DLOs and Gameplans Flashcards

1
Q

Guns Tracking Exercise DLO

A

Valid guns track

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2
Q

Guns Tracking Exercise Gameplan

A

Pull lead, collapse range, establish plane of motion, gun the bandit

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3
Q

Heat-to-Guns DLO

A

Valid fox 2, Effective turn circle entry, Valid guns track

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4
Q

Heat-to-Guns Gameplan

A

Pull for the fox 2, maneuver to the control zone, enter a wez

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5
Q

Quarter Plane Exercise DLO

A

Recognize excessive closure, Maintain 3/9 advantage

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6
Q

Quarter Plane Exercise Gameplan

A

Initially same as 3k offensive giving extra attention to closure, drive into the last chance to save the offensive and quarterplane

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7
Q

3k Offensive Perch DLO

A

Kill bandit within 540

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8
Q

3k Offensive Perch Gameplan

A

Gun and assess

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9
Q

6k Offensive Perch DLO

A

Kill bandit within 720

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10
Q

6k Offensive Perch Gameplan

A

Drive to the turn circle and assess

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11
Q

Defensive Range Exercise DLO

A

Assess AA, pursuit curves, range, and closure

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12
Q

Reversal/Scissors Exercise DLO

A

Defeat gunshot, See reversal picture, Gain 3/9 advantage

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13
Q

Reversal/Scissors Exercise Gameplan

A

Break, assess BDTs threatening nose, and stuff to setup an effective out of plane (OOP) and reversal

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14
Q

Jink Exercise DLO

A

Identify bandit gun WEZ, Defeat gun attack, Neutralize/gain offensive

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15
Q

3k Defensive Perch DLO

A

Survive for 540

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16
Q

3k Defensive Perch Gameplan

A

Jink and assess

17
Q

6k Defensive Perch DLO

A

Survive for 720

18
Q

6k Defensive Perch Gameplan

A

Break and assess

19
Q

High-Aspect Butterfly Setup DLO

A

Kill within 3 circles/merges

20
Q

Lead Turn Exercise DLO

A

Gain turning room, Effective lead turn, Valid fox 2

21
Q

Lead Turn Exercise Gameplan

A

Gain and use turning room to achieve an AIM-9 WEZ

22
Q

HAGS (High Angle Gun Snap) Exercise DLO

A

Attempt snap, valid separation