General Flashcards

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1
Q

Deploy (di-PLÓI)

A

Desdobrar: v. To release a software update to a live environment.

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2
Q

API (ei-pi-AI)

A

API: n. Application Programming Interface, a set of functions for building software applications.

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3
Q

Component (kom-POH-nent)

A

Componente: n. A modular, reusable piece of code in frontend development.

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4
Q

Framework (FREI-muork)

A

Estrutura de trabalho: n. A pre-built structure for developing applications, such as React or Angular.

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5
Q

Library (LAI-bra-ri)

A

Biblioteca: n. A collection of pre-written code that can be used to optimize development.

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6
Q

Responsive (ri-SPON-siv)

A

Responsivo: adj. Able to adapt to different screen sizes and orientations.

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7
Q

Optimize (OP-ti-maiz)

A

Otimizar: v. To make code more efficient in terms of speed and memory.

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8
Q

Debug (di-BÂG)

A

Depurar: v. To find and fix errors in the code.

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9
Q

Syntax (SIN-taks)

A

Sintaxe: n. The set of rules for structuring code in a programming language.

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10
Q

Iteration (i-te-REI-xan)

A

Iteração: n. A process of repeating operations, often used in coding loops.

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11
Q

Refactor (ri-FAK-tor)

A

Refatorar: v. To restructure code to improve its readability and efficiency without changing its behavior.

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12
Q

Hook (RUK)

A

Gancho: n. A special function in React that lets you ‘hook into’ React features.

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13
Q

State (STEIT)

A

Estado: n. A dynamic part of a component that determines how it renders and behaves.

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14
Q

Props (PROPS)

A

Propriedades: n. Inputs to a React component that let you pass data between components.

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15
Q

Context (KON-text)

A

Contexto: n. A feature in React for passing data globally to components.

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16
Q

DOM (DOM)

A

Modelo de Objeto de Documento: n. The structure of a webpage as interpreted by the browser.

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17
Q

Viewport (VJU-port)

A

Área de Visualização: n. The visible area of a webpage on the screen.

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18
Q

Rendering (REN-der-ing)

A

Renderização: n. The process of displaying visual elements on the screen.

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19
Q

Compile (kom-PAIL)

A

Compilar: v. To transform source code into a lower-level language for execution.

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20
Q

Transpile (tran-SPIEL)

A

Transpilar: v. To convert code from one language or version to another (e.g., TypeScript to JavaScript).

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21
Q

Package (PA-ki-dj)

A

Pacote: n. A bundle of code, like a library, that can be installed and used in a project.

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22
Q

Module (MO-di-ul)

A

Módulo: n. A reusable chunk of code that performs a specific task within an application.

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23
Q

Middleware (MI-dul-uér)

A

Middleware: n. Code that runs between requests and responses in web applications.

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24
Q

Lifecycle (LAIF-saikl)

A

Ciclo de Vida: n. Stages a component goes through from creation to destruction.

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25
Q

JSX (djei-es-ÉKS)

A

JSX: n. JavaScript XML, a syntax extension for writing HTML in JavaScript.

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26
Q

Query (KUI-ri)

A

Consulta: n. A request for data from a database or API.

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27
Q

Mutation (miu-TEI-xan)

A

Mutação: n. In GraphQL, an operation that changes data on the server.

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28
Q

Schema (SKI-ma)

A

Esquema: n. A blueprint of a database’s structure or a GraphQL data model.

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29
Q

Bootstrap (BU-strép)

A

Bootstrap: n. A framework for developing responsive, mobile-first websites.

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30
Q

Responsive (ri-SPON-siv)

A

Responsivo: adj. Design that adjusts to different screen sizes.

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31
Q

Server (SÊR-ver)

A

Servidor: n. A computer or system that provides data to other computers.

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32
Q

Client (KLAI-ent)

A

Cliente: n. The end-user’s device that interacts with a server.

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33
Q

Endpoint (END-point)

A

Ponto de acesso: n. A URL that allows communication with a server.

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34
Q

Authentication (au-zen-ti-KEI-xan)

A

Autenticação: n. The process of verifying a user’s identity.

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35
Q

Authorization (au-zo-rai-ZEI-xan)

A

Autorização: n. Determining a user’s permissions after authentication.

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36
Q

Token (TOU-ken)

A

Token: n. A digital key used for authentication in secure communication.

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37
Q

Session (SÉ-xan)

A

Sessão: n. A period during which a user interacts with an application.

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38
Q

Cookie (KU-ki)

A

Cookie: n. A small piece of data stored on the user’s browser.

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39
Q

Cache (KÉ-sh)

A

Cache: n. A storage mechanism for temporarily storing data to speed up access.

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40
Q

Latency (LEI-ten-si)

A

Latência: n. The delay between a request and response in a network.

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41
Q

Load Balancer (LOUD BÉ-len-ser)

A

Balanceador de Carga: n. A system that distributes incoming requests across multiple servers.

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42
Q

Scalability (skei-la-BI-li-ti)

A

Escalabilidade: n. The ability of a system to handle growth or increased demand.

43
Q

Microservice (MAI-kro-sêr-vis)

A

Microsserviço: n. A small, independent service in a distributed application.

44
Q

Container (kon-TEI-nêr)

A

Contêiner: n. A lightweight, portable unit of software that runs consistently across environments.

45
Q

Docker (DO-ker)

A

Docker: n. A platform for developing, shipping, and running applications in containers.

46
Q

Kubernetes (ku-ber-NEI-tis)

A

Kubernetes: n. An orchestration tool for managing containerized applications.

47
Q

Cloud (KLAUD)

A

Nuvem: n. Remote servers used to store, manage, and process data over the internet.

48
Q

Database (DEI-ta-beis)

A

Banco de Dados: n. A structured collection of data stored electronically.

49
Q

Relational Database (ri-LEI-xa-nal DEI-ta-beis)

A

Banco de Dados Relacional: n. A database that stores data in structured tables.

50
Q

NoSQL (no-ES-KIU-EL)

A

NoSQL: n. A type of database that stores data in formats other than relational tables.

51
Q

REST (RÉST)

A

REST: n. Representational State Transfer, a protocol for building APIs.

52
Q

GraphQL (graf-kiu-ÉL)

A

GraphQL: n. A query language for APIs that enables requesting specific data.

53
Q

JSON (JEI-son)

A

JSON: n. JavaScript Object Notation, a lightweight data interchange format.

54
Q

XML (ÉKS-e-MÉL)

A

XML: n. Extensible Markup Language, a format for storing and transporting data.

55
Q

Algorithm (AL-go-ri-tam)

A

Algoritmo: n. A set of steps for solving a problem or performing a task.

56
Q

Data Structure (DEI-ta STRUK-tcher)

A

Estrutura de Dados: n. A way of organizing and storing data.

57
Q

Array (a-RÉI)

A

Array: n. An ordered collection of elements in programming.

58
Q

Object (OB-djekt)

A

Objeto: n. A collection of properties or methods in object-oriented programming.

59
Q

Function (FAN-xan)

A

Função: n. A reusable block of code that performs a specific task.

60
Q

Loop (LUP)

A

Laço: n. A sequence of instructions that repeats until a condition is met.

61
Q

Conditional (kon-DI-xa-nal)

A

Condicional: n. A statement that executes based on whether a condition is true.

62
Q

Boolean (BU-li-en)

A

Booleano: n. A data type with two values: true or false.

63
Q

String (STRIN)

A

String: n. A sequence of characters used as text.

64
Q

Conditional (kon-DI-xa-nal)

A

Condicional: n. A statement that executes based on whether a condition is true.

65
Q

Boolean (BU-li-en)

A

Booleano: n. A data type with two values: true or false.

66
Q

String (STRIN)

A

String: n. A sequence of characters used as text.

67
Q

Variable (VEI-ri-e-bel)

A

Variável: n. A storage location in programming with an associated name and value.

68
Q

Parameter (pa-RAM-i-ter)

A

Parâmetro: n. A variable used in a function to receive input values.

69
Q

Argument (AR-giu-ment)

A

Argumento: n. A value passed to a function when called.

70
Q

Debugging (di-BÂG-ing)

A

Depuração: n. The process of finding and fixing errors in code.

71
Q

Console (KON-soul)

A

Console: n. A tool in the browser for debugging and logging information.

72
Q

Breakpoint (BREIK-point)

A

Ponto de Interrupção: n. A point in code where execution will pause for debugging.

73
Q

Exception (ek-SEP-xan)

A

Exceção: n. An error that occurs during the execution of a program.

74
Q

Scope (SKOUP)

A

Escopo: n. The context in which variables and functions are accessible.

75
Q

Closure (KLO-zher)

A

Fechamento: n. A feature in JavaScript where a function retains access to its scope.

76
Q

Promise (PRO-mis)

A

Promessa: n. An object representing the eventual completion of an asynchronous operation.

77
Q

Async (ei-SINK)

A

Assíncrono: adj. Referring to code that executes asynchronously.

78
Q

Await (a-UÉIT)

A

Aguardar: v. Used to pause asynchronous code execution until a promise is fulfilled.

79
Q

Callback (KOL-bek)

A

Callback: n. A function passed as an argument to another function.

80
Q

Hoisting (HOIS-ting)

A

Elevação: n. JavaScript behavior of moving declarations to the top of their scope.

81
Q

Prototype (PRO-tuh-taip)

A

Protótipo: n. An object from which other objects inherit properties in JavaScript.

82
Q

Inheritance (in-HÉ-ri-tans)

A

Herança: n. A feature in object-oriented programming allowing classes to inherit properties.

83
Q

Polymorphism (pa-li-MOR-fism)

A

Polimorfismo: n. The ability to process objects differently based on their type.

84
Q

Encapsulation (en-kap-su-LEI-xan)

A

Encapsulamento: n. The bundling of data with methods that operate on that data.

85
Q

Abstraction (ab-STRAK-xan)

A

Abstração: n. The process of hiding complex implementation details.

86
Q

Refactoring (ri-FAK-ter-ing)

A

Refatoração: n. Improving code readability and performance without altering functionality.

87
Q

API Endpoint (ei-pi-ai END-point)

A

Ponto de Acesso da API: n. A specific location where an API can be accessed.

88
Q

Event Listener (i-VÉNT LIS-ner)

A

Ouvinte de Evento: n. A procedure that waits for an event to occur.

89
Q

Rendering Engine (REN-der-ing EN-jin)

A

Motor de Renderização: n. The part of a browser that displays content.

90
Q

Minification (mi-ni-fi-KEI-xan)

A

Minificação: n. The process of reducing code size by removing unnecessary characters.

91
Q

Hot Reload (HOT ri-LOU-d)

A

Recarga Rápida: n. Automatically updating code changes without refreshing the entire page.

92
Q

Linting (LIN-ting)

A

Linting: n. The process of checking code for errors and stylistic issues.

93
Q

Build Process (bild PRA-ses)

A

Processo de Compilação: n. Steps to compile and prepare code for deployment.

94
Q

TypeScript (taip-SKRIPT)

A

TypeScript: n. A typed superset of JavaScript that compiles to plain JavaScript.

95
Q

Interface (IN-ter-feis)

A

Interface: n. A structure that defines the properties and methods of an object.

96
Q

Dependency Injection (di-PEN-den-si in-DJÉK-xan)

A

Injeção de Dependência: n. A technique where dependencies are passed into a component.

97
Q

Webpack (WÉB-pak)

A

Webpack: n. A tool for bundling JavaScript modules.

98
Q

Babel (BA-bel)

A

Babel: n. A JavaScript compiler that lets you use modern JavaScript features.

99
Q

Polyfill (PO-li-fil)

A

Polyfill: n. Code that provides modern functionality in older browsers.

100
Q

Virtual DOM (VÂR-chu-al DOM)

A

DOM Virtual: n. An in-memory representation of the real DOM.

101
Q

SSR (es-es-AR)

A

Renderização no Servidor: n. Server-Side Rendering, where content is rendered on the server.

102
Q

CSR (si-es-AR)

A

Renderização no Cliente: n. Client-Side Rendering, where content is rendered in the browser.

103
Q

Component Tree (kom-POH-nent TRI)

A

Árvore de Componentes: n. A hierarchy of components in an application.