Film Class Flashcards

1
Q

Adaptation

A

the presentation of one art form through another medium; a film based upon,
derived from (or adapted from) a stage play (or from another medium such as a short story, book,
article, history, novel, video game, comic strip/book, etc.) which basically preserves both the
setting and dialogue of the original; can be in the form of a script (screenplay) or a
proposal treatment.

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2
Q

Allegory

A

mostly a literary term, but taken in film terms to mean a suggestive resemblance or
correspondence between a visible event or character in a film with other more significant or
abstract levels of meaning outside of the film; an extended metaphor.

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3
Q

Allusion

A

a direct or indirect reference, through an image or through dialogue, to the Bible, a
classic, a person, a place, an external and/or real-life event, another film, or a well-known
cultural idea.

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4
Q

Ambience

A

: the feeling or mood of a particular scene or setting

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5
Q

Anachronism

A

an element or artifact in a film that belongs to another time or place; often
anachronistic elements are called film flubs.

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6
Q

Antogonist

A

the main character, person, group, society, nature, force, spirit world, bad guy, or
villain of a film or script who is in adversarial conflict with the film’s hero, lead character
or protagonist; also sometimes termed the heavy

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7
Q

Anticlimax

A

anything in a film, usually following the film’s high point, zenith, apex, crescendo,
or climax, in which there is an unsatisfying and disappointing let-down of emotion, or what is
expected doesn’t occur.

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8
Q

Anti-hero

A

the principal protagonist of a film who lacks the attributes or characteristics of a
typical hero archetype, but with whom the audience identifies. The character is often confused or
conflicted with ambiguous morals, or character defects and eccentricities, and lacks courage,
honesty, or grace. The anti-hero can be tough yet sympathetic, or display vulnerable and weak
traits. Specifically, the anti-hero often functions outside the mainstream and challenges it

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9
Q

Archetype

A

a character, place, or thing, that is repeatedly presented in films with a particular
style or characterization; an archetype usually applies to a specific genre or type classification.

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10
Q

Backdrop

A

refers to a large photographic backing or painting for the background of a scene (e.g.,
a view seen outside a window, a landscape scene, mountains, etc.), usually painted on flats
(composed of plywood or cloth); a large curved backdrop (often representing the sky) is known
as a cyclorama; backdrops were more commonly used before the current trend toward onlocation shooting and the use of bluescreens.

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11
Q

Background Music

A

refers to part of the score that accompanies a scene or action in a film,
usually to establish a specific mood or enhance the emotion.

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12
Q

Backlighting

A

this phenomenon occurs when the lighting for the shot is directed at the camera
from behind the subject(s), causing the figure(s) in the foreground to appear in semi-darkness or
as silhouettes, or highlighted; with backlighting, the subject is separated from the background.

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13
Q

Buddy Film

A

a subgenre of film (comedies, westerns, dramas, action films, road films, etc.) in
which two mismatched persons (usually males) are forced to work together, often a pair of police
cops; situations are often contrived to present the pair with challenges or strains that both
strengthen their bond and weaken it; buddy films are often action/comedy films with witty
dialogue between the two characters and sometimes the inclusion of a love triangle; has been
extended to include female buddies; compare to fish-out-of-water tale.

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14
Q

Camera Angle

A

the point of view (POV) or perspective (including relative height or direction)
chosen from which to photograph a subject. Various camera angles, compositions, or positions
include: front, behind, side, top, high (looking down), low (looking up), straight-on or eye-level
(standard or neutral angle), tilted (canted or oblique), or subjective, etc.; see also framing.

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15
Q

Camera Movement

A

the use of the camera to obtain various camera angles and perspectives.
(See motion picture camera shots below, including the pan, tilt, track, and zoom;
also boom/craneshots, Steadicam, or hand-held)

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16
Q

CGI

A

Computer-Generated Imagery (or Images), a term referring to the use of 3D computer
graphics and technology (digital computers and specialized software) in film-making to create
filmed images, special effects and the illusion of motion; often used to cut down on the cost of
hiring extras. See Visual/Special effects

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17
Q

Cliffhanger

A

a film characterized by scenes of great tension, danger, adventure, suspense, or
high drama, often climaxing at the end of a film, or at the end of a multi-part serial episode,
where the plot ending and the fate of the protagonist(s) are left unresolved; the name was derived
from the movie serials of the 1930’s where each week the hero (or heroine) was perilously left
dangling from a cliff – with a ‘to-be-continued’ ending – to increase interest for the next episode
(sequel).

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18
Q

Climax

A

the highest point of anxiety or tension in a story or film in which the central
character/protagonist faces, confronts, and deals with the consequence(s) of all his/her actions, or
faces the antagonist in a climactic battle or final engagement; a crisis often leads to a climax;

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19
Q

Close-up/ Extreme Close-Up

A

a shot taken from a close distance in which the scale of the object is
magnified, appears relatively large and fills the entire frame to focus attention and emphasize its
importance; i.e., a person’s head from the shoulders or neck up is a commonly-filmed close-up; a
tight shot makes the subject fill almost the entire frame; also extreme close-up (ECU or XCU) is
a shot of a part of a character (e.g., face, head, hands) to emphasize detail; also known as detail
shot or close on; contrast to long-shot (LS).

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20
Q

Comic Relief

A

a humorous or farcical interlude in a dramatic film, usually provided by a
buffoonish character, intended to relieve the dramatic, built-up tension or heighten the emotional
impact by means of contrast

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21
Q

Cyberpunk

A

a sub-genre of science fiction, derived from combining the terms
cybernetics and punk, and related to the digital or information technology society (referring to
the proliferation of computers, the online world, cyberspace, and ‘hacking’); this sub-genre also
incorporates classic film-noirish characteristics into its style - traits include alienation,
dehumanization, the presence of counter-cultural anti-heroes, darkness, dystopia, and corruption;
heavily influenced by the novels of Raymond Chandler; also associated with the work of writer
William Gibson and his 1984 novel Neuromancer.

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22
Q

Deus ex machina

A

: literally, the resolution of the plot by the device of a god (“deus”) arriving
onstage by means of a piece of equipment (“machina”) and solving all the characters’ problems;
usually refers to an unlikely, improbable, contrived, illogical, or clumsy ending or suddenlyappearing plot device that alleviates a difficult situation or brings about a denouement - just in
the nick of time; can sometimes refer to an unexpected, artificial, or improbable character.

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23
Q

Doppelgänger

A

a German word literally meaning: “doublewalker,” a reference to the fact that a
shadow-self, duplicate, counterpart or double (spiritual, ghostly, or real) accompanies every
individual.

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24
Q

Dystopia

A

: an imaginary, wretched, dehumanized, dismal, fearful, bad, oppressive place or
landscape, often initiated by a major world crisis (post-war destruction) coupled with, an oppressive government, crime, abnormal behavior, etc.; the opposite of utopia (a state of ideal
perfection). See also nihilism (or nihilistic).

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25
Q

Ellipsis

A

A term that refers to periods of time that have been left out of the narrative. The ellipsis
is marked by an editing transition which, while it leaves out a section of the action, nonetheless
signifies that something has been elided. Thus, the fade or dissolve could indicate a passage of
time, a wipe, a change of scene and so on. A jump cut transports the spectator from one action
and time to another, giving the impression of rapid action or of disorientation if it is not matched

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26
Q

Epiphany

A

a moment of sudden spiritual insight for the protagonist of a film, usually occurs just
before or after the climax.

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27
Q

Fade in/ Fade out

A

A punctuation device. The screen is black at the beginning; gradually the image
appears, brightening to full strength. The opposite happens in the fade out.

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28
Q

Flashback

A

A scene or sequence (sometime an entire film), that is inserted into a scene in
“present” time and that deals with the past. The flashback is the past tense of the film. This is a
technique that alters the natural order of the narrative; a flashback may often be the entire film; it
takes the story order back chronologically in time to a previous or past event, scene, or sequence
that took place prior to the present time frame of the film; the flashbacked story that provides
background on action and events is often called the backstory; contrast to flash-forward.

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29
Q

Flashforward

A

On the model of the flashback, scenes or shots of future time; the future tense of
the film. It means, simply put, the opposite of flashback; a filmic technique that depicts a scene,
event or shot taking place (or imagined) or expected that is projected into a future time beyond
the present time of the film, or it can be a flashforward from the past to the present

30
Q

Focus

A

The sharpness of the image. A range of distances from the camera will be acceptably
sharp. Possible to have deep focus, shallow focus. Focus in, focus out: a punctuation device
whereby the image gradually comes into focus or goes out of focus.

31
Q

Footage

A

any length, portion or sequence of film (either shot or to be shot) measured in feet; also
refers to a particular sequence of events depicted in a motion picture.

32
Q

Foreshadowing

A

to supply hints (in the form of symbols, images, motifs, repetition, dialogue or
mood) within a film about the outcome of the plot, or about an upcoming action that will take
place, in order to prepare the viewer for later events, revelations, or plot developments; also,
ominous music often foreshadows danger or builds suspense.

33
Q

Framing

A

The way in which subjects and objects are framed within a shot produces specific
readings. Size and volume within the frame speak as much as dialogue. So too do camera angles.
Thus, for example, a high-angle extreme long shot of two men walking away in the distance, (as
in the end of Jean Renoir’s La Grande Illusion, 1937) points to their vulnerability – they are about to disappear, possibly die. Low angle shots in medium close-up on a person can point to their power, but it can also point to ridicule because of the distortion factor.

34
Q

Genre

A

originally a French word meaning “kind”, “sort” or “type”; refers to a class or type of
film (i.e., westerns, sci-fi, etc.) that shares common, predictable or distinctive artistic and
thematic elements or iconography (e.g., bad guys in Westerns wear black hats), narrative content,
plot, and subject matter, mood and milieu (or setting) or characters. Film genres are distinct
from film styles (a recognizable group of conventions used by filmmakers to add visual appeal,
meaning, or depth to their work) that can be applied to any genre

35
Q

Grotesque

A

a term originally coined by Federico Fellini to describe the bizarre-looking or
deformed background characters in his films; a grotesque is a live-action caricature with
exaggerated features, but not necessarily to be viewed as frightening or sinister

36
Q

Hero/ Heroine

A

refers to the major male and female protagonists in a film with whom the
audience identifies and sympathizes. Character traits often include being young, virtuous,
handsome, pretty, etc.; contrast with the antagonist or heavy (the villain or evil force).

37
Q

Homage

A

usually a respectful tribute to someone or something; this often occurs within one
movie when a reference is made to another film’s scene, image, etc.

38
Q

Juxtaposition

A

in a film, the contiguous positioning of either two images, characters, objects, or
two scenes in sequence, in order to compare and contrast them, or establish a relationship
between them.

39
Q

Leitmotif

A

an intentionally-repeated, recurring element or theme associated with a particular
person, idea, milieu, or action; the element presents itself as a repeated sound, shot, bit of
dialogue, piece of music, etc., that helps unify a film by reminding the viewer of its earlier
appearance; sometimes presented along with a film’s tag line on a film poster.

40
Q

Long Shot

A

a camera view of an object or character from a considerable distance so that it
appears relatively small in the frame, e.g., a person standing in a crowd of people or a horse in a
vast landscape; variations are the medium long-shot (or mid-shot) (MS) and the extreme longshot (ELS or XLS); also called a wide shot; a long shot often serves as an establishing shot;
contrast to close-up (CU); a full-shot is a type of long shot that includes a subject’s entire body
(head to feet).

41
Q

Long Take

A

an uninterrupted shot in a film which lasts much longer than the conventional editing
pace either of the film itself or of films in general, usually lasting several minutes. Long takes are
often accomplished through the use of a dolly shot or Steadicam shot. Long takes of a sequence
filmed in one shot without any editing are rare in films.

42
Q

McGuffin

A

a plot device in the form of some goal,
desired object, or other motivator that the protagonist pursues, often with little or
no narrative explanation. The specific nature of a MacGuffin is typically unimportant to the
overall plot. The most common type of MacGuffin is an object, place, or person; other, more
abstract types include money, victory, glory, survival, power, love, or some unexplained driving
force. Basically, it is Alfred Hitchcock’s term for the device or plot element (an item, object,
goal, event, or piece of knowledge) that catches the viewer’s attention or drives the logic or
action of the plot and appears extremely important to the film characters, but often turns out to be
insignificant or is to be ignored after it has served its purpose; its derivation is Scottish, meaning
a “lion trap” for trapping lions in the lion-less Scottish Highlands (i.e., a trap that means nothing,
since it is for an animal where there is no such animal).

43
Q

Mise-en-scene

A

a filmic design that refers to what is colloquially known as “the Set,” but is
applied more generally to refer to everything that is presented before the camera to produce
intended effects, as opposed to editing (which takes place afterwards). Literally, the “putting-inthe-scene.”

44
Q

Monologue

A

a scene or a portion of a script in which an actor gives a lengthy, unbroken speech
without interruption by another character; see also soliloquy

45
Q

Montage

A

It is a technique in film editing (simply, editing) in which a series of short shots are
edited into a sequence to condense space, time, and information. More particularly: Eisenstein‘s
idea that adjacent shots should relate to each other in such a way that A and B combine to
produce another meaning, C, which is not actually recorded on the film.

46
Q

Motif

A

refers to a recurrent thematic element in a film that is repeated in a significant way or
pattern; examples of motifs - a symbol, stylistic device, image, object, word, spoken phrase, line,
or sentence within a film that points to a theme.

47
Q

Nihilism

A

a dark and brooding film that features a downbeat, depressing, dreary, cynical, gloomy
or bleak tone; often doom-laden and concerned with the subjects of death, suffering, tragedy,
unhappiness, and existential despair; the protagonist often meets with death or tragedy in a film’s
conclusion; see also dystopia.

48
Q

Overture

A

in film terms, a pre-credits or opening credits musical selection that sets the mood and
theme for the upcoming film.

49
Q

Pivotal Character

A

refers to the character that launches the action between the protagonist and
the antagonist; or the character who sets the main events of the plot in motion; films with a
classic “love triangle” involve a woman who serves as the ‘pivotal character’ between two rival
suitors

50
Q

Plot

A

refers to a series of dramatic events or actions that make up a film’s narrative; a plot point
is a key turning point or moment in a film’s story that significantly advances the action; plot
points either set the story further into motion, or disrupt and complicate the plot; also known
as beat or A story; contrast to a subplot (aka B story or C story) - a secondary plot in a film;
a plot plant is the technique of ‘planting’ an apparently trivial piece of information early in a
story - that becomes more important later on.

51
Q

Point of View Shot

A

a subjective shot made from the perspective of one of the
characters to show the audience the scene as it would look through the character’s eyes; usually
coupled (before and/or after) with a reaction shot (or a three-shot sequence called a shot reverse
shot) to establish the POV; also known as first-person point-of-view shot or subjective
camera (the use of the camera to suggest the POV of a particular character).

52
Q

Peripety

A

A sudden turn of events or an unexpected reversal or twist, especially in thriller. Also,
peripetia.

53
Q

Scene

A

A complete unit of film narration. A series of shots (or a single shot) that takes place in a
single location and that deals with a single action. Sometimes used interchangeably with
sequence.

54
Q

Scene-stealing

A

usually refers to a character (or group of characters), usually
subsidiary, whose appearance, actions and/or dialogue draws more attention than other actors in
the same scene; similar to the term ‘chewing up the scenery.

55
Q

Sequence

A

a sequence is a series of scenes that form a distinct narrative unit, which is usually
connected either by unity of location or unity of time

56
Q

Soliloquy

A

a dramatic monologue delivered by a single actor with no one else onstage;
sometimes expressed as a ‘thinking aloud’ dialogue of inner reflections; delivered by a character
to him or herself, or directly to the audience; contrast to an aside.

57
Q

Special/Visual Effects

A

a broad, wide-ranging term used by the film industry meaning to create
fantastic visual and audio illusions that cannot be accomplished by normal means, such as travel
into space. Many visual (photographic) or mechanical (physical) filmic techniques or processes
are used to produce special illusionary effects, such as optical and digital effects, CGI, in-camera
effects, the use of miniatures/models, mattes, rear-camera projections, stop-motion animation,
bluescreens, full-scale mockups, pyrotechnics (squibs (miniature explosions, i.e. a gunshot)),
stunt men, animatronics (electronic puppets), rain/snow/wind machines, etc.; F/X are coordinated
by the visual effects and the special effects supervisors; known negatively as trick photography;
see also visual effects—a sub-category of special effects.

58
Q

Surreal

A

a term applied to a film, signifying a distorted or fantastic dream state, a nightmarish or
hallucinogenic world, or a subconscious thought or death experience; often expressed by a
random, non-sequential juxtaposition of images that go beyond realism.

59
Q

Tour de force

A

literally “forceful turn” (French); usually refers to a lead actor’s performance that
was incredibly skillful, brilliant, notable, masterful, reflecting a very high standard, and perfectly
displaying the actor’s ability; compare to ‘stealing a scene’—the equivalent for a supporting
actor role.

60
Q

Transition

A

one of several ways of moving from one shot or scene to the next, including such
transitional effects or shots as a cut, fade, dissolve, and wipe; a transition focus between two
scenes means the current scene goes out of focus and the next scene comes into focus

61
Q

Voice-over

A

the narrator’s voice when the narrator is not seen. Common in television
commercials, but also in film noir. Specifically, it refers to recorded dialogue, usually narration,
that comes from an unseen, off-screen voice, character or narrator (abbreviated as o.s. meaning
beyond camera range), that can be heard by the audience but not by the film characters
themselves; narration is a type of voice-over; v.o. often conveys the character’s thoughts, either
as a ‘voice’ heard within one’s head, or as other narrative information and commentary to
explain the action or plot; often a technique in film noirs; the abbreviation is used as an
annotation in a script

62
Q

Zoom

A

zooming either towards or away from an individual object (or multi-object ensemble),
going e.g. from distance shot to close-up shot or vice versa.

63
Q

Auteur

A

The wordauteuris used to describe a director who exerts a high level of control across all aspects of a film. Auteur directors generally have a distinctive style from film-to-film and often fill other roles besides directing including: writing, editing, and sometimes acting in their own films. (masterclass.com)

64
Q

Cinematography

A

the artand methodsof using camerasin making a movie

65
Q

Dolly Shot

A

Moving the entire camera forwards (dolly in; much more popular) and backwards (dolly out), typically on some sort of track or motorized vehicle.

66
Q

Truck Shot

A

moving the camera from left to right, instead of in and out. Similar to Dolly. Should be really smooth, making sure to be free of any jerking or friction

67
Q

Tracking Shot

A

general term referring to shots following the movement of a subject.

68
Q

Tilt Shot

A

moving the camera vertically, up to down or down to up, while its base is fixated to a certain point. Similar to Pan or Panning

69
Q

Panning Shot

A

move your camera horizontally; either left to right or right to left, while its base is fixated on a certain point.

70
Q

Film Noir

A

The French term meaning “black film” or “black cinema” in English; originally used in France after WWII

71
Q
A