the design based
on user feedback.
Iterative process
Involves collaboration between
designers, developers, researchers, and users.
Multi-disciplinary
Prioritizes solving user problems
effectively rather than just adding features.
Focus on user goals
_______ are the foundation of UCD. Different techniques can be
employed to gather insights and requirements from users. These
include interviews, surveys, and observations.
User needs
One-on-one discussions with potential users to explore
their needs, challenges, and experiences. _______ allow for in-depth understanding of the user’s
context, motivations, and pain points. Provides detailed, qualitative insights. Encourages users to express their thoughts freely.
Interviews
A set of structured questions sent to a large group of users. _______ are useful for gathering quantitative data, such as
frequency of use or satisfaction levels. Reaches a larger audience.
Allows easy comparison of data through metrics.
Surveys
Directly observing users in their natural environment to understand
how they interact with tools and technologies. _______ provide real-world insights that users may not articulate
during interviews. Captures non-verbal behavior and context.
Reveals unmet or unspoken needs.
Observations
_______ and _________ are essential tools in UCD that help design
teams empathize with their users and ensure that design decisions
align with real user needs.
Personas and Scenarios
A fictional representation of target users based on real user
data gathered from interviews, surveys, and observations. _______ help designers focus on user characteristics,
behaviors, and goals. ____________ give a face to the user, guiding
design decisions and avoiding assumptions.
Personas
A narrative describing how a persona interacts with
a system or product in a given context to achieve specific
goals. ________ help designers think through how users
will practically engage with a product. _________ validate the usability of the design,
ensuring that the product will perform well in real-life
situations.
Scenarios
Is the backbone of UCD, ensuring that the
design meets real-world needs and constraints.
User research