Key Terms - Mrs Dresser Flashcards

1
Q

Positive transfer

A

when a previously learned skill has a benficial effect on the learning of a previous unlearned skill

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2
Q

negative transfer

A

when a previously learned skill has a detrimental effect on the learning of a new skill

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3
Q

proactive transfer

A

where a previously learned skill has an impact on the learning of a future skill

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4
Q

bilateral

A

the transfer of a skill from one side of the body to the opposing side

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5
Q

extrinsic

A

comes from outside of a preformer

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6
Q

positive feedback

A

feedback following a sucsessfull preformance with the aim to increase self-efficacy

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7
Q

negative feedback

A

feedback following an unseccsessful preformance, aiming to stop the occurrence of poor prefromance behaviours

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8
Q

knowledge of preformance

A

recieving information regarding the quality of the movement

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9
Q

knowledge of results

A

provided extrinsically, enabling the preformer to judge the sucsess of their preformance

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10
Q

preception

A

refers to our interpretation of what senses to pick up

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11
Q

guidance

A

the method of assistance that the coach provides to aid the learning of different movement patterns

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12
Q

feedback

A

information that is provided in relation to task preformance

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13
Q

kinaesthetic

A

involves detecting changes in body position and movement

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14
Q

perception

A

our interpreatation of what senses pick up

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15
Q

plateau

A

this occcurs when no improvement in preformance is made, with preformance level reamining the same

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16
Q

simple skill

A

reduced importance of decision making and other cognitive process
- transferable
e.g basketball free throw

17
Q

complex skill

A
  • decision-making is key
  • high levels of coordination needed
  • a high number of complicated subroutines
    e.g tennis hit
18
Q

open skill

A
  • take place an unprictable enviroment
  • movements must be adapted to align with the changing conditions
  • largely percpetual skills
    e.g tennis return
19
Q

closed skill

A
  • take place in predictable enviroment
  • no need to adapt technique
  • largely self-paced
    e.g long jump
20
Q

self-paced skill

A
  • the timings and pace of the skill is under the preformers control
  • generally closed skills
    e.g a hammer throw
21
Q

externally paced skill

A
  • the timings and pace of the skill is out of the preformers control
  • generally open skills
    e.g batting in cricket
22
Q

gross skill

A
  • skills use large muscular groups
  • skills which require power, and accuracy is less important
    e.g rugby tackle
23
Q

fine skill

A
  • skills which use small muscular groups
  • skills which need high control and accuracy
    e.g throwing a dart
24
Q

discrete skill

A
  • have an obvious beginning or end
  • end quickly
    e.g football pass
25
Q

serial skill

A
  • follow a spersific sequence
  • consist of numerous discrete skills
    e.g triple jump
26
Q

continuous skill

A
  • no obvious beginning or end
  • easily repeated
    e.g running
27
Q

low skill

A
  • simple skills
  • easy to divide into seperate subroutines
  • require little attention
    e.g swimming
28
Q

high skill

A
  • complicated skills
  • difficult to divide into speperate subroutines
  • need to be closely attended to
    e.g pole vaulting
29
Q

zero transfer

A

the previously learned skill has no effect on the skill that is currently being learned