Heat to Guns Flashcards

1
Q

A: Fights On

A
  1. AGSM
  2. PWR - MAX AB
  3. LV - ON BDT
  4. G - Best break turn
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2
Q

B: Fox-II

A
  1. BDT under missile FOV
  2. Uncage, Fox II
  3. Call “CS, Fox II”
  4. Roll out/drive to TC/Avoid jetwash
  5. Mod pwr to maintain 410
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3
Q

C: TC Entry Cue

A
  1. Increase in BDT LOSR (Approaching mirror)
  2. AGSM
  3. PWR - MAX AB
  4. LV - sl below BDT
  5. G - A/R to pull BDT to assessment window
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4
Q

D: Assessment window

A
  1. PWR - A/R for 410 +- 10
  2. LV - A/R for airspeed
  3. G - A/R to freeze BDT
  4. Freeze BDT in assessment window until attack cues (3k, 30 AA)
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5
Q

E: ATTACK!

A
  1. PWR - MAX AB
  2. LV - On
  3. G - A/R to pull BDT to Gun piper
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6
Q

F: Gun Shot

A

Fox II opportunity
In range/ In plane/ Lead
1. PWR - A/R (closure / feel / LOSR)
2. LV - On (POM)
3. G - A/R to pull BDT to Funnel / LCOS
Release trigger when gunshot ineffective or closure requires repo

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7
Q

G: Repo / Recommit

A

Not required if exercise appropriately accomplished
But if wingman made errors…
1. PWR - A/R
2. LV - Towards BDT high CZ (60-90 above BDT)
3. G - A/R to stop Vc and preserve Range
Avoid Jet wash
with decreasing aspect, LOS away and >2k - RECOMMIT!

Recommit:
1. PWR - MAX AB
2. LV - 1/2 between BDT and horizon
3. G - A/R to pull BDT to assessment window then block D or E based on range

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