Advanced topics in HCI Flashcards

1
Q

Define: Computer-Supported Cooperative Work

A

The support of collaborative activities and their coordination through computer systems

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2
Q

What is CSCW also known as?

A

Groupware

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3
Q

The only category of CSCW that supports true

face-to-face interactions

A

Same place same time

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4
Q

Examples of same place same time

A

Decision rooms

Single display groupware

Shared tables

Wall displays

Roomware

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5
Q

Primarily supports continuous tasks

A

Same place different time

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6
Q

Examples of same place different time

A

Team rooms

Large public display

Shift work groupware

Project management

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7
Q

Primarily focuses on remote interactions

A

Different place same time

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8
Q

Examples of different place same time

A

Video conferencing

Instant messaging

Virtual worlds

Shared remote screens

Multiuser editors

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9
Q

Primarily supports communication and coordination

A

Different place different time

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10
Q

Examples of different place different time

A

Email

Bulletin boards

Forums

Blogs

Group calendars

Version control

Wikis

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11
Q

Define: Information visualization

A

The visual representation of abstract data to

reinforce human cognition

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12
Q

List the types of visualizations

A
Graphs
Tables
Time charts
Network charts
Structure diagrams
Process diagrams
Maps
Cartograms
Icons
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13
Q

List network chart examples

A

Flow charts

Org charts

Pert charts

Decision trees

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14
Q

Define: 3D user interface

A

A user interface that utilizes 3D interaction

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15
Q

Define: 3D interaction

A

The process of communication between human users

and computers in a real-world, 3D space

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16
Q

List 5 common 3D interaction techniques

A

Selection

Manipulation

Travel

System control

Symbolic input

17
Q

Define: Selection techniques

A

Interaction techniques used to acquire or
identify one or more objects from a set of
available objects

18
Q

List 5 categories of selection techniques

A

Touching

Pointing

Occlusion

Enclosure

Indirect

19
Q

Define: Manipulation techniques

A

interaction techniques used to position,

rotate, or scale objects within a virtual world

20
Q

List 4 categories of manipulation techniques

A

Hand-centered

Offset-based

Proxy

Indirect

21
Q

Define: Travel techniques

A

Interaction techniques used to move the user in

a desired direction or to a target location

22
Q

List the 7 categories of travel techniques

A

Physical locomotion

Device-based

Steering

Selection-based

Manipulation-based

Scaling-based

Viewpoint orientation

23
Q

Define: System control techniques

A

Interaction techniques used to issue a command to the system to perform a function, change the mode of interaction or change the system state

24
Q

List 4 categories of system control techniques

A

Graphic menus

Voice commands

Gestural commands

Tools

25
Q

Define: Symbolic input techniques

A

Interaction techniques used to communicate symbolic information to the system

26
Q

List 4 categories of symbolic input techniques

A

Keyboard-based

Pen-based

Gesture-based

Speech-based

27
Q

Define: Mixed reality

A

A real and computer-generated 3D world experienced from a first-person point of view

28
Q

Define: Augmented reality

A

A real 3D world augmented with computer-generated stimuli experienced from a first-person point of view

29
Q

Define: Virtual reality

A

An entirely computer-generated 3D world experienced from a first-person point of view