AL102 Flashcards

1
Q

refers to the comprehensive
user experience, encompassing all aspects of
a product’s journey

A

User Experience (UX)

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2
Q

refers to the graphical layout
of an application

A

User Interface (UI)

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3
Q

focuses on how the colors, typography, and
images of a design connect to the brand of a product.

A

UI designer

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4
Q

is about using typography, images, and other visual
design elements to turn a basic interface

A

UI design

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5
Q

is about understanding the overall journey of your
users and turning it into a product.

A

UX design

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6
Q

is a web-based design tool with real-time collaboration and
auto layout features,

A

Figma

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7
Q

allows users to save various design elements as components, enabling
efficient reuse.

A

Assets

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8
Q

allowing for the placement of different design elements in different locations.

A

Pages

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9
Q

on the right side allows customization of Frame Size,

A

Properties panel

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10
Q

located to the left, is a crucial component that houses the added layers

A

Layers panel

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11
Q

displays the file’s default name, ‘Untitled’, which can be edited by clicking on it.

A

Toolbar’s middle section

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12
Q

allows you to view the prototype, if you’ve any.

A

play button

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13
Q

offers a link or embed code for sharing and opens up share settings.

A

Share button

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14
Q

allow you to view who is currently viewing the file.

A

User profile

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15
Q

allows users to add comments to design files,

A

Comment tool

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16
Q

is useful for navigating design files without activating hover lines

A

hand tool

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17
Q

is what you’ll use to add text elements to your design.

A

type tool

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18
Q

enables the creation of personalized shapes using vector anchor points

A

pen tool

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19
Q

give you the ability to create basic pre defined shapes.

A

shape tools

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20
Q

enables the creation of custom artboards and exports regions

A

frame tool

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21
Q

offers numerous options including preferences

A

hamburger menu

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22
Q

is the first section discussed, offering numerous options starting from the left.

A

toolbar

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23
Q

maintain a consistent appearance to prevent user confusion and ease
migration between tools

A

The Editor

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24
Q

serve as a quick, easy-to-create blueprint for product design

A

Wireframes

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25
Q

are detailed product representations with polished design elements

A

Mockups

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26
Q

are interactive, high-fidelity mockups that are time consuming

A

Prototypes

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27
Q

are specialized tools designed to help you use Figma to its full potential.

A

Figma Plugins

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28
Q

allows users to preview their designs on any device

A

Figma Mobile App

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29
Q

for Commenting.

A

C

30
Q

are embedded in Figma directly instead of having to go through a different space.

A

Comments

31
Q

for Scale, which allows you to scale elements on the fly.

A

K

32
Q

creates a Frame for selected elements.

A

Command + Option + G

33
Q

is like an Artboard.

A

Frame

34
Q

to enable / disable Grid.

A

Control + G

35
Q

are very similar to Sketch.

A

Keyboard Shortcuts

36
Q

Figma allows developers to share documents, inspect design elements

A

Inspect

37
Q

It allows easy animation, micro-interactions, and smart animate for faster prototyping on any device.

A

Prototype

38
Q

This allows you to get live access to your designs.

A

Live Embeds

39
Q

offers free history storage, manual commit, real-time collaboration, and a simpler process compared to Git,

A

Version Control

40
Q

allowing for peer feedback, commenting, and participation in the process.

A

Real-Time Collaboration

41
Q

to set distances from the parent container.

A

Constraints

42
Q

have a dynamic or fixed width

A

Resizing

43
Q

using precise controls.

A

Absolute position

44
Q

align objects along one axis

A

Alignment

45
Q

are the elements and objects inside the Auto Layout frame.

A

Children

46
Q

have a dynamic or fixed width

A

Resizing

47
Q

controls the spacing between your objects

A

Spacing

48
Q

determines the whitespace

A

Padding

49
Q

allows your design layout either to be in Columns

A

Direction

50
Q

are frames that contain elements and objects of your design.

A

Parents

51
Q

allows for design adaptation to changing needs

A

Auto Layout

52
Q

Figma offers a unified, cohesive experience by integrating Abstract

A

Team Library

53
Q

differ from components due to their unique naming system.

A

Variants

54
Q

are essential design elements, such as buttons

A

Components

55
Q

Figma’s foundation elements are primarily set in

A

Styles

56
Q

allows for web-like connections, enhancing the flexibility

A

Vector Network

57
Q

is the process of creating a preliminary or initial version of a product or system to test and evaluate its design, functionality, and user experience.

A

Prototyping

58
Q

is the process of taking a product from initial conception to marketable form.

A

Prototype product development

59
Q

set a vision in a sketch or verbal description

A

Set a Clear Objective for the Prototype

60
Q

not to build your prototype precisely like the final product

A

Include Only Selected Features

61
Q

CNC machining, 3D printing, casting, and power bed fusions.

A

Building Prototype

62
Q

evaluate the design, and make the changes before presenting them

A

Testing

63
Q

The final stage in prototyping

A

The Presentation

64
Q

used to test broad concepts and gather initial feedback.

A

Low-Fidelity Prototypes

65
Q

Are detailed, interactive, and realistic representations of the final product

A

High-Fidelity Prototypes

66
Q

Prototypes are interactive models or simulations used in software development to visualize the user interface

A

Software Prototypes

67
Q

used in manufacturing and product design to evaluate the product’s physical properties

A

Physical Prototypes

68
Q

allow stakeholders to provide feedback early in the design process

A

Early Feedback

69
Q

helping stakeholders better understand the final outcome

A

Visualization

70
Q

can reveal design flaws, usability issues, or other problems

A

Testing

71
Q

allows for continuous refinement and enhancement of the product design

A

Iterative Improvement