Final: Heroic Journey Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

The Call

A

Initiation, invites initiate to adventure

  1. Something is taken
  2. Something is lacking
  3. Restore honor
  4. Something is not permitted
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Threshold

A

the jumping off point of the journey When the initiate goes from the familiar to the unfamiliar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Threshold Guardians

A

Hold you back until you are ready for the journey/to face the adventure and the challenges that come with it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Helpers

A

Show you direction, provide tailsman (a divine gift)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Mentor

A

Provides stability and psychological foundation (focus)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Challenges/Tempations

A

Test the initiates greatest weeknesses, try to throw them of his/her track

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Abyss

A

Greatest fear/challenge that the initiate must face alone

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Transformation

A

Part of the initiate dies so a new one can be reborn

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Revelation

A

The initiate’s views and ways of thinking completely change

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Atonement

A

The initiate is at one with his/her new life and choices

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Return with Gift

A

The initiate returns to everyday life with the gift that usually benifts the community as a whole

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Alchemist: The Call

A

something lacking) wanted to travel His desire to travel and see the world

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Alchemist: Threshold

A

becomes sheperd- leaves seminary

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Alchemist: Threshold Guardians

A

Father

King

Crystal Merchant

Alchemist

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Alchemist: Helpers

A

King Englishman Gypsy Candyman Wind Sun Heavens God Desert Fatima Monk

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Alchemist: Mentors

A

King

Alchemist

Caravan leader

Crystal Merchant

17
Q

Alchemist: Challenges/Temptations

A

Robbers

Desire/thought to give up

Traveling (alone)

Desert

Fatima

Tribal Wars

Language- learned Arabic

Religion and Culture

Funds $$$$

18
Q

Alchemist: Abyss

A

Turn himself into the wind

19
Q

Alchemist: Transformation

A

A wise adult, MAN- from a wanderer looking for treasure, to a man of the desert and knowing where his treasure is

20
Q

Alchemist: Revelation

A

He can preform miracles- he can do anything

21
Q

Alchemist: Atonement

A

He realizes he would rather let the men (robbers) have his treasure then die. He’s okay with it.

22
Q

Alchemist: Return with Gift

A

He returns to Spain, finds treasure (spanish coins and treasure) , implied return to Oasis