Ch 3: Design of Products & Services Flashcards

1
Q

new product opportunities (6)

A
  • understanding the customer
  • economic change
    -sociological/ demographic change
  • technological change
  • political/legal change
  • market practice/suppliers/standards (ex. Netflix DVDs to streaming service)
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2
Q

6 phases of Generic Development

A

phase 0: planning
1: concept development
2: system-level design
3: design detail
4: testing and refinement
5: production ramp-up

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3
Q

phase 0: planning

A

market research/define market segments

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4
Q

phase 1: concept development

A

begin to develop a product/conceptualize what a product may be

collect customer needs/identify lead users and competition

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5
Q

phase 2: system-level design

A

blueprinting the process

develop plan, set target sales price point

(ex. process of getting into UGA and graduating – it can be boiled down to a step-by-step process)

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6
Q

phase 3: design detail

A

adding detail to every stage of the system-level design – aka marketing plan

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7
Q

phase 4: testing and refinement

A

trail-and-error/refining the product

promotion/launch materials, facilitate field testing

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8
Q

phase 5: production ramp-up

A

produce the produce

*place early production with key customers

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9
Q

user interface (UI)

A

company perspective- want you want the customer to do, not what the customer may actually do
(ex. LAPtop)

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10
Q

user experience (UX)

A

what the customer actually does
the full experience of using the product
(ex. hooking laptop up to docking station)

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11
Q

quality function deployment

A
  • cross-functional teams
    (marketing, engineering) engage in market research
  • converts customer expectations into clear objectives
  • customer requirements forms House of Quality
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12
Q

House of Quality (9)

A
  1. customer wishes
  2. relative importance
  3. user opinion
  4. strategy
  5. product specifications
  6. quality house
  7. correlation
  8. relevance
  9. target values
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13
Q

target output of the planning phase (phase 0)

A

mission statement

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14
Q

what criteria involves designing a product so that it can be produced at low cost

A

value (produced at low cost while maintaining features designed by customer)

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15
Q

industrial design

A

designing for aesthetics/for the user

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16
Q

value analysis/value engineering

A

analysis w/ purpose of simplifying products/processes by achieving equivalent or better performance at lower cost

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17
Q

for product design of consumer products what are 2 significant activities/things to know

A
  • understanding customer preferences
  • market testing new products
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18
Q

ecodesign

A

incorporation of environmental consideration in product design

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19
Q

the complete specification of the geometry, materials, and tolerances of all the unique parts in the product and the identification of all the standard parts to be purchased from suppliers

A

detail design

20
Q

3 general factors of designing a new product

A
  • similarity to current services: new service should fit into current service experience
  • similarity to current processes: operational cohesiveness
  • financial justification
21
Q

economic analysis is useful in what 2 circumstances

A
  • go/no-go milestones
  • operational design and development decisions
22
Q

ecodesign adopts its approach on what 3 levels

A
  • complete life cycle of product is considered
  • product is considered a system
  • multicriteria approach is considered
23
Q

most basic categories for cash flow (5)

A

development cost
ramp-up cost
marketing/support cost
production cost
sales revenue

24
Q

sensitivity analysis

A

uses financial model to answer “what if” questions by calculating change in NPV corresponding to a change in factors

25
Q

time-to-market measure

A

there are two aspects of this:
- frequency of new product introductions
- time from initial concept to market introduction

26
Q

productivity measure example

A

ex. # of engineering hours, cost of materials, etc

27
Q

design quality

A

product’s performance features vs customer expectations; inherent value in the market

27
Q

conformance quality

A

reliability of product in use; degree to which product design specifications are met

28
Q

quality measures (3)

A

conformance quality
design quality
defects per million opportunities

29
Q

defects per million opportunities

A

ability of a factory to produce the product; describes variability of a process

30
Q

technology-push products

A

firm begins w/ NEW technology and looks for a market – rare
(ex. GoreTex rainwear; Burton AK collection?)

31
Q

platform products

A

built around a preexisting technological subsystem – a lot of what we use today (ex. cellphones)

32
Q

process-intensive products

A

production process has an impact on the properties of product (ex. snack foods, breakfast cereals – processed things)

33
Q

customized products

A

new products are slight variations of existing configurations (ex. motors, batteries, containers)

34
Q

high-risk products

A

technical or market uncertainties create high risk of failures
(ex. medicine)

35
Q

quick-build products

A

once you have a product you are now consistently releasing, it becomes quick-build

rapid modeling and prototyping enables many design-build-test cycles

(ex. iphones – the design typically remains the same with variations as new versions are released)

36
Q

complex systems

A

systems must be decomposed into several subsystems and components

37
Q

generic/market-pull products

A

team begins w/ a market opportunity and selects tech. to meet customer needs
(ex. sporting goods – helmet, gloves..)

38
Q

product life cycle: introduction

A

research/prod development
supplier development

39
Q

product life cycle: growth

A

product design stabilizes
effective forecasting/capacity nececssary

40
Q

product life cycle: maturity

A

competitors est.
high volume, innovative production may be needed

41
Q

product life cycle: decline

A

unless product makes a special contribution, must plan to terminate offering

42
Q

product development: historical departments vs team approach

A
  • historically we’ve used distinct departments where duties/responsibilities are defined. It is hard to foster forward-thinking
  • today, we have a team approach where the org is cross-functional w/ concurrent engineering
43
Q

over the wall approach

A

the idea where a design is given and required to manufacture without considering costs – we have solved this through concurrent engineering

44
Q

concurrent engineering

A

simultaneous project development w/ open communication among all team members for the purpose of:
- reducing time to market
- decreasing cost
- improving quality/reliability

45
Q

concurrent engineering can be dangerous if not well-organized due to…

A

time – time is costly