Lesson 1 Flashcards

Multi Media Intro

1
Q

______ - many; much; multiple
______ - a substance regarded as the means of
transmission of a force or effect; a channel or
system of communication, information, or
entertainment

A

Multi
Medium

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2
Q

________ means that computer information can
be represented through audio, video, and
animation in addition to traditional media (i.e., text,
graphics/drawings, images).

A

Multimedia

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3
Q

Means for distribution and
presentation of information

A

Medium

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4
Q

_________ are those
programs that provide the capability
for creating a complete multimedia
presentations by linking together
objects such as a paragraph of text
(song), an illustration, an audio, with
appropriate interactive user control.

A

Multimedia Authoring Tools

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5
Q

The hardware and the software that govern the limits of what can
happen are ____ or _____

A

Multimedia platform or environment

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6
Q

Multimedia is _________ when the end-user
is allowed to control what and when the
elements are delivered.

A

Interactive

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7
Q

Interactive Multimedia is ____________, when
the end-user is provided with the structure of
linked elements through which he/she can
navigate.

A

Hypermedia

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8
Q

Multimedia is ________, when it is
not interactive and the users just
sit and watch as if it is a movie.

A

Linear

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9
Q

Multimedia is _________, when
the users are given the
navigational control and can
browse the contents at will.

A

Nonlinear

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10
Q

__________ is any system that
supports more than a single kind of
media

A

Multimedia system

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11
Q

____________ is
characterized by computer-
controlled, integrated
production, manipulation,
storage and communication
of independent information,
which is encoded at least
through a continuous (time-
dependent) and a discrete
(time-independent)
medium.

A

Multimedia system

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12
Q

Multimedia Applications

A
  • Entertainment and Gaming
  • Education and E-Learning
  • Advertising and Marketing
  • Digital Art and Design
  • Digital Publishing
  • Virtual and Augmented Reality
  • Healthcare and Medical Training
  • Architectural Visualization
  • Museums and Cultural Heritage
  • News and Journalism
  • Music and Audio Production
  • Communication and Collaboration
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13
Q

Advantages of Multimedia

A
  • Easy to Use
  • Enhancement of Text Only Messages
  • Improves over Traditional Audio-Video Presentations
  • Gains and Holds Attention
  • Good for “computer-phobics”
  • Multimedia is Entertaining as Well as Educational
  • Cost-effective
  • Trendy
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14
Q

Disadvantages of Multimedia

A
  • Expensive
  • Not always easy to configure
  • Requires special hardware
  • Not always compatible
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15
Q

Basic Elements of Multimedia

A
  • Text
  • Graphics
  • Animation
  • Video
  • Audio
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16
Q

characters that are used to create words, sentences, and paragraphs.

______ can be use for:
* Heading / Title
* Bullet / list
* Paragraph
* Scrolling text
* Navigation
* Text as graphics

A

TEXT

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17
Q

are digital representation of non-text
information, such as a drawing, chart, or photograph

________ are used to:
* To add emphasis
* Direct attention
* Illustrate concepts
* Provide back

A

Graphics

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18
Q

There are two categories of
graphics:

A

Vector and Bitmap

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19
Q

_______ Graphics
* Images created with software that uses
geometrical formulas to represent
images.
* Composed of individual elements, e.g.
arc, line, polygon, with their own
attributes that can be individually edited.
* Can be created using any drawing
software, e.g. Illustrator

A

Vector

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20
Q

Vector Graphics - Advantages

A
  • The ability to resize and rotate a
    graphic without distortions a
    major advantage of vector
    graphics.
  • Another advantage is their
    smaller file size.
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21
Q

Vector Graphics - Disadvantages

A
  • One of the drawbacks of vector
    graphics is that the more complex
    they are, the larger the file size
    and the longer they take to
    appear on the screen.
  • Another disadvantage is that they
    cannot display photo-realistic
    quality.
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22
Q
  • _______ graphics are also called
    raster graphics.
  • A ________ represents the image as
    an array of dots, called pixels.
  • __________ graphics are resolution-
    dependent and generate large
    file sizes.
A

Bitmap

23
Q

Bitmap Graphics - Advantages

A
  • The bitmap can be more
    photorealistic.
  • We can set the colour of every
    individual pixel in the image
24
Q

Bitmap Graphics - Disadvantages

A
  • Bitmaps are memory intensive,
    and the higher the resolution, the
    larger the file size.
  • When an image is enlarged, the
    individual coloured squares
    become visible and the illusion of
    a smooth image is lost to the
    viewer.
25
Q

_________ is the best way to attract
attention.
* Often audio provides the only effective
way to convey an idea, elicit an
emotion, or dramatize point.
* _________ also can be combined in a
multimedia presentation to provide
information and enhance the other
media being presented.

A

Sound

26
Q

The use of Sound

A
  • Music
  • Background
  • Attention grabber
  • Sound effect
  • Speech
  • Narration
  • Instruction
27
Q
  • It is a series of graphics that
    create an illusion of motion.
  • Entertainment multimedia
    titles in general, and
    children’s titles specifically,
    rely heavily on animation.
A

Animation

28
Q

The use of Animation

A
  • To attract attention
  • To inform about the state of
    process
  • Demonstrations
  • Interactive simulations
29
Q
  • ______ is the technology of
    electronically capturing,
    recording, processing,
    storing, transmitting, and
    reconstructing a sequence
    of still images representing
    scenes in motion.
A

Video

30
Q

The _______________ design provide guidelines
to help designers create effective and visually
appealing multimedia content that effectively
communicates messages to users.

A

Principles of Multimedia

31
Q

Principles of Multimedia

A
  • Consistency
  • Simplicity
  • Contrast and Emphasis
  • Alignment and Balance
  • Unity
  • Feedback and Responsiveness
  • Navigation and Usability
  • Engagement and Interactivity
  • Accessibility
  • ## User-Centered Design
32
Q

_______ in design ensures that elements
are presented in a uniform and predictable
manner throughout the multimedia content.
This helps users feel more comfortable
navigating and interacting with the content
because they know what to expect.
Consistency applies to aspects like typography,
color schemes, navigation, and layout.
Deviating from consistent design may confuse
users and disrupt their experience.

A

Consistency

33
Q

involves keeping the design clean and
uncluttered. By avoiding unnecessary
complexity, designers make it easier for
users to understand the content and
interact with it. A cluttered design can
overwhelm users and distract them from
the main message. Minimalist designs with
clear focal points tend to be more effective
in conveying information

A

Simplicity

34
Q

helps highlight important
elements and create visual interest.
Effective use of contrast can direct
users’ attention to key content,
such as headings, buttons, or
important information. This can be
achieved through color contrast,
size variation, and font choices.
Emphasizing important elements
improves readability and usability.

A

Contrast and Emphasis

35
Q

Proper______________
contribute to a visually pleasing layout.
Aligning elements along a grid or with
other elements creates a sense of order
and organization. Balance ensures that
visual elements are distributed evenly
across the screen, preventing an
overloaded or lopsided appearance.

A

alignment and balance

36
Q

also known as harmony, refers to
the overall cohesion of design elements.
Multimedia content should feel like a
unified whole, where various elements
work together seamlessly. The design
should communicate a consistent
message and create a coherent
experience for the user.

A

Unity

37
Q

__________ is crucial in multimedia
design to provide users with clear
indications that their actions have
been recognized and processed.
Interactive elements, such as
buttons, should respond visually or
audibly when clicked or hovered
over. ___________ helps users
understand their interactions and
prevents confusion.

A

Feedback

38
Q

Effective navigation guides users
through multimedia content in a
logical and intuitive manner. Users
should easily find what they’re
looking for without getting lost.
Usability is enhanced by providing
clear navigation paths, menus, and
links that are easy to understand
and use.

A

Navigation and Usability

39
Q

Multimedia content should be
designed to engage users and
encourage interaction. Interactive
elements, animations, and
multimedia effects can enhance
engagement by making the
content more dynamic and
compelling.

A

Engagement and Interactivity

40
Q

Multimedia content should be
designed with _________ in mind
to ensure it can be accessed and
understood by all users, including
those with disabilities. This
involves providing alternative text
for images, captioning videos, and
ensuring proper color contrast for
readability.

A

accessibility

41
Q

While not a traditional design
principle, putting the user at the
center of the design process is
fundamental. Designers need to
understand user needs, behaviors,
and preferences to create
multimedia experiences that
resonate with the intended
audience.

A

User-Centered Design

42
Q

___________ is a design approach that prioritizes the needs, preferences, and
behaviors of the end-users throughout the design and development process. The goal is to
create products, services, or experiences that are intuitive, effective, and aligned with user
expectations.

A

User-Centered Design

43
Q

Understand and empathize with the
users’ goals, needs, and challenges. By
putting yourself in their shoes, you gain
insights that guide design decisions and
ensure that the final product addresses
real user concerns.

A

User empathy

44
Q

Involve users as active
participants in the design
process. Engage them in
activities such as user
interviews, surveys, focus
groups, and usability testing.
This input helps shape the
design and ensures it resonates
with the target audience.

A

User Involvement

45
Q

UCD involves multiple iterations
of design and testing. Prototypes
are created, tested with users,
and refined based on their
feedback. This iterative process
allows for continuous
improvement and validation of
design decisions.

A

Iterative Design

46
Q

Define clear goals for the design
project. Whether it’s solving a
specific problem or enhancing an
existing product, having well-
defined objectives ensures that
the design stays focused on
delivering value to users.

A

Clear Goals and Objectives

47
Q

Prioritize __________ by designing
interfaces and interactions that
are intuitive and easy to learn. The
design should guide users through
tasks with minimal effort, reducing
cognitive load and frustration.

A

Usability

48
Q

Ensure that the design is
accessible to all users,
including those with
disabilities. Implementing
accessible design elements
and technologies enables a
broader range of users to
engage with your product.

A

Accessibility

49
Q

Create prototypes or mockups
of the design and test them
with real users. Testing early
and often helps identify
potential issues, gather
feedback, and make informed
design decisions.

A

Prototyping and Testing

50
Q

Design for various user personas
and scenarios. Different users
might have different needs and
preferences, so ________ ensures
that the design accommodates
diverse user requirements.

A

Flexibility

51
Q

Maintain ________ in design
elements, interactions, and
terminology. __________
contributes to a seamless user
experience and reduces confusion.

A

Consistency

52
Q

Actively incorporate user feedback
into the design process. Listen to
user suggestions, concerns, and
criticisms, and make adjustments
accordingly.

A

Feedback Integration

53
Q

Evaluate the success of the design based on
_______________, such as task
completion rates, user satisfaction, and
engagement levels. These metrics provide
tangible indicators of the design’s
effectiveness.

A

user-centric metrics

54
Q

Stay updated with the evolving needs and
behaviors of users. Technology and user
expectations change over time, so
continuous learning ensures that your
designs remain relevant.

A

Continuous Learning