Final Flashcards

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1
Q

Cognitive processes

A

Selection, Organization and Integration

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2
Q

Selection

A

Paying attention to relevant elements in the presented material

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3
Q

organization

A

Constructing internal connections among incoming elements

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4
Q

Integration

A

Constructing external connections among representations and prior knowledge

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5
Q

Contingency Contracting

A

One application of reinforcement techniques to a classroom situation. Teacher and Student make a contract that specifies which student activities will lead to rewards or punishments

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6
Q

Contingency Contracting pros

A

Can improve student performance, must be consistent

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7
Q

Contingency Contracting Cons

A

Students could rely on rewards, initiative could be lost if reward is gone, over justification

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8
Q

Token Economies

A

earn little rewards that lead up to big rewards, social, material, tokens

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9
Q

Token Economies Cons

A

may expect a reward, don’t take away something that is earned, Students interpretation of rewards is what matters

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10
Q

Positive Reinforcement

A

give something to reinforce good behavior

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11
Q

Negative Reinforcement

A

taking away something to reinforce behavior

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12
Q

Punishment

A

Taking away or adding something to decrease behavior

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13
Q

Advanced Organizers

A

Helps explain info that is already learned, Integration, prevented before learning that helps learner interpret and organize

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14
Q

Signals

A

Tells you what is coming next, key terms, highlighted, helps reader create a mental map, Organization

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15
Q

Adjunct Questions

A

Inserted questions that reflect known or unknown answers. Gives needed attention to key topics, Selection

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16
Q

Growth Mindset

A

people believe that their most basic abilities can be developed through dedication and hard work—brains and talent are just the starting point. This view creates a love of learning and a resilience that is essential for great accomplishment

17
Q

Fixed Mindset

A

people believe their basic qualities, like their intelligence or talent, are simply fixed traits

18
Q

Resilience

A

Being able to pick yourself back up again

19
Q

Grit

A

Being able to reach long term goals

20
Q

mnemonic strategies-Selection

A

association- grouping things that are related
organization- connect into a story
dual coding (keyword)- picture and word
adds meaning when no meaning exists

21
Q

Structure Strategies

A

Creating a schema, in the form of outlines, diagrams, and concept maps. Organization

22
Q

Generative Strategies

A

Leads to understanding fully, summarize, self assessment, answer in your own words

23
Q

Learning Strategies

A

Learning how to learn

24
Q

Attribution Theory

A

Locus (internal and external), Stability (Stable and unstable), Controllability (controllable and uncontrollable)

25
Q

Internal

A

ability and effort

26
Q

external

A

luck and task difficulty

27
Q

Stable

A

ability and task difficulty

28
Q

unstable

A

effort might change and luck

29
Q

Controllable

A

effort

30
Q

uncontrollable

A

luck, task difficulty, ability

31
Q

Self-Efficacy

A

Belief about ability to succeed in a specific skill, activity, etc. 4Ps. “If I won’t succeed I won’t try

32
Q

4ps

A

past performance, peer modeling, persuasion, psychological state

33
Q

intrinsic motivation

A

doing it cause you want to, internal

34
Q

Extrinsic Motivation

A

doing it for something, external