Heat to Guns Flashcards
1
Q
A: Fights On
A
- AGSM
- PWR - MAX AB
- LV - ON BDT
- G - Best break turn
2
Q
B: Fox-II
A
- BDT under missile FOV
- Uncage, Fox II
- Call “CS, Fox II”
- Roll out/drive to TC/Avoid jetwash
- Mod pwr to maintain 410
3
Q
C: TC Entry Cue
A
- Increase in BDT LOSR (Approaching mirror)
- AGSM
- PWR - MAX AB
- LV - sl below BDT
- G - A/R to pull BDT to assessment window
4
Q
D: Assessment window
A
- PWR - A/R for 410 +- 10
- LV - A/R for airspeed
- G - A/R to freeze BDT
- Freeze BDT in assessment window until attack cues (3k, 30 AA)
5
Q
E: ATTACK!
A
- PWR - MAX AB
- LV - On
- G - A/R to pull BDT to Gun piper
6
Q
F: Gun Shot
A
Fox II opportunity
In range/ In plane/ Lead
1. PWR - A/R (closure / feel / LOSR)
2. LV - On (POM)
3. G - A/R to pull BDT to Funnel / LCOS
Release trigger when gunshot ineffective or closure requires repo
7
Q
G: Repo / Recommit
A
Not required if exercise appropriately accomplished
But if wingman made errors…
1. PWR - A/R
2. LV - Towards BDT high CZ (60-90 above BDT)
3. G - A/R to stop Vc and preserve Range
Avoid Jet wash
with decreasing aspect, LOS away and >2k - RECOMMIT!
Recommit:
1. PWR - MAX AB
2. LV - 1/2 between BDT and horizon
3. G - A/R to pull BDT to assessment window then block D or E based on range