AR101 Flashcards

1
Q

I/O operations involve data exchange between the external
environment and the computer,

A

External Devices

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Suitable for communicating with the computer user

A

Human readable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Suitable for communicating with equipment

A

Machine-readable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Suitable for communicating with remote devices

A

Communication

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

classify external devices into three categories:

A

Human readable
Machine-readable
Communication

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

is the most common method for computer/user interaction, where the user inputs, the computer transmits,

A

Keyboard/Monitor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

is a program that manages the execution of application programs and serves as an interface between applications

A

operating system (OS)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

An OS makes a computer more convenient to use.

A

Convenience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

operating system (OS) can be thought of as having two objectives:

A

Convenience
Efficiency

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

An OS allows the computer system resources to be used
in an efficient manner.

A

Efficiency

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

I/O Commands

A

 Control
 Test
 Read
 Write

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

the processor executes a program to control the operation,

A

PROGRAMMED I/O

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

contains electronics for exchanging data, control, and
status signals with an I/O module p

A

Disk Drive

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Module Function (enumerate)

A

Control and timing
Processor communication
Device communication
Data buffering
Error detection

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Processor communication involves the following:

A

Command decoding
Data:
Status Reporting
Address recognition

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

used in providing applications to a user can be viewed in a layered or hierarchical fashion

A

hardware and software

17
Q

Certain other hardware features are also desirable:

A

 Memory protection
 Timer
 Privileged instructions
 Interrupts

18
Q

The processor often idles due to the slow speed of I/O devices
compared to the automatic job sequencing provided by a simple batch OS.

A

MULTIPROGRAMMED BATCH SYSTEMS

19
Q

Multiprogramming efficiency in batch processing is enhanced by
providing an interactive mode for certain jobs

A

TIME-SHARING SYSTEMS

20
Q

From the late 1940s to mid-1950s, early computers had direct
programmer-computer interaction without an operating system

A

EARLY SYSTEMS

21
Q

Most installations utilize a sign-up sheet to allocate
processor time

A

Scheduling

21
Q

These early systems presented two main problems:

A

Scheduling
Setup time:

22
Q

Early processors were very expensive, and therefore it was
important to maximize processor utilization.

A

SIMPLE BATCH SYSTEMS

23
Q

A job is a single program that loads the compiler, source program

A

Setup time

24
Q

are the technique to represent numbers in the computer system architecture

A

Number systems

25
Q

Computer architecture supports following number systems.

A

Binary number system
Octal number system
Decimal number system
Hexadecimal (hex) number system

26
Q

has only two digits that are 0 and 1.

A

Binary number system

27
Q

has only eight (8) digits from 0 to 7.

A

Octal number system

27
Q

has only ten (10) digits from 0 to 9.

A

Decimal number system

28
Q

has sixteen (16) alphanumeric values from 0 to 9 and A to F.

A

Hexadecimal (hex) number system

29
Q

allows the designer to draw an object in three dimensions.

A

isometric drawing

30
Q

was the first to set down the rules for isometric drawing when he published his paper: ‘On Isometric Perspective,’ in 1822.

A

Professor William Farish in Cambridge
University,

31
Q

is to provide accurate information on the dimension and detail of an object.

A

orthographic projection